For one, Waru's character's portraits are smaller than that so that they fit just above the life bar (their's
Waru's
. I've adjusted my life bar accordingly though you can tell I haven't gotten the positioning correct (I've tried several times).

If anyone has a .def coded like Waru's life bars (Perfection) please share. Here is mine for now.
Spoiler, click to toggle visibilty
[mcode];-----------------------------------------------------------
;Capcom vs SNK 2 no_limit_WINMUGENê—pƒ‰ƒCƒtƒo[@fight.def
;by ƒ‰ƒCƒX
;-----------------------------------------------------------
[Files]
sff = data/life_cvs2/fight.sff
fightfx.sff = fightfx.sff
fightfx.air = fightfx.air
snd = fight.snd
common.snd = common.snd
font1 = Lvfnt.fnt
font2 = combofnt.fnt
font3 = namefnt.fnt
font4 = winfnt.fnt
font5 = timefnt.fnt
;---------------
;fntƒƒ‚
;---------------
;font1 = ƒpƒ[ƒQ[ƒWƒXƒgƒbƒN”
;font2 = ƒRƒ“ƒ{ƒJƒEƒ“ƒ^[
;font3 = ƒLƒƒƒ‰ƒNƒ^[–¼
;font4 = Ÿ—˜”
;font5 = ƒ^ƒCƒ€ƒJƒEƒ“ƒ^[
;-----------------------------------------------------------
;ƒ‰ƒCƒtƒo[Ý’è
;-----------------------------------------------------------
[lifebar]
;Player 1
p1.pos = 139,31
p1.bg0.spr = 11,0
p1.bg0.scale = .5,.5
p1.bg1.anim = 10
p1.bg1.scale = .5,.5
p1.mid.spr = 12,0
p1.mid.scale = .5,.5
p1.front.spr = 13,0
p1.front.scale = .5,.5
p1.range.x = -5,-128
p1.bg0.layerno = 0
p1.bg1.layerno = 0
p1.mid.layerno = 0
p1.front.layerno = 0
;Player 2
p2.pos = 177,31
p2.bg0.anim = 10
p2.bg0.facing = -1
p2.bg0.scale = .5,.5
p2.mid.spr = 12,0
p2.mid.facing = -1
p2.mid.scale = .5,.5
p2.front.spr = 13,0
p2.front.facing = -1
p2.front.scale = .5,.5
p2.range.x = 5,128
p2.bg0.layerno = 0
p2.mid.layerno = 0
p2.front.layerno = 0
;--------------------------
[Simul Lifebar]
;Player 1
p1.pos = 139,31
p1.bg0.spr = 11,0
p1.bg0.scale = .5,.5
p1.bg1.anim = 10
p1.bg1.scale = .5,.5
p1.bg2.spr = 11,4
p1.bg2.offset = -3,-3
p1.bg2.scale = .5,.5
p1.mid.spr = 12,1
p1.mid.scale = .5,.5
p1.front.spr = 13,1
p1.front.scale = .5,.5
p1.range.x = -8,-128
p1.bg0.layerno = 0
p1.bg1.layerno = 0
p1.bg2.layerno = 0
p1.mid.layerno = 0
p1.front.layerno = 0
;Player 2
p2.pos = 177,31
p2.bg0.anim = 10
p2.bg0.facing = -1
p2.bg0.scale = .5,.5
p2.bg1.spr = 11,4
p2.bg1.facing = -1
p2.bg1.offset = 3,-3
