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A Variety of Chars & Stages Smoothed Out {growing list} (Read 58186 times)

Started by RobotMonkeyHead, May 27, 2012, 09:18:31 pm
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Re: Variety of Chars / Stages Smoothed Out (growing list)
#21  June 03, 2012, 02:23:22 am
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Personally, Nemesis is simply a... shit character. It's not your fault, and your edit is good, but the fact that Nemesis is bad won't change no matter how well you try to fix it.

I am totally loving your Ash fix though. This was always a favorite character of mine and your edit did some great justice. I'm no coder by any stretch, but your fixes feel just right.

I'll leave more feedback when I have more time. So far, awesome!!

Yeah i hear you. Nemesis does suck ass in general, but he's on my roster, so i figured I might as well at least make him a little more normal.  I might put a little more time into him at some point, but his potential is not very high. There is a Sweet 3d nemesis in the works out there right now too.

As for the others, thanx!  keep an eye, cause there will be more to come.  and yeah, any feedback would be fantastic.  I'm totally new at this, so any little bit helps.

can u fix u[ shin ryu by mobs? hes like the best cvs version of evil ryu out...its basically a cvs version of reus evil ryu...he has this bug or problem that when u hit with his moves a box appears when it connects.. :-\

Possibly, can you shoot me a link, so i can take a look at him?  I will say, duracelleur has a pretty sweet evil ryu in his too-six edits.

oh i have that version. but here's the link to the cvs version http://205.196.120.213/c982a6o4e5pg/qdz2ymiffgi/Shin+Ryu.rar

btw u have to delete the versiondate to get him workin
Re: Variety of Chars / Stages Smoothed Out (growing list)
#22  June 05, 2012, 04:09:50 am
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Hairline,  I don't see any boxes when his moves connect. btw, that is a pretty nasty version of evil ryu.

Re: Variety of Chars / Stages Smoothed Out (growing list)
#23  June 05, 2012, 11:16:45 pm
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? when i play with him it does.. idk sorry! i think its a pretty good version of evil ryu for a cvs conversion...
Re: Variety of Chars / Stages Smoothed Out (growing list)
#24  June 06, 2012, 03:41:39 pm
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Can you fix M. Bison by Kong?

He is the only "vs style" M. Bison out there.

It might as well be good to use  ;D
Re: Variety of Chars / Stages Smoothed Out (growing list)
#25  June 06, 2012, 04:42:03 pm
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Fixing M.Bison by Kong is called recoding him.
Re: Variety of Chars / Stages Smoothed Out (growing list)
#26  June 06, 2012, 05:19:39 pm
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Ok, as for requests

M. Bison by Kong:  Nope. sorry. Cybaster know's what he's talking about.

Shin Ryu:  Sorry man, I like this version of him, but I'm not getting the same error...  U using win mugen?
                try adding in different mugen version dates.  The light effects in the hit boxes might not be
                compatible with your version? I've seen that with stages before but never hit boxes. I have no
                idea really.

Duke Nukem: Good possibility.  I like crass trash talking characters, and would like a good working   
               version of him.  EDIT: after watching his you-tube video, he's pretty f'ing terrible.  I might
               see what i can do with him if you can send a link to his 2.0 version...
               
Basically the way I'm working on this one is: if the character is in my roster (about 640 chars) then I might fix them up, hence the "slim chance of requests" in the first post. 
Re: Variety of Chars / Stages Smoothed Out (growing list)
#27  June 06, 2012, 07:37:17 pm
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Last Edit: June 06, 2012, 07:40:18 pm by dakidbanks
Re: Variety of Chars / Stages Smoothed Out (growing list)
#28  June 06, 2012, 08:27:49 pm
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Man, I guess I have to wait until someone is interested in M. Bison "vs Style".

Is this style of him really not popular? Weird.
Re: Variety of Chars / Stages Smoothed Out (growing list)
#29  June 07, 2012, 12:48:11 am
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Re: Variety of Chars / Stages Smoothed Out (growing list)
#30  June 07, 2012, 02:46:25 am
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Do you do custom edits too?

If so:

Can you do Cyclops by Reza (The latest/ up to date version) The character feels right already but there was this awesome custom move he had in BETA 8, its called Exceed Optic Rage. You think you can add that move back in, since he removed it for his final release?

I just think that custom move was very interesting for Cyclops.

Maybe replace "Hyper Optic Slam" at 500 life and does to "Exceed Optic Rage" instead or something?

I copied this request from another thread but was denied. Checking if you might be interested instead.
Re: Variety of Chars / Stages Smoothed Out (growing list)
#31  June 07, 2012, 09:04:49 am
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Batman Bat-Mobile hyper fixed.  Waiting on permission from Alucard to host.  Basically, after he runs the opponent over with the Bat-Mobile, he throws it in reverse and backs up to a stop before shooting them with the missile, rather than just cutting to that position.

Duke Nukem is fucked so hard in so many ways.  He's gonna take some time.  For now check the first post for a basically functional version of him.       

Do you do custom edits too?

Not really.  I just recently got into fixing up some of the busted characters in my roster, that's all.  I'm using ZVitor's Cyclops right now from X-Men Second Coming.  I highly recommend. His Spiderman is bad ass too.
 
