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adding moves to existing Characters (Read 2699 times)

Started by Deathgodsmoke, May 05, 2008, 10:41:31 pm
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adding moves to existing Characters
#1  May 05, 2008, 10:41:31 pm
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I have a character that is working in my mugen game. He has a special moves but I want to add a few more to his arsenal. So I loaded him into Fighter Factory and Found he has sprites for the Forward Teleport Move but is not used. So I added the sprites ect, Then Under Constants picked Forward Teleport,animation,distance. Clicked Offset view and Made the Necessary Adjustments ( I dont know If I did that Right or Not) but my values was  x= 59, y= -32. then Inserted the Code. came out like this

[statedef 702]
type = s
movetype = I
physics = S
anim = 610
poweradd = 15
ctrl = 0

[state 702,2]
type = posadd
trigger1 = animelem = 4
x = 50

[state 702,5]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1
 
Then clicked on commands and clicked the keyboard icon and made the move , Down , Forward, X
Then Clicked on the Joystick and picked the Move name and then typed the name in Move name, and State name and Animation number start also typed in name of move between "" in the Trigger Box.
And the Move will not work when I test it.

Can someone Help me make this Work?
Mugen Fighters Guild Police are REAL. Reminds me of Public Enemy's song "Shut'em Down". Mommy's Kicking you out the Basement so you must take it out on MKP because this thread takes up to much bandwidth and Time Warner/Comcast hates your Fucking Guts. WAAAA---SPAM--SPAM---WAAAA!!!
Re: adding moves to existing Characters
#2  May 07, 2008, 07:20:57 pm
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Thanks for the Help, this is the most friendly place!  REALLY... NOT >:D
None of your tutorials anywhere helped me do what I wanted to do.
Thanks to me and my determination I figured it out, You can delete this topic now since its a waste of space and theres no one here able to even reply at ALL. And here I was thinking there Might be somebody
somewhere who would know "something" in here. HAHAHAHA  what a Joke.   Oh please no replys as I wont be back in this thread to even look. Oh what Am I thinking,  shit flame away , waste your time , up your post counts  I dont Care!!! ;D
Mugen Fighters Guild Police are REAL. Reminds me of Public Enemy's song "Shut'em Down". Mommy's Kicking you out the Basement so you must take it out on MKP because this thread takes up to much bandwidth and Time Warner/Comcast hates your Fucking Guts. WAAAA---SPAM--SPAM---WAAAA!!!
Re: adding moves to existing Characters
#3  May 08, 2008, 10:50:03 am
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- Maybe because this was posted in the place were people OFFER tutorials/help, not were you ASK for them/it. :-\
- Also, your post was pretty much impossible to understand for me, except for the code you posted. "it doesn't work" doesn't help people knowing what doesn't work.
- Finally, you can dump your own topics yourslef, there's a button for that at the bottom of the page. :P