p2.bg1.scale = .5,.5
p2.mid.spr = 12,1
p2.mid.facing = -1
p2.mid.scale = .5,.5
p2.front.spr = 13,1
p2.front.facing = -1
p2.front.scale = .5,.5
p2.range.x = 8,128
p2.bg0.layerno = 0
p2.bg1.layerno = 0
p2.mid.layerno = 0
p2.front.layerno = 0
;Player 3
p3.pos = 143,35
p3.mid.spr = 12,2
p3.mid.offset = 0,-1
p3.mid.scale = .5,.5
p3.front.spr = 13,2
p3.front.offset = 0,-1
p3.front.scale = .5,.5
p3.range.x = -9,-128
p3.mid.layerno = 0
p3.front.layerno = 0
;Player 4
p4.pos = 174,35
p4.mid.spr = 12,2
p4.mid.offset = -1,-1
p4.mid.facing = -1
p4.mid.scale = .5,.5
p4.front.spr = 13,2
p4.front.offset = -1,-1
p4.front.facing = -1
p4.front.scale = .5,.5
p4.range.x = 7,126
p4.mid.layerno = 0
p4.front.layerno = 0
;--------------------------
[Turns Lifebar]
;Player 1
p1.pos = 139,31
p1.bg0.spr = 11,0
p1.bg0.scale = .5,.5
p1.bg1.anim = 10
p1.bg1.scale = .5,.5
p1.mid.spr = 12,0
p1.mid.scale = .5,.5
p1.front.spr = 13,0
p1.front.scale = .5,.5
p1.range.x = -5,-128
p1.bg0.layerno = 0
p1.bg1.layerno = 0
p1.mid.layerno = 0
p1.front.layerno = 0
;Player 2
p2.pos = 177,31
p2.bg0.anim = 10
p2.bg0.scale = .5,.5
p2.bg0.facing = -1
p2.mid.spr = 12,0
p2.mid.facing = -1
p2.mid.scale = .5,.5
p2.front.spr = 13,0
p2.front.facing = -1
p2.front.scale = .5,.5
p2.range.x = 5,128
p2.bg0.layerno = 0
p2.mid.layerno = 0
p2.front.layerno = 0
;-----------------------------------------------------------
;ƒpƒ[ƒQ[ƒWÝ’è
;-----------------------------------------------------------
[Powerbar]
;Player 1
p1.pos = 139,31
p1.bg0.anim = 20
p1.bg0.scale = .5,.5
;p1.bg1.anim = 12
;p1.bg1.scale = .5,.5
p1.front.spr = 31,0
p1.front.scale = .5,.5
p1.range.x = -5,-69
p1.counter.offset = -133,-8
p1.counter.font = 1,0,0
p1.bg0.layerno = 0
p;1.bg1.layerno = 0
p1.front.layerno = 0
;Player 2
p2.pos = 177,31
p2.bg0.anim = 20
p2.bg0.scale = .5,.5
p2.bg0.facing = -1
p2.front.spr = 31,0
p2.front.scale = .5,.5
p2.front.facing = -1
p2.range.x = 5,69
p2.counter.offset = 136,-8
p2.counter.font = 1,0,0
p2.bg0.layerno = 0
p2.front.layerno = 0
level1.snd = 21,0
level2.snd = 21,0
level3.snd = 21,0
;-----------------------------------------------------------
;¬ƒ|[ƒgƒŒƒCƒg•\Ž¦Ý’è
;-----------------------------------------------------------
[Face]
;Player 1
