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Adamas 2015 by SeanAltly (Read 16557 times)

Started by Sean Altly, April 08, 2015, 08:25:54 pm
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Adamas 2015 by SeanAltly
#1  April 08, 2015, 08:25:54 pm
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So I updated Adamas pretty thoroughly so that I could add him to CvTW. I also realized I hadn't released any stand-alone characters in quite some time so I figured why not release the new version of Adamas as an individual character rather than an update or an add-on. That being said, this character adheres mostly to CvTW gameplay (4 buttons, UT, CvTW Super commands, same combo system, etc.). Below is an abbreviated list of changes from SHADEs 2 Adamas and some screenshots.

CHANGES/UPDATES:

-Updated sprites
-CvTW Gameplay
-New crouching LK
-Changed attributes and velocities on several of his specials (Fist of Adamas travels shorter distances for example)
-Diamond Slide is now his normal crouching HK, and has been nerfed
-New DM, Blue Sky Falling
-DM works like they do for SHADEs characters in CvTW, must be below 250 life AND have Level 3 Power
-Various other tweaks and fixes

SCREENSHOTS


Spoiler, click to toggle visibilty

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Re: Adamas 2015 by SeanAltly
#2  April 08, 2015, 08:44:59 pm
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Definitely an awesome update. :)
Re: Adamas 2015 by SeanAltly
#3  April 08, 2015, 08:47:24 pm
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Oh yes!  Good to see him getting updated.  Gonna mess with him soon :)
Re: Adamas 2015 by SeanAltly
#4  April 08, 2015, 09:00:12 pm
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Awesome update Sean! Diggin' it!
Re: Adamas 2015 by SeanAltly
#5  April 08, 2015, 09:07:41 pm
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Thanks! I was looking forward to the sprite overhaul.
Re: Adamas 2015 by SeanAltly
#6  April 08, 2015, 09:56:36 pm
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Really nice...

I have a suggestion - maybe you should add a "diamond sound" to all of his diamond attacks, like his jumping heavy punch or his "Diamond Shard".
A sound like you used for his "Diamond Spike" special.
Re: Adamas 2015 by SeanAltly
#7  April 09, 2015, 01:15:39 am
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Interesting re-design. Very sporty.
The Roasted Pheasant voice acting company is open for business. PM me, and I'll be glad to help.

"Everybody has a plan until they get punched in the face." -Mike Tyson
Re: Adamas 2015 by SeanAltly
#8  April 09, 2015, 07:16:25 am
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Played with him.  I kind of miss his grab attacks though.
Re: Adamas 2015 by SeanAltly
#9  April 09, 2015, 09:39:37 am
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Very nice!!I like your characters.
Thanks for sharing :thumbsup:
Re: Adamas 2015 by SeanAltly
#10  April 09, 2015, 01:40:39 pm
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This is a great update! I really like their new designs! Anyone you're planning to update soon (it doesn't mean to be this month, or next one, etc) aside fo Thirteen? :D Thank you, Sean :)

I was hoping to see him running, but it's not something bad at all :P
Re: Adamas 2015 by SeanAltly
#11  April 09, 2015, 03:45:14 pm
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Always making quality stuff!!!

Thanks for this piece of fun!
Re: Adamas 2015 by SeanAltly
#12  April 09, 2015, 05:31:27 pm
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If I remember, he was going to do like a subtle change for 13. I think his mask a bit cracked and seeing a part of his face if I remembered. But then again it's been a while since I went to that post.
Re: Adamas 2015 by SeanAltly
#13  April 10, 2015, 06:06:38 am
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Played with him.  I kind of miss his grab attacks though.

It's all part of a universal effort to trim the fat for SHADEs 3. I decided that the main three specials (plus the aerial projectile) were enough options for him and having a command grab seemed like overkill.

This is a great update! I really like their new designs! Anyone you're planning to update soon (it doesn't mean to be this month, or next one, etc) aside fo Thirteen? :D Thank you, Sean :)

I was hoping to see him running, but it's not something bad at all :P

Vesper is getting all new sprites. Zenith was going to get a new set based on the Rikimaru sprites I made, but I decided to just touch up the existing sprites for him. Moses Maddigan is also getting new sprites. It's one of the reasons SHADEs 3 will most likely only have 2-3 new characters (not counting Dark Nation, who is already done and released but not technically part of SHADEs 2). I decided a dash was more fitting for him considering his size and speed. Most of the characters in SHADEs 3 will have a run, but a couple will just have forward dashes as a balancing measure.

