Umm... well I'm no coding wizard, so I've turned here for at least a push in the right direction.
I'm working on a character and I want it to have assists, that differentiate based on command.
I.E.
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QCF+ Z = Rugal jumps in front of my char, and does his HCF command throw (where he picks them up, and runs until he slams them into a wall).
SRK+ Z = Ken jumps in front of my char, and does a Flaming Shoryuken.
QCB+ Z = Juggernaut dashes across the screen, doing a Juggernaut Punch.
QCF+ C = Makoto jumps in front of my char, and does two kicks, (then her into the air punch, I think it was her SRK).
SRK+ C = Ken dashes and jumps into the air and air combos the opponent. (two lights, two mediums, tatsumaki, leaves when he hits the ground)
QCB+ C = Evil Ryu dashes and jumps into the air, then does his downward slash kick, thing, dunno what its called... you could infinite with it on MUGEN though... saw it in a combo vid.
A few things to note, I don't want it to be like the Naruto and Sasuke Kun, where they freeze the screen, and take priority over like, everything.
I want them to be able to be hit, and if they are, they don't complete the assist, which drains both power from me, and health.
I want them to be effected by the superpause... so that you cant use an assist, for additional hits during a super, resulting in possible infinites.
Oh, but I do want Rugals throw to reset the juggle points, but increase the gravity... (if thats possible)