p1.pos = 17,9
p1.face.spr = 9000,2
p1.face.offset = -9,-14
p1.face.scale = 0.5,0.5
p1.bg.spr = 11,1
p1.bg.offset = 124,27
p1.bg.scale = .5,.5
;Player 2
p2.pos = 301,9
p2.face.spr = 9000,2
p2.face.facing = -1
p2.face.offset = 8,-14
p2.face.scale = 0.5,0.5
;--------------------------
[Simul Face]
;Player 1
p1.pos = 17,9
p1.face.spr = 9000,2
p1.face.offset = -9,-14
p1.face.scale = 0.5,0.5
p1.bg.spr = 11,1
p1.bg.offset = 124,27
p1.bg.scale = .5,.5
;Player 2
p2.pos = 301,9
p2.face.spr = 9000,2
p2.face.facing = -1
p2.face.offset = 9,-14
p2.face.scale = 0.5,0.5
;Player 3
p3.pos = 56,14
p3.face.spr = 9000,2
p3.face.offset = -5,-7
p3.face.facing = 1
p3.face.scale = .27,.3
p3.bg.spr = 11,2
p3.bg.offset = -6,-8
p3.bg.scale = .5,.5
;Player 4
p4.pos = 267,14
p4.face.spr = 9000,2
p4.face.offset = 2,-7
p4.face.facing = -1
p4.face.scale = .27,.3
p4.bg.spr = 11,2
p4.bg.offset = 3,-8
p4.bg.facing = -1
p4.bg.scale = .5,.5
;--------------------------
[Turns Face]
;Player 1
p1.pos = 17,9
p1.face.spr = 9000,2
p1.face.offset = -9,-14
p1.face.scale = 0.5,0.5
p1.bg.spr = 11,1
p1.bg.offset = 124,27
p1.bg.scale = .5,.5
p1.teammate.pos = 56,14
p1.teammate.spacing = 25,0
p1.teammate.face.spr = 9000,2
p1.teammate.face.offset = -5,-7
p1.teammate.face.scale = .27,.3
p1.teammate.bg.spr = 11,2
p1.teammate.bg.offset = -6,-8
p1.teammate.bg.scale = .5,.5
p1.teammate.ko.anim = 5
p1.teammate.ko.offset = -6,-8
p1.teammate.ko.scale = .5,.5
;Player 2
p2.pos = 300,9
p2.face.spr = 9000,2
p2.face.facing = -1
p2.face.offset = 8,-14
p2.face.scale = 0.5,0.5
p2.teammate.pos = 267,14
p2.teammate.spacing = -25,0
p2.teammate.face.spr = 9000,2
p2.teammate.face.offset = 2,-7
p2.teammate.face.facing = -1
p2.teammate.face.scale = .27,.3
p2.teammate.bg.spr = 11,2
p2.teammate.bg.facing = -1
p2.teammate.bg.offset = 3,-8
p2.teammate.bg.scale = .5,.5
p2.teammate.ko.anim = 5
p2.teammate.ko.facing = -1
p2.teammate.ko.offset = 3,-8
p2.teammate.ko.scale = .5,.5
;-----------------------------------------------------------
;ƒLƒƒƒ‰ƒNƒ^[–¼•\Ž¦Ý’è
;-----------------------------------------------------------
[Name]
p1.pos = 2,44
p1.name.font = 3,0,1
p1.name.layerno = 0
p2.pos = 318,44
p2.name.font = 3,0,-1
p2.name.layerno = 0
[Simul Name]
p1.pos = 2,44