If I remember, he was going to do like a subtle change for 13. I think his mask a bit cracked and seeing a part of his face if I remembered. But then again it's been a while since I went to that post.

This is correct.

@ Errybody Else

Thanks for the kind words! If anyone finds any bugs or problems, be sure to report them here.

Download Last Bout now!
Re: Adamas 2015 by SeanAltly
#14  April 12, 2015, 05:53:36 pm
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Sorry if this sounds like a stupid suggestion, but have you ever considered making the diamonds sparkle instead of glow?
For that matter, Adamas could probably use a bit of shine himself. You know, just to make it a bit more obvious that he's not just a guy with blueish-white skin.  :)
Re: Adamas 2015 by SeanAltly
#15  April 13, 2015, 01:42:46 am
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I've tried Adamas.
You might need to revision your damage scaling code. Such scaling practically screams "don't use supers during a combo". There's no worth on using the supers if them, during the combo barely do the same damage they do without a combo.

I discussed this with Daniel9999999, and he reviewed the code for me to analyze.

Spoiler, click to toggle visibilty
PotS said:
That they don't just restrict themselves to my style.

Fact.
Last Edit: April 13, 2015, 01:58:07 am by Kyoudou Senna
Re: Adamas 2015 by SeanAltly
#16  April 13, 2015, 06:58:07 am
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Since Adamas will no longer have a throw special, is EX Adamas going to be coming back to grapple?
The Roasted Pheasant voice acting company is open for business. PM me, and I'll be glad to help.

"Everybody has a plan until they get punched in the face." -Mike Tyson
Re: Adamas 2015 by SeanAltly
#17  April 13, 2015, 12:47:13 pm
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Loving the update, Adamas looks really neat!

You said that he doesn't have his grapple, but HCB+Throw still gives him his RKO (Although the sprites are not updated..) I take it that this will be removed?

Other than that, this is a fun to play with release.  Looking forward to SHADEs 3. :)
Re: Adamas 2015 by SeanAltly
#18  April 17, 2015, 08:23:48 pm
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Sorry if this sounds like a stupid suggestion, but have you ever considered making the diamonds sparkle instead of glow?
For that matter, Adamas could probably use a bit of shine himself. You know, just to make it a bit more obvious that he's not just a guy with blueish-white skin.  :)

I don't know about sparkling. I think it's obvious enough, especially with the new palettes.

I've tried Adamas.
You might need to revision your damage scaling code. Such scaling practically screams "don't use supers during a combo". There's no worth on using the supers if them, during the combo barely do the same damage they do without a combo.

I discussed this with Daniel9999999, and he reviewed the code for me to analyze.

Spoiler, click to toggle visibilty

I'll look into this. I've always used a version of PotS' MVC-style damage dampener.

Since Adamas will no longer have a throw special, is EX Adamas going to be coming back to grapple?

EX Characters are a possibility for SHADEs 3, but not a priority. Updated sprites and new characters will come first.

Loving the update, Adamas looks really neat!

You said that he doesn't have his grapple, but HCB+Throw still gives him his RKO (Although the sprites are not updated..) I take it that this will be removed?

Other than that, this is a fun to play with release.  Looking forward to SHADEs 3. :)

Hmmm, whoops. I thought I took it out, oversight I guess. I'll update accordingly.

Thanks again everyone!

Download Last Bout now!
Re: Adamas 2015 by SeanAltly
#19  April 20, 2015, 10:16:57 am
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I really hope you do wind up making EXes for at least some of the characters. I love when "similar" characters play super differently. My vote's on saving them for SHADES 3.5 if you do decide to make them.
The Roasted Pheasant voice acting company is open for business. PM me, and I'll be glad to help.

"Everybody has a plan until they get punched in the face." -Mike Tyson

lui

Re: Adamas 2015 by SeanAltly
#20  April 24, 2015, 07:56:39 am
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My vote's on saving them for SHADES 3.5 if you do decide to make them.
then after 3.5 he'll have a SHADES 3 Super Ultra Omega Hyper Fighting Arcade Slap Happy Edition too right?
lol but seriously, EX characters that are like "bonus" characters do sound like good ideas to me.