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add004basic (Read 578276 times)

Started by Shiyo Kakuge, June 18, 2014, 05:46:41 pm
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Re: add004basic
#21  July 10, 2014, 02:42:12 pm
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I put the files in add004 inside Mugen Data, and System.def system.sff in Mugen1 inside Data folder and copied Common1.cns inside Data folder everything is ok. but I can´t do tagsystem only the machine can do it I press each bottom but not working for me, anyhelp???

Im kfm woman but I can´t chance my character into battle, I can´t call my character too :S but the machine can do it as you can see in this picture anyhelp???
Re: add004basic
#22  July 10, 2014, 06:08:11 pm
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I put the files in add004 inside Mugen Data, and System.def system.sff in Mugen1 inside Data folder and copied Common1.cns inside Data folder everything is ok. but I can´t do tagsystem only the machine can do it I press each bottom but not working for me, anyhelp???

Im kfm woman but I can´t chance my character into battle, I can´t call my character too :S but the machine can do it as you can see in this picture anyhelp???


Yaret my friend,

just read what i 've said about a week before:

no way to get the tag working even if you're choosing first, second or third tag mode...strange. even on vs mode no way to get the tag to work, unless you choose coop vs or team coop.... and then it is working.


or as you've said only Ai can do that...and even if you succeed in doing your Tag change...your character will be controlled by comp...so...strange.

but it's working perfectly with coop mode ...for example with survival coop or versus coop...well hope you'll managed now to get it to work ???

 :toff:


Re: add004basic
#23  July 11, 2014, 01:24:49 am
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the char assistant not moving, please help me
ESPAÑOL: El char asistente no se mueve, alguien me puede ayudar porfavor
Re: add004basic_2140714
#24  July 18, 2014, 01:45:44 am
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Re: add004basic_2140714
#25  July 19, 2014, 09:17:25 am
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My mind is blown. Thanks for sharing this with us... I perused the 13,000-line (!!!) common1.cns to get a basic understanding of what you're doing here. It reminds me a lot of what Kamek and Messatsu had shared with me for brokenMugen... but this is next level. I'll try to incorporate some of this stuff in my development of brokenMugen v1.1. Thanks again!
Re: add004basic_2140714
#26  July 19, 2014, 07:19:48 pm
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I would like that the "cpu AI" works on watch mode too (no score system), like the previous version.
Re: add004basic_2140714
#27  July 21, 2014, 07:19:16 pm
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Excellent work amigo, i like it :D

is there any way around this?

gives me error ,and some more chars


sorry forr my ignorance and my English  :P
Re: add004basic_2140714
#28  July 24, 2014, 12:24:45 am
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are they for 640,480 resolution? please be so..
Re: add004basic_2140714
#29  July 24, 2014, 02:14:35 am
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It seems you can use them for 640 or 1280. They work for both.
Re: add004basic_2140714
#30  July 24, 2014, 03:46:38 am
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Tatsu, I noticed something. Fido's "_mx" chars become broken by the patcher. The groove select no longer works. Tukemon's Garou chars also become broken.

ianb3000 managed to find a workaround by using an old patcher first, then the new one.

Could you possibly release a new patcher that works properly with Fido's characters (for example).
Re: add004basic_2140714
#31  August 16, 2014, 06:04:16 pm
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Tag system not working
Re: add004basic_2140714
#32  August 18, 2014, 06:52:51 pm
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can't seem to get this to work for 640,480
anyone help with this??
Re: add004basic_2140714
#33  August 19, 2014, 06:55:21 am
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same can be said for my end as well.
Spoiler, click to toggle visibilty
in the spoilers its the problem posted. Mugen 1.1, mugenmatch2 complete sp. 640 x 480
Re: add004basic_2140714
#34  August 19, 2014, 01:35:12 pm
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data/..\mm2/system.def

Try to change that to /.
Re: add004basic_2140714
#35  August 19, 2014, 04:31:59 pm
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same can be said for my end as well.
Spoiler, click to toggle visibilty
in the spoilers its the problem posted. Mugen 1.1, mugenmatch2 complete sp. 640 x 480

data/..\mm2/system.def

Try to change that to /.

I don't have this exact problem, the lifeboats load up it's just their HUGE and I can only see player 1's life bar which is covering most of the screen in 640
Re: add004basic_2140714
#36  August 19, 2014, 05:47:25 pm
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I did that. thing is I still get the same error.

Can't open data/..\mm2_svc/system.def
Error loading system data: data/..\mm2_svc/system.def
Its like the very patch just loads that \ automatically
Re: add004basic_2140714
#37  August 19, 2014, 05:54:48 pm
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I did that. thing is I still get the same error.

Can't open data/..\mm2_svc/system.def
Error loading system data: data/..\mm2_svc/system.def
Its like the very patch just loads that \ automatically

move your mm2 and batch files to the same place your mugen.exe is
see if that'll work
Re: add004basic_2140714
#38  August 19, 2014, 05:56:36 pm
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Doesnt work :C
seriously I feel like a complete idiot here.
EDIT: It works, however it shows everything like its 1280 X 720 in a 640,480 size + the motif is mugen 1.1 standard.
Last Edit: August 19, 2014, 06:02:05 pm by Flowrellik
Re: add004basic_2140714
#39  August 19, 2014, 06:45:42 pm
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Doesnt work :C
seriously I feel like a complete idiot here.
EDIT: It works, however it shows everything like its 1280 X 720 in a 640,480 size + the motif is mugen 1.1 standard.

I can use it with just about every screenpack that is 1280x720 and then change the dimensions to 640x480 but if I were to use a screenpack that was 640x480 it won't work
Re: add004basic_2140714
#40  August 19, 2014, 09:13:23 pm
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can someone help me i want to combine a neon screenpack by rokksoftware or any screenpack with the add004 mm2 screenpack (just the life bars and the announcer i just like the life bars and such but i want to combine it with a diffrent screenpack) any one has an idea