p1.name.font = 3,0,1
p1.name.layerno = 0
p2.pos = 318,44
p2.name.font = 3,0,-1
p2.name.layerno = 0
p3.pos = 2,53
p3.name.font = 3,0,1
p3.name.layerno = 0
p4.pos = 318,53
p4.name.font = 3,0,-1
p4.name.layerno = 0
[Turns Name]
p1.pos = 2,44
p1.name.font = 3,0,1
p1.name.layerno = 0
p2.pos = 318,44
p2.name.font = 3,0,-1
p2.name.layerno = 0
;-----------------------------------------------------------
;ƒ^ƒCƒ€ƒJƒEƒ“ƒgÝ’è
;-----------------------------------------------------------
[Time]
pos = 159,45
counter.offset = 0,0
counter.font = 5,0,0
counter.layerno = 0
framespercount = 6
;-----------------------------------------------------------
;ƒRƒ“ƒ{”•\Ž¦Ý’è
;-----------------------------------------------------------
[Combo]
pos = 34,75
start.x = -120
displaytime = 90
counter.shake = 1
text.text = A%iB
text.font = 2,0
text.offset = 3,0
text.layerno = 0
;-----------------------------------------------------------
;ƒ‰ƒEƒ“ƒhŠÖŒW
;-----------------------------------------------------------
[Round];ŽŽ‡ŠJŽn‘O
match.wins = 2
match.maxdrawgames = 1
start.waittime = 10
pos = 0,0
round.time = 0
round.sndtime = 0
round1.snd = 100,0
round2.snd = 100,1
round3.snd = 100,2
round4.snd = 100,3
round5.snd = 100,4
round6.snd = 100,4
round7.snd = 100,4
round8.snd = 100,4
round9.snd = 100,4
round1.offset = 0,0
round2.offset = 0,0
round3.offset = 0,0
round4.offset = 0,0
round5.offset = 0,0
round6.offset = 0,0
round7.offset = 0,0
round8.offset = 0,0
round9.offset = 0,0
round1.anim = 101
round2.anim = 102
round3.anim = 103
round4.anim = 104
round5.anim = 100
round6.anim = 100
round7.anim = 100
round8.anim = 100
round9.anim = 100
round1.layerno = 2
round2.layerno = 2
round3.layerno = 2
round4.layerno = 2
round5.layerno = 2
round6.layerno = 2
round7.layerno = 2
round8.layerno = 2
round9.layerno = 2
round1.scale = .5,.5
round2.scale = .5,.5
round3.scale = .5,.5
round4.scale = .5,.5
round5.scale = .5,.5
round6.scale = .5,.5
round7.scale = .5,.5
round8.scale = .5,.5
round9.scale = .5,.5
round.default.offset = 0,0
round.default.anim = 99
round.default.displaytime = 30
round.default.layerno = 0
round.default.scale = .5,.5
;-----------------------
;ŽŽ‡ŠJŽn
fight.time = 50
fight.offset = 0,0
fight.anim = 110
fight.snd = 1,0
