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AgumonD by Tsunamidusher (First Release) (Read 3977 times)

Started by Tsunamidusher, September 08, 2014, 07:43:34 am
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AgumonD by Tsunamidusher (First Release)
#1  September 08, 2014, 07:43:34 am
  • ****
  • Boringest Furry You'll Ever Meet
    • USA
Link to Download AgumonD with MVC1 Gameplay!
Compatible with winmugen and 1.0





Disclaimer: Do not Mirror Battle AgumonD against himself. Issues are likely to occur when lvl 3 Supers are active
===================================
Special Moves
===================================
Super Jump: MVC1 styled Superjump
D, U

Striker Gomamon: Call Gomamon to perform Marching Fishes! (Limited)
MP + MK

PepperBreath: Shoot A Fireball forward (Ground)
D, F, Punch (Strength Varies Speed)

Claw Uppercut: A short ranged uppercut (Ground and Air)
D, B, Kick

Claw Attack: A flying claw takedown
D, B, Punch (Strength Varies Distance and Damage)

===================================
Hyper Combos
===================================
Pepper Flame: Agumon thows a giant, slower Fireball!
(1000) D, F, 2 Punches (Ground)

Soccer Kick: Soccer Team Captain Tai jumps in for a free shot!
(1000) D, F, 2 Kick (Air and Ground)

Digivole to Greymon: Digivole into Greymon and unleash a Nova Blast! *Transformation itself can hurt!
(1000) D, B, 2 Punches (Ground)

===================================
Hyper Cross Over Team Attacks
===================================
Double Digivolutions: Summon Gomamon and Dou Digivolutions into Greymon and Ikakkumon!
(2000) D, F, D, F, MP + MK

===================================
Duo Team Attack (Guilmon)
===================================
(3000)Summon Gabumon for a Temporary Tag Team match with Infinite Super Bar!
D, B, HP + HK

===================================
Warp Digivolve to Wargreymon
===================================
(3000)Close Range Grab Attack! Warp Digivolve to the unstoppable Wargreymon!
D, F, D, F, HP + HK
===================================

Feedback is always appreciated! ^_^
Last Edit: September 09, 2014, 08:01:29 am by Tsunamidusher
Re: AgumonD by Tsunamidusher (First Release)
#2  September 08, 2014, 07:53:19 am
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  • T.G. "Thunder God" Xenomic
    • USA
    • xenomic.freehostia.com/
Haven't played with this yet, but congrats on the release! Been a long time coming heh. Hope you at least enjoy your break from spriting for a while, unless you have yet another thing up your sleeve~

Oh, I did look in the SFF as I'm prone to do. The MB still needs to be finished up as it's only one sprite (which doesn't translate well during the animation). Have to say though, those sprites are really well made for Agumon and his pals heh.
Re: AgumonD by Tsunamidusher (First Release)
#3  September 08, 2014, 08:25:27 am
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  • Loading....Loading.....Error
Well this is interesting.


I made this sig. :ninja:

Props to a friend for my avvie
Re: AgumonD by Tsunamidusher (First Release)
#4  September 08, 2014, 08:58:06 am
  • ****
  • #duckhuntkirby
    • USA
    • DJHANNIBALROYCE@gmail.com
    • Skype - DJHANNIBALROYCEUSA
    • sites.google.com/site/djhrmugen/
Oooiiihhhh fuck!  Im rushin home to download this shit asap!
SKYPE: DJHANNIBALROYCEUSA
TWITTER: https://twitter.com/DJHANNIBALROYCE
SOUNDCLOUD:https://soundcloud.com/djhannibalroyce
Re: AgumonD by Tsunamidusher (First Release)
#5  September 08, 2014, 10:20:19 am
  • *
  • Because we are X-MEN
    • Austria
    • maddict94@mail.ru
How about Pepper Rage hyper where Agumon breaths widening fire stream?

Just suggestion though.
chuchoryu need help, and you can provide it with me! Right now, i stuck on throw update, because i got no sprites on back throw.
Help me out with back throw by providing me sprites it, and you will be gived a credit for that. For further information visit: http://mugenguild.com/forum/topics/spritesheet-expansion-chuchoryu-162051.0.html
(This signature is made by my best friend recommendation)
Last Edit: September 08, 2014, 01:00:56 pm by @Marvel-aRika@
Re: AgumonD by Tsunamidusher (First Release)
#6  September 08, 2014, 12:05:17 pm
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  • Merry Christmas.
    • Netherlands
Wow so many chars this month.
This looks promising. Gotta test this later.
Re: AgumonD by Tsunamidusher (First Release)
#7  September 08, 2014, 02:18:07 pm
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    • USA
    • gt1nick@yahoo.com
Finally! My patience has been rewarded! Can't wait to test him out!
Re: AgumonD by Tsunamidusher (First Release)
#8  September 08, 2014, 07:13:48 pm
  • ****
  • #duckhuntkirby
    • USA
    • DJHANNIBALROYCE@gmail.com
    • Skype - DJHANNIBALROYCEUSA
    • sites.google.com/site/djhrmugen/
very good animations and playability. my only beef is the pepper breath hyper. the flame looks too ms paint. but its not thaaaat serious...digimon was sooo needed for mugen. u rock!
SKYPE: DJHANNIBALROYCEUSA
TWITTER: https://twitter.com/DJHANNIBALROYCE
SOUNDCLOUD:https://soundcloud.com/djhannibalroyce
Re: AgumonD by Tsunamidusher (First Release)
#9  September 08, 2014, 08:41:19 pm
  • ****
  • 8-bit - MS Paint spriter and mugen programmer
    • Bosnia and Herzegovina
    • jubinkoduckssbestfriendsevers@gmail.com
    • www.geocities.ws/duckss/
I already checked the character...Great Nostalgia! :)

