http://mugenguild.com/mcspace/Thrawn/kfm.cmd
Changed: [Command]
name = "recovery";Required (do not remove)
command = /x;x+y
time = 1
http://mugenguild.com/mcspace/Thrawn/commands.cmd
Changed: [Command]
Name = "recovery"
Command = y+z
Time = 1
.
.
.
;[Command]
;Name = "recovery"
;Command = x+y
;Time = 1
;[Command]
;Name = "recovery"
;Command = x+z
;Time = 1
Test relevant (Gouki's states.cns): [State -3, P2 Allow Flipping]
Type = VarSet
TriggerAll = !Var(27) && P2Life && NumTarget && RoundState = 2 && Alive && (Ctrl || MoveType = H)
Trigger1 = (Target, StateNo = 5030 || Target, StateNo = 5035 || Target, StateNo = 5050)
var(27) = 1
[State -3, P2 Disallow Flipping]
Type = VarSet
TriggerAll = Var(27) && P2Life && NumTarget && RoundState = 2 && Alive
Trigger1 = Target, MoveType != H || Target, StateType != A || Target, StateNo = 5200 || Target, StateNo = 5201 || Target, StateNo = 5210 || Target, StateNo = 5210
var(27) = 0
[State -3, P2 Breakfall]
Type = TargetState
TriggerAll = Var(27) && P2Life && NumTarget && RoundState = 2 && Alive
Trigger1 = Target, Command = "recovery"
Value = 5220
How? Quick versus, KFM vs. Gouki, KFM Stage. Gouki's hard punches/kicks for example make KFM fall when they are Counter Hits (no custom states, just an alternate hitdef). From there, KFM can use "recovery" as soon as Gouki has control back. Also from Hurricane Kick and so on, whenever the trigger conditions above are met.
Edit: Okay, I was wrong after all. "recovery" must be a special case, maybe because it is in the common1.cns and all that... because I tested the same thing with a new command:
[Command]
Name = "sex"
Command = /x
Time = 1
And no matter where I placed it in Gouki's .cmd, KFM could never be recover holding /x unless the command was placed inside KFM's cmd as well, and at the same friggin' place.