fight.sndtime = 50
fight.scale = .5,.5
fight.layerno = 2
ctrl.time = 100
;-----------------------
;ƒmƒbƒNƒAƒEƒg
KO.time = 0
KO.offset = 0,0
KO.anim = 120
KO.snd = 2,0
KO.sndtime = 0
KO.scale = .5,.5
KO.layerno = 2
slow.time = 60 ;ƒXƒ[‚ð‚©‚¯‚éƒtƒŒ[ƒ€”
over.waittime = 20;ƒRƒ“ƒgƒ[ƒ‹‚Å‚«‚éƒtƒŒ[ƒ€”
over.hittime = 10 ;ƒmƒbƒNƒAƒEƒgŒã‚ɃLƒƒƒ‰‚ªƒ_ƒ[ƒW‚ð—^‚¦‚ç‚ê‚éƒtƒŒ[ƒ€”
over.wintime = 65 ;Ÿ—˜ƒXƒe[ƒg‚ɂȂé‚܂ł̃tƒŒ[ƒ€”
over.time = 200 ;Ÿ—˜‚©‚烉ƒEƒ“ƒhI‚í‚è‚܂ł̃tƒŒ[ƒ€”
;-----------------------
;ƒ_ƒuƒ‹ƒmƒbƒNƒAƒEƒg
DKO.offset = 0, 0
DKO.anim = 130
DKO.displaytime = 79
DKO.snd = 2,1
DKO.scale = .5,.5
;-----------------------
;ƒhƒ[ƒQ[ƒ€
draw.offset = 0, 0
draw.anim = 140
draw.displaytime = 84
draw.snd = -1
draw.scale = .5,.5
;-----------------------
;ƒ^ƒCƒ€ƒI[ƒo[
TO.offset = 0, 0
TO.anim = 150
TO.displaytime = 84
TO.snd = -1
TO.scale = .5,.5
;-----------------------
;Ÿ—˜
win.time = 100
win.offset = 0, 0
win.displaytime = 500
win2.offset = 0, 0
win2.displaytime = 500
;-----------------------------------------------------------
;Ÿ—˜”ƒJƒEƒ“ƒgÝ’è
;-----------------------------------------------------------
[WinIcon]
p1.pos = 111,25
p2.pos = 215,25
p1.iconoffset = 0,0
p2.iconoffset = 0,0
;«ƒJƒEƒ“ƒg•¶ŽšÝ’è
p1.counter.offset = 0,0
p1.counter.font = 4,0
p2.counter.offset = 0,0
p2.counter.font = 4,0
;«ƒAƒCƒRƒ“‚©‚ç•¶Žš‚É•ÏX‚·‚é‚܂ł̟—˜”
useiconupto = 0
;•’ʂɟ—˜
p1.n.spr = 100,0
p2.n.spr = 100,0
;•KŽE‹Z‚ÅŸ—˜
p1.s.spr = 100,0
p2.s.spr = 100,0
;’´•KŽE‹Z‚ÅŸ—˜
p1.h.spr = 100,0
p2.h.spr = 100,0
;•’Ê‚Ì“Š‚°‚ÅŸ—˜
p1.throw.spr = 100,0
p2.throw.spr = 100,0
;HHH‚ÅŸ—˜
p1.c.spr = 100,0
p2.c.spr = 100,0
;ƒ^ƒCƒ€ƒI[ƒo[ŽžŸ—˜
p1.t.spr = 100,0
p2.t.spr = 100,0
;Ž©–ÅŽž
p1.suicide.spr = 100,0
p2.suicide.spr = 100,0
;ƒ`[ƒ€ƒƒCƒg‚ªŸ—˜
p1.teammate.spr = 100,0
p2.teammate.spr = 100,0
;ƒp[ƒtƒFƒNƒgŸ—˜
p1.perfect.spr = 100,0
p2.perfect.spr = 100,0
;-----------------------------------------------------------
;ŠeanimÝ’è
;-----------------------------------------------------------
[Begin Action 5];•‰‚¯‚½ƒ`[ƒ€ƒƒCƒg‚ÌŠç
11,3, 0,0, 1, ,S
[Begin Action 10];ƒ‰ƒCƒtƒo[AŒã‚ë‚Ì“§–¾•”•ª1
10,0, 0,0, 1, ,A
[Begin Action 12];»—’‚̈—anim
Loopstart
11, 5, 0, 0, 2
11, 99, 0, 0, 45
11, 5, 0, 0, 2
11, 99, 0, 0, 2
11, 5, 0, 0, 2
11, 99, 0, 0, 100
11, 5, 0, 0, 2
11, 99, 0, 0, 66