Re: Variety of Chars / Stages Smoothed Out (growing list)
#32  June 07, 2012, 09:29:23 am
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I'm sure that for Batman you can find a lot of other stuff to fix.
Some feedback I had posted back in the time : https://mugenguild.com/forumx/index.php?topic=98028.msg882562#msg882562

Just tried Spawn a little, and I like the fixes.
- On the basics, some of them are still paused on the blur frame when hitting.
- The flames around Spawn during necroplasma aren't animated fast enough IMO. Also, I think they'd be better separated as FX with a little transparency, to match the rest of the FX.
- s.MP would feel cool as s.MP > s.MP (press MP twice to have both hits), but that may not fit the style. Dunno.
- I don't like the lack of X velocity during aerial qcb+K.

Will probably test more later.
Re: Variety of Chars / Stages Smoothed Out (growing list)
#33  June 07, 2012, 10:16:49 am
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I'm sure that for Batman you can find a lot of other stuff to fix.
Some feedback I had posted back in the time : https://mugenguild.com/forumx/index.php?topic=98028.msg882562#msg882562

Just tried Spawn a little, and I like the fixes.
- On the basics, some of them are still paused on the blur frame when hitting.
- The flames around Spawn during necroplasma aren't animated fast enough IMO. Also, I think they'd be better separated as FX with a little transparency, to match the rest of the FX.
- s.MP would feel cool as s.MP > s.MP (press MP twice to have both hits), but that may not fit the style. Dunno.
- I don't like the lack of X velocity during aerial qcb+K.

Will probably test more later.

 -yeah I put the hit boxes on the blur frame so that would happen.  I kinda like the look of it.  Reminds me of the comic.  It just looked weird when it paused on the blur frames when they wiffed beore.  If you think the pause should be on the non-blurred frame tho, I'll change it.

-I agree on the necroplasma. really I am just not skilled enough to separate the flames and turn them into a transparent effect.  I think your right about making them faster too.  I will change that.

-yeah s.mp would be cool as 2 separate hits (even if they cycled back and forth 4-6 times or so), but my skill level is just not there yet.

-I didn't f with the areal flip kick really.  I'll check on it tho, and if I can fix it I will.

Thanks much for the feedback.  Should have an update up in a day or two.  I will say the coding in Spawn is super neat.  Everything is labeled and well organized which makes him really easy to work with.  I'm not sure how much of that you're responsible for, but whatever it is nice work.
Re: Variety of Chars / Stages Smoothed Out (growing list)
#34  June 07, 2012, 10:32:59 am
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I'm just responsible for the few fixes that are in the readme. I did all these fixes in an hour or two, because as you said, the code was already labelled correctly.
Plus, the code in there is really simple to deal with, as it doesn't involve anything complicated or any advanced code, so yeah, it's very easy to manage changes in Spawn.
Re: Variety of Chars / Stages Smoothed Out (growing list)
#35  June 07, 2012, 05:49:05 pm
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Also fixed crime alley hyper. Now does much less damage, and player 2 is aligned when being held up.  If I don't hear back from 'alucard' by the end of the week, I just gonna pop batman up there, and hope he isn't pissed.  fair?
Re: Variety of Chars / Stages Smoothed Out (growing list)
#36  June 07, 2012, 08:08:21 pm
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Also fixed crime alley hyper. Now does much less damage, and player 2 is aligned when being held up.  If I don't hear back from 'alucard' by the end of the week, I just gonna pop batman up there, and hope he isn't pissed.  fair?

Honestly I don't think you'll ever hear from Alucard. I don't remember the last time he's been seen in the Mugen community... plus it's more of a patch, fix or whatever, its not like you took the sprites and made a whole new character and didn't credit him but I understand waiting for his approval... I just don't think you'll ever hear from him.

I remember Cybaster giving feedback that never got addressed. If you don't want to host it without permission you could probably PM private edits to those who want it as long as they agree to not host it.
Last Edit: June 07, 2012, 08:16:43 pm by dakidbanks
Re: Variety of Chars / Stages Smoothed Out (growing list)
#37  June 07, 2012, 10:29:35 pm
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Thanks for the updates.. keep them coming
New MUGEN Forum Opened
Re: Variety of Chars / Stages Smoothed Out (growing list)
#38  June 07, 2012, 10:39:43 pm
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If Batman gets an update, show some love for Superman

Superman (remixed edition) By Hannibal and Kal-Elvis

link: Scruffydragon.com -> Download Manager -> DC Universe Characters -> Superman
Re: Variety of Chars / Stages Smoothed Out (growing list)
#39  June 07, 2012, 10:49:38 pm
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overall you dont need permissions to fix things. you arent totally creating a new character you are taking a one alredy made and fixing it up.
You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Star Fucker said:
Do you often run naked in the streets screaming "YOU STUPID ASS FAGGOT NIGGA BITCHES WHY YOU NO HELP ME WITH MY MATH HOMEWORK !!!!???!!!!"
Re: Variety of Chars / Stages Smoothed Out (growing list)
#40  June 08, 2012, 04:21:14 am
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Also fixed crime alley hyper. Now does much less damage, and player 2 is aligned when being held up.  If I don't hear back from 'alucard' by the end of the week, I just gonna pop batman up there, and hope he isn't pissed.  fair?

Honestly I don't think you'll ever hear from Alucard. I don't remember the last time he's been seen in the Mugen community... plus it's more of a patch, fix or whatever, its not like you took the sprites and made a whole new character and didn't credit him but I understand waiting for his approval... I just don't think you'll ever hear from him.

overall you dont need permissions to fix things. you arent totally creating a new character you are taking a one alredy made and fixing it up.

point taken.  uploading.
EDIT:
Check first post for Batman.

If Batman gets an update, show some love for Superman

Superman (remixed edition) By Hannibal and Kal-Elvis

Why what's wrong with Superman?