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Akuma - Rage Video (Read 27323 times)

Started by BC, September 04, 2010, 03:07:41 pm
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Akuma - Rage Video
#1  September 04, 2010, 03:07:41 pm
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AKUMA SFA4


Screenshots:







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Last Edit: October 07, 2010, 02:43:24 am by BC
Re: Akuma
#2  September 04, 2010, 04:47:25 pm
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Mhh.... interesting, but what's new that Akuma?
Re: Akuma
#3  September 04, 2010, 05:02:02 pm
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How different will the shoto characters be? Outside of rage and supers I mean.

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Re: Akuma
#4  September 04, 2010, 05:11:04 pm
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Have you both played sfa3 or earlier before ?

Akuma has air projectile, teleport (ashura senkuu), tatsu and shoryuuken juggle abilities, special moves that Ken and Ryu don't have like Hyakki Shuu. Sure all the shoto's are similar, but they're similar in all sf games. Just boils down to who your favourite shoto is.
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Re: Akuma
#5  September 04, 2010, 05:11:12 pm
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better have shin roflcopter

Yeah, that works.

No witty quotes though.
Re: Akuma
#6  September 04, 2010, 05:28:35 pm
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Ive played Alpha 2 and 3 before. I meant like... are they getting anything new.

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BC

Re: Akuma
#7  September 04, 2010, 07:24:28 pm
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All characters will have something new eventually. Some may get new supers, some may get new specials. Depends if the move is useless or needed for the character, like for example Adon does he need an more anti air stuff or range ? (hence why his rage 2 is a grab) I gotta think technically when adding stuff.
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Re: Akuma
#8  September 05, 2010, 04:58:27 am
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Enter the Raging Demon
Re: Akuma
#9  September 05, 2010, 05:09:19 am
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Shun Goku Satsu should just be a level 3 super, and NOT A RAGE.

Rage 1 and 2 should either be....
Satsui no Hado Tatsumaki - SSFIV Ultra 2
Kongou Kokuretsu Zan
Misogi - Maybe if there's a Shin version.

Yeah.
That's what I think.
Re: Akuma
#10  September 05, 2010, 05:13:40 am
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I was thinking one Rage could be a combo that ends in an attack similar to Sol Badguy's All Guns Blazing
Re: Akuma
#11  September 05, 2010, 06:18:02 am
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so many hdd crashes QQ
Re: Akuma
#12  September 06, 2010, 03:29:08 am
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Say hello to the real bad guy.  8)

I can't wait to see what RAGE you come up with.
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Re: Akuma
#13  September 06, 2010, 09:46:43 am
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Akuma is as much of a bad guy as Goku from DBZ is lol. Im curious about his rages also though

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thanks again Vans/Jesuszilla!

BC

Re: Akuma
#14  September 11, 2010, 07:21:53 pm
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I'm sure you're all bored of screenies by now but here's some more...



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BC

Re: Akuma
#15  September 19, 2010, 01:20:09 pm
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Re: Akuma
#16  September 22, 2010, 05:53:30 pm
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Verbal Update:

All specials finished.
Shun Gouku Satsu coded.
Starting on Tenma Gou Zankuu and his other supers.

Additional info:
Shun Gouku Satsu's background colour in sfa3 is white, due to the games hitsparks having alpha trans applied they almost become camouflage when playing over a white bg, so I've changed the background to black instead. -240,-240,-240 to be exact. Looks better...

I have a cool Rage 1 idea for Akuma which I'm looking forward to coding. It does have some unoriginality to it but it should look good. The startup will be something Akuma doesn't already have as a startup.

Rage 2 is already planned out.
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Re: Akuma
#17  September 23, 2010, 04:01:16 am
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Give us DIE ONE THOUSAND DEATHS as a rage. :P

BC

Re: Akuma
#18  September 25, 2010, 06:02:48 am
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Re: Akuma
#19  September 26, 2010, 09:43:51 pm
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mind if a few people make some special palletes for him?