11, 5, 0, 0, 2
11, 99, 0, 0, 89
[Begin Action 20];ƒpƒ[ƒo[AŒã‚ë‚Ì“§–¾•”•ª1
30,0, 0,0, 1, , A
[Begin Action 99];ŽŽ‡ŠJŽn‘OAdefolt
101, 0, 0, 0, 1
101, 1, 0, 0, 1
101, 2, 0, 0, 1
101, 3, 0, 0, 1
101, 4, 0, 0, 1
101, 5, 0, 0, 1
101, 6, 0, 0, 1
101, 7, 0, 0, 1
101, 8, 0, 0, 1
101, 9, 0, 0, 1
101, 10, 0, 0, 1
101, 11, 0, 0, 1
101, 12, 0, 0, 1
101, 13, 0, 0, 1
101, 14, 0, 0, 1
101, 15, 0, 0, 1
101, 16, 0, 0, 1
101, 17, 0, 0, 1
101, 18, 0, 0, 1
101, 19, 0, 0, 1
101, 20, 0, 0, 1
101, 21, 0, 0, 1
101, 22, 0, 0, 1
101, 23, 0, 0, 1
101, 24, 0, 0, 1
101, 25, 0, 0, 1
101, 26, 0, 0, 1
101, 27, 0, 0, 1
101, 28, 0, 0, 1
101, 29, 0, 0, 1
[Begin Action 100];ŽŽ‡ŠJŽn‘OAREADY
0, 99, 0, 0, 30;defolt‚̑ҋ@ŽžŠÔ
110, 0, 0, 0, 1
110, 1, 0, 0, 1
110, 2, 0, 0, 1
110, 3, 0, 0, 1
110, 4, 0, 0, 1
110, 5, 0, 0, 1
110, 6, 0, 0, 1
110, 7, 0, 0, 1
110, 8, 0, 0, 1
110, 9, 0, 0, 1
110, 10, 0, 0, 1
110, 11, 0, 0, 1
110, 12, 0, 0, 1
110, 13, 0, 0, 1
110, 14, 0, 0, 1
110, 15, 0, 0, 1
110, 16, 0, 0, 1
110, 17, 0, 0, 1
110, 18, 0, 0, 1
110, 19, 0, 0, 1
110, 20, 0, 0, 1
110, 21, 0, 0, 1
110, 22, 0, 0, 1
110, 23, 0, 0, 1
110, 24, 0, 0, 1
110, 25, 0, 0, 50
110, 25, 0, 0, 2, , A
[Begin Action 101];ŽŽ‡ŠJŽn‘OAROUND 1
0, 99, 0, 0, 30;defolt‚̑ҋ@ŽžŠÔ
111, 0, 0, 0, 1
111, 1, 0, 0, 1
111, 2, 0, 0, 1
111, 3, 0, 0, 1
111, 4, 0, 0, 1
111, 5, 0, 0, 1
111, 6, 0, 0, 1
111, 7, 0, 0, 1
111, 8, 0, 0, 1
111, 9, 0, 0, 1
111, 10, 0, 0, 1
111, 11, 0, 0, 1
111, 12, 0, 0, 1
111, 13, 0, 0, 1
111, 14, 0, 0, 1
111, 15, 0, 0, 1
111, 16, 0, 0, 1
111, 17, 0, 0, 1
111, 18, 0, 0, 1
111, 19, 0, 0, 1
111, 20, 0, 0, 1
111, 21, 0, 0, 1
111, 22, 0, 0, 1
111, 23, 0, 0, 1
111, 24, 0, 0, 1
111, 25, 0, 0, 50
111, 25, 0, 0, 2, , A
[Begin Action 102];ŽŽ‡ŠJŽn‘OAROUND 2
0, 99, 0, 0, 30;defolt‚̑ҋ@ŽžŠÔ
112, 0, 0, 0, 1
112, 1, 0, 0, 1
112, 2, 0, 0, 1
112, 3, 0, 0, 1
112, 4, 0, 0, 1
112, 5, 0, 0, 1
112, 6, 0, 0, 1
112, 7, 0, 0, 1
112, 8, 0, 0, 1
112, 9, 0, 0, 1
112, 10, 0, 0, 1
112, 11, 0, 0, 1
112, 12, 0, 0, 1
112, 13, 0, 0, 1
112, 14, 0, 0, 1
112, 15, 0, 0, 1
112, 16, 0, 0, 1
112, 17, 0, 0, 1
112, 18, 0, 0, 1
112, 19, 0, 0, 1
112, 20, 0, 0, 1
112, 21, 0, 0, 1
112, 22, 0, 0, 1
112, 23, 0, 0, 1
112, 24, 0, 0, 1
112, 25, 0, 0, 50
112, 25, 0, 0, 2, , A
[Begin Action 103];ŽŽ‡ŠJŽn‘OAROUND 3
