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Akainu released by Gladiacloud (Read 17436 times)

Started by Gladiacloud, February 19, 2014, 04:54:14 pm
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Akainu released by Gladiacloud
#1  February 19, 2014, 04:54:14 pm
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Gladiacloud here.

After almost a couple of months, I managed to complete my new character.

I state to be returned to the characters in Choujin style, as in the past, but this time it is not a character from Dragon Ball, but from One Piece.

And one of my favorite characters.

AKAINU SAKAZUKI







DOWNLOAD LINK (UPDATE 1/3/14):
http://www.sendspace.com/file/0iwnkc

The sprites were created by me, one by one, using as a reference the original sprites in the game "One Piece Gigant Battle 2".

My Akainu, rather than a character, is an experiment to see if I can transfer the Choujin style in characters outside of Dragon Ball.

It seems that my experiment is quite successful judging from the work I've done.

Thanks due to Choujin (as always), and NBA01 and Xasor, for their Akainu characters that I used as a reference. Especially I want to thank Xasor, for magma sprites who created and that I revamped for my Akainu.

My next character will be the main competitor of Akainu, even if it comes from another universe.

As always, I can not promise to complete it.

In the meantime, enjoy! ;)

I'll wait for feedbacks.
Last Edit: March 01, 2014, 12:41:15 pm by Gladiacloud
Re: Akainu released by Gladiacloud
#2  February 19, 2014, 04:55:01 pm
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Re: Akainu released by Gladiacloud
#3  February 19, 2014, 08:05:01 pm
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Very nice character, fun to play as.

Feedback:
- there are no CLSNs in the taunt animation;
- D,DF,F, x (two fireballs) deals more damage than D,DF,F,y (big fireball, it should be stronger);
- head.pos and mid.pos are wrong. You can check them with Training by Stupa;
- if timed right F,F,x is an infinite.
Last Edit: February 19, 2014, 08:19:09 pm by Alex Sinigaglia
Re: Akainu released by Gladiacloud
#4  February 20, 2014, 01:18:39 am
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Thank you, i'm happy to see big one piece chars !
Could you put a video plz ?
Re: Akainu released by Gladiacloud
#5  February 20, 2014, 02:15:11 pm
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- When inputting D,D,a (or b or x or y) Akainu doesn't have CLSNs.
Re: Akainu released by Gladiacloud
#6  February 20, 2014, 03:30:36 pm
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Is it me or does his head seem quite minuscule? :stare:

Looks cool regardless though :)
Re: Akainu released by Gladiacloud
#7  February 20, 2014, 09:11:57 pm
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Download link updated in first post.
Re: Akainu released by Gladiacloud
#8  February 21, 2014, 12:45:22 pm
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Could someone give him a stronger AI ?
Re: Akainu released by Gladiacloud
#9  February 22, 2014, 12:46:58 am
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Re: Akainu released by Gladiacloud
#10  February 22, 2014, 03:52:55 pm
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Really nice take on this character. Choujin style works well for One Piece chars, and would probably work for Naruto chars too.

I think it's rather unbalanced that you can juggle after super moves so easily.
With P2 in the corner, you can send P2 in the air with F+y, juggle him with F+y, x, x , x > Absolute Justice (Lv2) > and juggle again with F+y. Deals more than 540 damage.

qcb+B might be an infinite in the corner if timed right. I chained it at least 3 times.
Re: Akainu released by Gladiacloud
#11  February 22, 2014, 06:30:54 pm
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Also, dat head :stare:
Re: Akainu released by Gladiacloud
#12  February 22, 2014, 06:56:01 pm
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The head is ok, it's just an optical impression caused by the style of my sprites.
Re: Akainu released by Gladiacloud
#13  February 23, 2014, 11:44:48 am
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I had a better look at it. You're right, it's not so noticeable in-game when we're blowing shit up with Akainu's magma powers :)
Re: Akainu released by Gladiacloud
#14  March 01, 2014, 12:41:53 pm
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Akainu updated in first post.
Re: Akainu released by Gladiacloud
#15  March 09, 2014, 07:19:41 am
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