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BC

Re: Akuma
#20  September 28, 2010, 03:08:27 pm
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MaxBeta is the teams palette guy right now, we're having all new official default palettes for everyone + a bunch of others so we probably wont be needing any more right now.

Oh and...

Combo Video:

http://www.youtube.com/watch?v=VLn8uWIbeP8
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Re: Akuma (Combo Video)
#21  September 29, 2010, 12:35:49 am
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Damnit. And I wanted to make palettes.

Will he have the counter move and dive kick from CvS2?
Re: Akuma (Combo Video)
#22  September 29, 2010, 02:14:25 pm
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Which counter move from CvS2 do you speak of bro? Something like his Alpha Counter?

I'm pretty sure the dive kick is there as it is SFA originated.

BC...loving the combo-ability on this one. He looks to play like the true beast that he is.
Awaiting those files so I can brandish him with the palettes I already have in mind, sir. 8)
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Last Edit: September 29, 2010, 02:23:30 pm by MaxBeta
Re: Akuma (Combo Video)
#23  September 30, 2010, 12:54:19 am
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the reason I asked is cuz I wanna make a rare akuma pallete for him( dedicated to pots)


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Re: Akuma (Combo Video)
#24  September 30, 2010, 12:56:17 am
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Rare Akuma? I had other things in mind if I was actually allowed to make any, but okay.

I'm talking about the counter move Shin Akuma has. It was either DD+2P/2K or DD+P/K. Can't remember.

BC

Re: Akuma (Combo Video)
#25  September 30, 2010, 02:16:07 am
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I know the counter move, and not sure yet.. it's possible.
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Re: Akuma (Combo Video)
#26  September 30, 2010, 08:00:55 am
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I've seen it before and think it's a good idea...specially for this project and I think if you plan to put Akuma's SF4 tatsumaki ultra in there then Ryon had a hi res tornado effect I think you'd enjoy


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BC

Re: Akuma (Combo Video)
#27  September 30, 2010, 03:14:20 pm
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I've seen it before and think it's a good idea...specially for this project and I think if you plan to put Akuma's SF4 tatsumaki ultra in there then Ryon had a hi res tornado effect I think you'd enjoy

Ryon actually gave me an idea about the counter before he saw this thread last night, so I guess you'll get your wish but in a different way, you'll see...



Also I'm not putting that ugly ultra in  :cawg:
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Re: Akuma (Combo Video)
#28  September 30, 2010, 03:57:54 pm
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Also I'm not putting that ugly ultra in  :cawg:
LMAO...Sometimes...SF4 looks like Smash Brothers. I can just imagine "GAME!" instead of "KO!" across this screen. ;P
 
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Re: Akuma (Combo Video)
#29  September 30, 2010, 04:23:54 pm
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yah...I don't even know why I mentioned it actually...it is kinda ugly...I guess it was reminding me of it or something...who knows...but either way...whatever you do is most likely gonna be good


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Re: Akuma (Combo Video)
#30  October 01, 2010, 04:14:57 pm
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The only thing good about that move was that it was easier to pull off than SGS(never could pull it off in a pressure situation)

Nice video, is the damage going to be that high for everybody or is there a dampener outside of v-ism?

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BC

Re: Akuma (Combo Video)
#31  October 04, 2010, 02:54:35 am
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There is actually a dampener applied I just need to tweak his a little, prob not by much though, yeah the damage for basics and specials is pretty much the same for everyone.


Also there comes a time every now and again where I have a creators block... I've got Akuma's Rage 2 planned and being worked on, that's all good...

But I'm actually struggling to think of a Rage 1... I wanted something original but I really am out of ideas now and other ideas that have been pitched I'm not so sure about.