0, 99, 0, 0, 30;defolt‚̑ҋ@ŽžŠÔ
113, 0, 0, 0, 1
113, 1, 0, 0, 1
113, 2, 0, 0, 1
113, 3, 0, 0, 1
113, 4, 0, 0, 1
113, 5, 0, 0, 1
113, 6, 0, 0, 1
113, 7, 0, 0, 1
113, 8, 0, 0, 1
113, 9, 0, 0, 1
113, 10, 0, 0, 1
113, 11, 0, 0, 1
113, 12, 0, 0, 1
113, 13, 0, 0, 1
113, 14, 0, 0, 1
113, 15, 0, 0, 1
113, 16, 0, 0, 1
113, 17, 0, 0, 1
113, 18, 0, 0, 1
113, 19, 0, 0, 1
113, 20, 0, 0, 1
113, 21, 0, 0, 1
113, 22, 0, 0, 1
113, 23, 0, 0, 1
113, 24, 0, 0, 1
113, 25, 0, 0, 50
113, 25, 0, 0, 2, , A
[Begin Action 104];ŽŽ‡ŠJŽn‘OAROUND 4
0, 99, 0, 0, 30;defolt‚̑ҋ@ŽžŠÔ
114, 0, 0, 0, 1
114, 1, 0, 0, 1
114, 2, 0, 0, 1
114, 3, 0, 0, 1
114, 4, 0, 0, 1
114, 5, 0, 0, 1
114, 6, 0, 0, 1
114, 7, 0, 0, 1
114, 8, 0, 0, 1
114, 9, 0, 0, 1
114, 10, 0, 0, 1
114, 11, 0, 0, 1
114, 12, 0, 0, 1
114, 13, 0, 0, 1
114, 14, 0, 0, 1
114, 15, 0, 0, 1
114, 16, 0, 0, 1
114, 17, 0, 0, 1
114, 18, 0, 0, 1
114, 19, 0, 0, 1
114, 20, 0, 0, 1
114, 21, 0, 0, 1
114, 22, 0, 0, 1
114, 23, 0, 0, 1
114, 24, 0, 0, 1
114, 25, 0, 0, 50
113, 25, 0, 0, 2, , A
[Begin Action 105];ŽŽ‡ŠJŽn‘OAFINAL ROUND
0, 99, 0, 0, 30;defolt‚̑ҋ@ŽžŠÔ
120, 0, 0, 0, 1
120, 1, 0, 0, 1
120, 2, 0, 0, 1
120, 3, 0, 0, 1
120, 4, 0, 0, 1
120, 5, 0, 0, 1
120, 6, 0, 0, 1
120, 7, 0, 0, 1
120, 8, 0, 0, 1
120, 9, 0, 0, 1
120, 10, 0, 0, 1
120, 11, 0, 0, 1
120, 12, 0, 0, 1
120, 13, 0, 0, 1
120, 14, 0, 0, 1
120, 15, 0, 0, 1
120, 16, 0, 0, 1
120, 17, 0, 0, 1
120, 18, 0, 0, 1
120, 19, 0, 0, 1
120, 20, 0, 0, 1
120, 21, 0, 0, 1
120, 22, 0, 0, 1
120, 23, 0, 0, 1
120, 24, 0, 0, 1
120, 25, 0, 0, 50
120, 25, 0, 0, 2, , A
[Begin Action 110];ŽŽ‡ŠJŽn
105, 0, 0, 0, 1
105, 1, 0, 0, 1
105, 2, 0, 0, 1
105, 3, 0, 0, 1
105, 4, 0, 0, 1
105, 5, 0, 0, 1
105, 6, 0, 0, 1
105, 7, 0, 0, 1
105, 8, 0, 0, 10
105, 9, 0, 0, 1, , A
105, 10, 0, 0, 1, , A
105, 11, 0, 0, 1, , A
105, 12, 0, 0, 1, , A
105, 13, 0, 0, 1, , A
105, 14, 0, 0, 1, , A
105, 15, 0, 0, 1, , A
105, 16, 0, 0, 1, , A
105, 17, 0, 0, 1, , A
105, 18, 0, 0, 1, , A
105, 19, 0, 0, 1, , A
105, 20, 0, 0, 1, , A
105, 21, 0, 0, 1, , A
105, 22, 0, 0, 1, , A
105, 23, 0, 0, 1, , A
105, 24, 0, 0, 1, , A
105, 25, 0, 0, 1, , A
105, 26, 0, 0, 1, , A
105, 27, 0, 0, 1, , A
105, 28, 0, 0, 1, , A
105, 29, 0, 0, 1, , A
105, 30, 0, 0, 1, , A
105, 31, 0, 0, 1, , A
