Screenshot : Download link : http://www.infinitymugenteam.com/Uploads/Arkady/Abomination.rarTopic Link : http://mugenmultiverse.fanbb.net/t3700-abombination-by-cravd-arkady-releasedEnjoy
I think its a color separation for the skin lines. Not too bad though some animation are choppy but i think its cool.
It seems those screenshots are outdated, I don't see any of those sprite errors appearing for me rn.- Slash Fest takes a really low amount of damage compared to his other specials-Collision Boxes are pretty bad- I know he's big, but jeez, he could take a little reduction in size. IMO- Gamma cannon causes the enemy to stay green a little longer after the attack is over, until they're hit, idk if that's intentional or not but it happens.That's really all i can find in like 5 min of playing with him
Taybear said, May 30, 2014, 02:51:28 amIt seems those screenshots are outdated, I don't see any of those sprite errors appearing for me rn.- Slash Fest takes a really low amount of damage compared to his other specials-Collision Boxes are pretty bad- I know he's big, but jeez, he could take a little reduction in size. IMO- Gamma cannon causes the enemy to stay green a little longer after the attack is over, until they're hit, idk if that's intentional or not but it happens.That's really all i can find in like 5 min of playing with himTaybear said, May 29, 2014, 06:21:32 pmThose sprites are so inconsistent oh my god.Eh man wtf...you have an account in MugenMultiverse and you are an active members there, isn't ?So why don't you go and said all you want to say directly and straight to Arkady instead to come at Mugenguild ? Mugenguild is very pro to talk behind back people. .....
Orochi Gill said, May 30, 2014, 05:27:32 amWhat are you talking about?He asked for it to be posted here, I don't see the problem. Who's he "he" ? Arkady ? I'm not talked about the feedback only but this :Taybear said, May 29, 2014, 06:21:32 pmThose sprites are so inconsistent oh my god.That critic Taybear post to answer first (without feedback) this releases's characters. He could and should post that in Mugenmultiverse.I see bunch of critic like that in Mugenguild about others found releases...So you guys make me feel sick about mugen...
Pointing out a sprite inconsistency is legitimate feedback.It was posted here, so having everyone run over to Multiverse is really cumbersome and unnecessary. What would make it any different if it was posted there or here? The person who posted the thread goes to Multiverse too, so for all we know the feedback is being forwarded there.I really don't understand the issue here.
Yeah, I agree. And not only did Taybear go on to post more, detailed feedback, but he also noted that the sprites shown in the screenshots didn't actually reflect the final character and that the inconsistencies weren't there.So uh yeah, not really seeing the issue with his post. Who cares if it's posted here and he has an account elsewhere? It shouldn't matter. And why complain about that post when there's something much worse in this thread?:Juaniquillo said, May 29, 2014, 11:41:36 pmman this type of characters (unfinished bad sprited) make mugen look bad :CThis kind of post is exactly the kind of post people should be getting mad about, not Taybear's. This post is out of line, "bad sprites" is not real feedback.If you think someone is being out of line, don't hesitate to report them. It's the only way to improve the situation, because these things can and do go unnoticed by us mods, and we want to make sure this type of behavior doesn't happen.
