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Absorbing Projectiles? (Read 450 times)

Started by Fayτ, June 29, 2011, 11:36:00 am
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Absorbing Projectiles?
#1  June 29, 2011, 11:36:00 am
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Is it possible to absorb a projectile launched by the opponent? Like the opponent launches a projectile..And then the player blocks said projectile eliminating it completely resulting in no damage and a small about of power gained
Re: Absorbing Projectiles?
#2  June 29, 2011, 12:51:50 pm
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Its possible with a hitoverride sctrl.
Re: Absorbing Projectiles?
#3  June 29, 2011, 09:49:43 pm
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I assumed so..So basically just a parry? but for projectiles?
Re: Absorbing Projectiles?
#4  June 29, 2011, 10:38:18 pm
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Re: Absorbing Projectiles?
#5  June 29, 2011, 10:42:05 pm
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Thanks I'll look into it
Re: Absorbing Projectiles?
#6  June 30, 2011, 08:19:55 am
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Typical hitoverride sctrl like Syn said. Example hitoverride with brief explanations:

[State -2, HitOverride]
type=HitOverride           <he gets attacked
triggerall=StateType=S <whilst standing
triggerall=stateno=700 <in this state
trigger1=1                     <for the duration of said animation
attr=SCA,NA,NP,SP        <by this type of attack
slot=0                     
stateno=701                 <then goes to this state. This is the state you could put the poweradd.
ignorehitpause=1         <without blockstun
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Re: Absorbing Projectiles?
#7  June 30, 2011, 08:36:27 am
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Yeah I should have figured it would be something simple XD

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