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Afterimage help *SOLVED* (Read 301 times)

Started by FatalVice, August 03, 2010, 02:42:05 am
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Afterimage help *SOLVED*
#1  August 03, 2010, 02:42:05 am
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Ok so, I want to have an afterimage at all times.  But for some reason, any trigger I use will not activate the afterimage, if I use other statetype besides afterimage, it works (e.g used Trans, and worked just fine) I have gone through about all the "eternal" triggers possible (!=Time, alive, name, time>=0, gametime%, etc...) and it still refuses to work. I have state controllers in -1, but those are for SuperArmor. Elecbyte wiki dosent help me for mierda, so im coming here.
Code:
[State 0, AfterImage]
type = AfterImage
trigger1 != time
time = -1
length = 20
add = 240,50,0
mul = 250,224,120
sinadd = 110,55,85,10
invertall = 1
color = 1
timegap = 1
framegap = 4
trans = "add" ;"none","add1","sub"
;ignorehitpause =
;persistent =

[State 0, AfterImageTime]
type = AfterImageTime
trigger1 != Time
time = 1
;ignorehitpause =
;persistent =
Last Edit: August 03, 2010, 02:54:51 am by FatalVice

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Re: Afterimage help
#2  August 03, 2010, 02:50:34 am
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[Statedef -2]

[State AfterImage]
type=afterimage
trigger1=time=1
time=9999999
length=20
add=240,50,0
mul=250,224,120
sinadd=110,55,85,10
invertall=1
color=1
timegap=1
framegap=4
trans=add
ignorehitpause=1
persistent=1


[State 0, AfterImageTime]
type = AfterImageTime
trigger1 != Time
time = 1
;ignorehitpause =
;persistent =


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Re: Afterimage help
#3  August 03, 2010, 02:54:39 am
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TYSM! I dont understand what I did wrong, Elecbye wiki says to use -1 for infinte time, and to use afterimage time.