-anyway I'm wondered about Soccer kick Hyper,it only gives 2 hits...maybe that can be with more hits but not overpowered...
I'm Making someting very fucked up >:)
Extreme Sula Progress:
81 of 100 attacks are created
Re: AgumonD by Tsunamidusher (First Release)
#10  September 08, 2014, 11:17:22 pm
  • ***
  • MAX 330 MEGA PRO-GEAR SPEC
    • UK
his light normals have some pretty sick priority for MVC1-style
Re: AgumonD by Tsunamidusher (First Release)
#11  September 08, 2014, 11:25:20 pm
  • ***
    • UK
    • alxp@blueyonder.co.uk

  • Online
Yo, I was already hype for it, but when i saw the letters+number that is MVC1, I'm double hype now.

We always need more MVC1.
Do you like video games? Try helping me out by helping identify these screenshots! http://drpepperfan.tumblr.com/post/58696158151/a-compilation-of-unsourced-noirlac-images-for-easy
Re: AgumonD by Tsunamidusher (First Release)
#12  September 09, 2014, 02:17:02 am
  • ***
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Just a semi-quick feedback I did while I was on "break" at school:

-Agumon's lp recovers a bit too fast; which means that spamming the lp button (if fast enough) will result in prob an infinite (Can chain up to 5 times by the time I'm writing this. And given the small "pushback" he has with the opponent from lp, I think it might be possible).

-I can't do the simple lp -> mp -> mk -> hk combo with him.

-His air HK doesn't connect during an air combo

-No Wave dashing mapped to wither PPP or KKK, nor any "super jump" function mapped to kkk or ppp as well.

-Hitspark's mis-aligned when you crossup with either lk or mk


-Is there any fire effect for his air hk? Cause..

I'm not seeing it.

-On some frames of his Agumon's landing, the "fire breath" thing from his air hk hangs in there for a brief time.


-Claw Uppercut does the same amount of damage no matter what kick buttons you pressed.

-Same for both Claw attack and his fireball (Claw attack does around 76 damage for each punch buttons, while his fireball does around 71 damage for each of his punch buttons)

-Air Claw uppercut doesn't seem to give him some extra "air lift" (like an added "jump" thing when you do a DP in the air)

-Maybe it's because of his supers usually stopping the music, but having no music during his Wargreymon super feels.. quite awkward.

I also noticed few attacks that doesn't play a guard sound whatsoever. Such as:

-His HK

-His Soccer Super

-Air mk

-Agumon's fireball (except for the Super ver).

-His "Greymon" super when up close.
Re: AgumonD by Tsunamidusher (First Release)
#13  September 09, 2014, 03:29:31 am
  • ****
  • Boringest Furry You'll Ever Meet
    • USA
Thank you for all your feedback everyone! I'll make these changes and update in exactly one week. Even some cosmetic mentions will make it in.
So, if there's anymore critiques or bugs you find I missed, don't be shy yo tell me! =)
Re: AgumonD by Tsunamidusher (First Release)
#14  September 09, 2014, 05:19:09 am
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    • Tajikistan
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    • http://www.youtube.com/channel/UCGR8_xx9YJ0Xe9PLKW9Xx9g
-Walking speed is too slow
-His mouth kinda distorts when using pepper breath instead of opening like a normal mouth
-His head looks weird in one of the frames of pepper breath special
-Don't know if intentional or not, but power charge effect is behind him
-Claw attack special has black fx instead of grey/white when he raises his arms
-If Wargreymon Terra Force attacks doesn't KOes opponent, it ends abruptly with Agumon jumping out of screen's center while opponent instantly goes high into air
-During Wargreymon Terra Force hyper, opponent just hovers/lies down in the air until Wargreymon uses that Great...um...brave...don't remember how it was called...tornado attack
-Effect for that tornado attack is too small
-Fireball effect used in special and hypers isn't round, so, it looks a bit weird when it rotates
-In soccer ball hyper, Tai moves his leg too late and then just goes up off-screen
-What is supposed to be hitting opponent in aerial HK? It uses fire, but Agumon doesn't even opens his mouth
That is all i found for now. Other than that, he is a good character.
Currently working on SSB MUGEN project.
Done: 0.2%.
Re: AgumonD by Tsunamidusher (First Release)
#15  September 10, 2014, 08:25:50 pm
  • ***
  • Floating in darkness
REALLY THANKS BRO!!! and soon I release my Puppetmon for see a fight againist your Agumon and Renamon, really thanks bro I love Digimon series
Re: AgumonD by Tsunamidusher (First Release)
#16  September 13, 2014, 06:32:13 pm
  • *
    • USA
    • dgutierrez727D@yahoo.com
Thank you so much for making agumon for mugen hes been I fan favorite of mine and this is just amazing!
Re: AgumonD by Tsunamidusher (First Release)
#17  September 14, 2014, 07:48:18 am
  • ****
  • Boringest Furry You'll Ever Meet
    • USA
Thank you for all your feedback everyone! I'll make these changes and update in exactly one week. Even some cosmetic mentions will make it in.
So, if there's anymore critiques or bugs you find I missed, don't be shy yo tell me! =)
Let this be a lesson to not make promises you can't keep.

Still doing 12 hour shifts all week, hopefully, I can finish up this patch soon. That's all I'm gonna promise