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AI palset (Read 186 times)

Started by Fleshdoom, December 25, 2010, 02:30:23 pm
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AI palset
#1  December 25, 2010, 02:30:23 pm
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Hello, first of all merry christmas for you all...

I have a question for you.

As we now a char can a set of 12 palette. It is possible to force a char to have a precise palette when it  appears as an opponent?

I hope my question was clear.

Regards.
Re: AI palset
#2  December 25, 2010, 02:53:41 pm
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Yes you can.

Open you def chararcter file

[Info]
name         ="Tung Fu Rue"
displayname  ="Tung Fu Rue"
author       ="Le@n"
versiondate  =10,10,2010   
mugenversion =04,14,2002   
pal.defaults =1,2,3,4,5,6,7,8,9,10,11,12

Here,  in "pal.defaults", you can set the order for Enemy (arcade) pals.

and in your mugen.cfg you have to change this line

;-------------------------------------------------------
[Arcade]
AI.RandomColor =1

Set (disable) with a "0" value.

AI.RandomColor =0



Ah!, one more thing, if u are using winmugen, u are forced to do that with all characters in your roster, because if you don't do this, is likely mugen 'll have an error "Assert Failure in Charsel.c" (The charsel error ;D )

Good Luck  :sugoi:
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