105, 32, 0, 0, 1, , A
105, 33, 0, 0, 1, , A
105, 34, 0, 0, 1, , A
105, 35, 0, 0, 1, , A
105, 36, 0, 0, 1, , A
105, 37, 0, 0, 1, , A
105, 38, 0, 0, 1, , A
105, 39, 0, 0, 1, , A
[Begin Action 120];ƒmƒbƒNƒAƒEƒg
210, 0, 0, 0, 2
210, 1, 0, 0, 1
210, 2, 0, 0, 2
210, 3, 0, 0, 1
210, 4, 0, 0, 2
210, 6, 0, 0, 1
210, 7, 0, 0, 2
210, 8, 0, 0, 1
210, 9, 0, 0, 2
210, 11, 0, 0, 1
210, 12, 0, 0, 2
210, 13, 0, 0, 1
210, 15, 0, 0, 2
210, 16, 0, 0, 1
210, 17, 0, 0, 2
210, 19, 0, 0, 1
210, 20, 0, 0, 2
210, 21, 0, 0, 1
210, 22, 0, 0, 2
210, 24, 0, 0, 1
210, 25, 0, 0, 2
210, 26, 0, 0, 1
210, 27, 0, 0, 1
210, 99, 0, 0, 42
210, 99, 0, 0, 4, , A
[Begin Action 130];ƒ_ƒuƒ‹ƒmƒbƒNƒAƒEƒg
210, 0, 0, 0, 2
210, 1, 0, 0, 1
210, 2, 0, 0, 2
210, 3, 0, 0, 1
210, 4, 0, 0, 2
210, 6, 0, 0, 1
210, 7, 0, 0, 2
210, 8, 0, 0, 1
210, 9, 0, 0, 2
210, 11, 0, 0, 1
210, 12, 0, 0, 2
210, 13, 0, 0, 1
210, 15, 0, 0, 2
210, 16, 0, 0, 1
210, 17, 0, 0, 2
220, 0, 0, 0, 1
220, 1, 0, 0, 2
220, 2, 0, 0, 1
220, 3, 0, 0, 2
220, 4, 0, 0, 1
220, 5, 0, 0, 2
220, 6, 0, 0, 1
220, 7, 0, 0, 2
220, 8, 0, 0, 1
220, 9, 0, 0, 2
220, 10, 0, 0, 3
220, 11, 0, 0, 3
220, 12, 0, 0, 3
220, 13, 0, 0, 3
220, 14, 0, 0, 26
220, 14, 0, 0, 4, , A
[Begin Action 140];ƒhƒ[ƒQ[ƒ€
230, 0, 0, 0, 2
230, 1, 0, 0, 1
230, 2, 0, 0, 2
230, 3, 0, 0, 1
230, 5, 0, 0, 2
230, 6, 0, 0, 1
230, 7, 0, 0, 2
230, 8, 0, 0, 1
230, 9, 0, 0, 2
230, 10, 0, 0, 1
230, 11, 0, 0, 2
230, 12, 0, 0, 1
230, 13, 0, 0, 10
230, 14, 0, 0, 2
230, 15, 0, 0, 2
230, 16, 0, 0, 1
230, 17, 0, 0, 2
230, 18, 0, 0, 2
230, 19, 0, 0, 1
230, 20, 0, 0, 2
230, 21, 0, 0, 2
230, 22, 0, 0, 1
230, 23, 0, 0, 2
230, 24, 0, 0, 2
230, 25, 0, 0, 1
230, 26, 0, 0, 2
230, 27, 0, 0, 30
230, 27, 0, 0, 4, , A
[Begin Action 150];ƒ^ƒCƒ€ƒAƒbƒv
230, 0, 0, 0, 1
230, 1, 0, 0, 2
230, 2, 0, 0, 1
230, 3, 0, 0, 2
230, 4, 0, 0, 1
230, 5, 0, 0, 2
230, 6, 0, 0, 1
230, 7, 0, 0, 2
230, 8, 0, 0, 1
230, 9, 0, 0, 2
230, 10, 0, 0, 1
230, 11, 0, 0, 2
230, 12, 0, 0, 1
230, 13, 0, 0, 10
240, 0, 0, 0, 2
240, 1, 0, 0, 2
240, 2, 0, 0, 1
240, 3, 0, 0, 2
240, 4, 0, 0, 1
240, 5, 0, 0, 2
240, 6, 0, 0, 1
240, 7, 0, 0, 2
240, 8, 0, 0, 1
240, 9, 0, 0, 2
240, 10, 0, 0, 1
240, 11, 0, 0, 2
240, 12, 0, 0, 1
240, 13, 0, 0, 2
240, 15, 0, 0, 30
240, 15, 0, 0, 4, , A[/mcode]