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A SpongeBob Stage Problem (Read 216 times)

Started by WlanmaniaX, July 10, 2011, 09:02:54 pm
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A SpongeBob Stage Problem
#1  July 10, 2011, 09:02:54 pm
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I was just making another stage from the Nickelodeon flash game called "SpongeBob SquarePants: Reef Rumble". Just look at this!



I can't do this harder on! Please tell me what to do!

Just see the code, right there:
Code:
[Camera]
startx = 0
starty = 0
boundleft = -15
boundright = 15
boundhigh = 0
boundlow = 0
tension = 50
verticalfollow = .55
floortension = 60

[PlayerInfo]
p1startx = -70
p1starty = 0
p1startz = 0
p1facing = 1
p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1
leftbound = -1000
rightbound = 1000
topbound  = 0
botbound  = 0

[Bound]
screenleft = 18
screenright = 18
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DangerMouse
Re: A SpongeBob Stage Problem
#2  July 10, 2011, 10:02:52 pm
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set debug = 1. if all that orange stuff turns to pink, it means your sprite is too high and you need to move it down using fighter factory. or you could change the "start" parameter of the sprite but that always gets messed up for me so I just move the sprite instead.

On a side note it looks like there's a LOT of color loss on your sprite bro. you should separate it a few times to see if that helps.