Okay, let's bring something useful to this topic...This release topic doesn't do justice to the sprites, since the sprites have the lines.Alignment is fine on animaitons, which is a nice change compared to all these MMV/CC chars with misaligned basics.- Super jmup FX on the ground is ridiculously small.- If I super jump straight while being back to the wall, and press forward, I don't go forward, but get the wall jump instead. Doesn't feel natural.- All woosh sounds on basic attacks are displayed at time=0 instead of during the animelem where you see the blur.- Punch attacks need to be slower and with more impact. A large character such as this should have slower, more hard hitting and more damaging attacks, much like the Hulk. He plays like a regular-sized character for now.- No sound for dash forward.- Earthquake misses at point blank.- Earthquake doesn't make P2 fall ?- Throwing Pavement is an infinite by itself. Have it send the opponent to the ground when performed a 2nd time.- Also, Throwing Pavement doesn't count in combos, for the combo counter.- Gamma Cannon misses at close range.- Where are the hitsparks on all the hypers ?- P2 stays green after the end of the Gamma Cannon.- SlashFest can have many hits miss if performed at mid-distance. Only some attacks will hit and others will miss, making it look bad.- Bring the house down really lacks impact in terms of hitpause, hitsound, envshake, etc.- Only a foward throw, no kick or back throw ?- What's happening during the throw ? He lifts P2, makes him fall behind him (HUH WHAT), then attacks him on the ground, which magically sends him back in front of Abomination
My off topic pointSpoiler, click to toggle visibiltyI've been on MMV for 4 days and I really love their creativity. The coding is not perfectThe sprites there are decent, but some characters are pushing the boundaries of MVC gameplay. Even though it's not perfect I love custom creative works rather than accurate MVC works that has been caked with flashy effects like some cheap china copy with sprinkles. (you know who you are Mr.keep it in the family)It sickens me that we have an engine that can do almost any character and we just remake it like some cheap china copy instead of actually creating the moves we want them to haveThis all I found in the first run I haven't checked the required sprites yetFeedback-infinte priority(no blue clsn inside a red clsn which make it unfair) on the ff.medium punch,hard punch,crouching hard punchair medium punch,air hard punch.-His blue clsn is ridiculous make it simpler, you wont achieveanything doing that plus it makes the file size bigger and MUGEN slower-Can't combo on the ff. therefore it can be guardedstanding light punch --> standing medium punchcrouching medium punch --> crouching hard punch/launcher-db,x/y/z - grab redclsn is too big and exceeds his hand - if youwant it to reach smaller enemies just add one to his feet and also put a blue clsn in it-db,a/b/c - (is an infiniteyou can do it over and over again until the enemy is dead)-df,x/y/z - has an epic smash but it leaves a little rock wave kinda like the feeling I got from earthbenders from the last air bender movieLAST NOTES- sprites are decent- avengers hyper bg doesn't suit him, did you use a template ?- Polish it up and a new fx doesn't hurt - the sound fx and voices are great - the gameplay could use the improvements and flexibility but the movement is okayRating Overall a 2.5/5
Xasor said, May 31, 2014, 12:04:48 pmMy off topic pointSpoiler, click to toggle visibiltyI've been on MMV for 4 days and I really love their creativity. The coding is not perfectThe sprites there are decent, but some characters are pushing the boundaries of MVC gameplay. Even though it's not perfect I love custom creative works rather than accurate MVC works that has been caked with flashy effects and win character of the month for it. (you know who you are Mr.keep it in the family)It sickens me that we have an engine that can do almost any character and we just remake it like some cheap china copy instead of actually creating the moves we want them to haveI think you got "quality" and "accuracy" mixed up.Enough work here awarded CotM are original creations - done from scratch.Of course there are (a lot of) people here that like source accurate stuff or at least take it as reference.But that's probably because the source had certain "quality".It's never a bad thing to take ''quality" as a reference and try to improve on it
Rai Tei said, May 31, 2014, 01:21:33 pmXasor said, May 31, 2014, 12:04:48 pmMy off topic pointSpoiler, click to toggle visibiltyI've been on MMV for 4 days and I really love their creativity. The coding is not perfectThe sprites there are decent, but some characters are pushing the boundaries of MVC gameplay. Even though it's not perfect I love custom creative works rather than accurate MVC works that has been caked with flashy effects and win character of the month for it. (you know who you are Mr.keep it in the family)It sickens me that we have an engine that can do almost any character and we just remake it like some cheap china copy instead of actually creating the moves we want them to haveI think you got "quality" and "accuracy" mixed up.Enough work here awarded CotM are original creations - done from scratch.Of course there are (a lot of) people here that like source accurate stuff or at least take it as reference.But that's probably because the source had certain "quality".It's never a bad thing to take ''quality" as a reference and try to improve on it I know the difference between accuracy and quality you don't have to use quotations to make a point but after seeing countless comic book characters with the exact same moves over and over and OVER again that if I ever see another gamma crush ,photon array or web ball that are just caked in make up fx I think I'm gonna hurl. I beg to differ but that's me
Well, might be my bad for misunderstanding your messageAnd you do have a point at some things.But I'll stop here to avoid derailing this topic any further.
that stand animation is sexy, with a bit of sprite cleaning this could be a real keeper for me/ of course the gameplay needs heavy redoing but i've always appreciated custom comic releases.