YesNoOk
avatar

adding new animations (Read 365 times)

Started by Pessimus-Prime, December 31, 2008, 10:01:03 pm
Share this topic:
adding new animations
#1  December 31, 2008, 10:01:03 pm
  • avatar
  • **
i i,m trying to give kfm  a new move but i can't figure out how to start a new animation for a new action. the program lists animations like 00, 5000,and 240 if i wanted to create an animation 241 for a new high kick move what would i do i also want to code and make the commands for this move to get it into mugen, please help
go ahead and run!!! there's nowwhere in the world you can hide when it's my world!!
Re: adding new animations
#2  January 01, 2009, 06:04:37 am
  • avatar
  • **
bump
go ahead and run!!! there's nowwhere in the world you can hide when it's my world!!
Re: adding new animations
#3  January 01, 2009, 06:12:57 am
  • ******
  • I hang out tough. I'm a real boss.
    • USA
    • litotichues.com/
people usually get to answering questions so there's no need to post bump :S


Uh, how to explain... just open the .air file in notepad, copy paste one of the animations and change the values and delete/add what you need

Group Number, Image Number, x-axis, y-axis, Frame time
0,0,0,0,3

or use fighter factory, there is a tutorial on youtube that tells how to make an animation in FF, Ultimate MUGEN tutorial.

 :)

Re: adding new animations
#4  January 01, 2009, 07:15:27 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
This is in fact the second time i've seen you bump a topic. I ignored the other one. If you do it again i am going to warn you unless your topic has hit page 2.

You are not more important than anyone else, and your problem is not more difficult than anyone else. Do not bump in this section.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.