So if anyone would like to give me some ideas as to what akuma's rage 1 should be please let me know. And if your idea is good enough then it will be implemented, please think of the move from a technical point I don't wanna hear anything akuma doesn't need or already has covered.
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Re: Akuma
#32  October 04, 2010, 04:44:49 am
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Re: Akuma - NEED RAGE 1 IDEAS!!!!
#33  October 04, 2010, 06:43:30 am
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A good rage would be Akuma juping towards the heavens and coming down and slamming the ground.
Re: Akuma - NEED RAGE 1 IDEAS!!!!
#34  October 04, 2010, 06:51:46 am
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I made this sig. :ninja:

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Re: Akuma - NEED RAGE 1 IDEAS!!!!
#35  October 04, 2010, 07:09:23 am
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I think the Misogi would be a great idea for a RAGE move.
Stop! You've violated the law! Now pay the court a fine or serve your sentence. Your stolen goods are now forfeit!
Re: Akuma - NEED RAGE 1 IDEAS!!!!
#36  October 04, 2010, 12:16:35 pm
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Briefly go into Shin Akuma? With a timer or whatever.

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Re: Akuma - NEED RAGE 1 IDEAS!!!!
#37  October 04, 2010, 06:45:13 pm
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He has electricity in MvC you could incorporate that into a ultra or he could dragon ball z teleport attack ;P
Re: Akuma - NEED RAGE 1 IDEAS!!!!
#38  October 05, 2010, 02:00:01 am
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Hmm...maybe this:
Screen signals rage, and akuma does his hop mock-hurricane kick.
If it connects he goes into an auto combo with his heavy and medium punches, ending with an uppercut after which he does his messatsu gou rasen (think rising shinkuu tatsumaki senpuu kyaku) he then either, based on your choice, kicks them away and charges for a messatsu gou zankuu which burns the opponent and knocks them into the ground, or:
Giant stomps them, triggering the kangou koretsu zan effects when he stomps the opponent into the ground.
Re: Akuma - NEED RAGE 1 IDEAS!!!!
#39  October 05, 2010, 06:18:09 pm
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punches your fucking heart out

Yeah, that works.

No witty quotes though.
Re: Akuma - NEED RAGE 1 IDEAS!!!!
#40  October 05, 2010, 07:10:26 pm
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I'll leave these right here.

Spoiler, click to toggle visibilty
Last Edit: October 05, 2010, 07:14:45 pm by MooMaster the SexyBeast 666
Re: Akuma - NEED RAGE 1 IDEAS!!!!
#41  October 05, 2010, 09:10:30 pm
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maybe a shoryouken into a heaven falling strike, or shoryouken into an aerial hadouken blasting
Re: Akuma - NEED RAGE 1 IDEAS!!!!
#42  October 06, 2010, 04:22:55 pm
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have one of the ultras include his misogi (chop froma bove in cvs2)
or even his ground pound super art from 3rd strike, or both :)
Re: Akuma - NEED RAGE 1 IDEAS!!!!
#43  October 06, 2010, 05:41:28 pm
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Yeah, that works.

No witty quotes though.
Re: Akuma - NEED RAGE 1 IDEAS!!!!
#44  October 06, 2010, 10:52:10 pm
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WRONG!

Quote
- In Non-Canon Masahiko Nakahira's Street Fighter III: Ryu Final vol. 2 manga the nature of the Shun Goku Satsu is revealed. It is apparently a flurry of punches hitting into the body of an opponent, each punch releasing the force of a "Hadou-Ken" wave dealing internal damage. The flurry of fists concludes with one final deathblow bursting through the opponent's chest thereby killing them. Ryu is able to resist Akuma's Raging Demon attack by willingly impaling himself on the deathblow fist.

BC

Re: Akuma - Rage Video
#45  October 07, 2010, 02:42:09 am
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Re: Akuma - Rage Video
#46  October 07, 2010, 03:08:56 am
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So that's what Gouki's like on a bad day! :shocked2:
That seriously blew me away with it's unbelievable level of badassery.
Re: Akuma - Rage Video
#47  October 07, 2010, 03:49:27 am
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Wow, awesome blood and animation overall.
Looks great and makes original something which isn't so much in the first place. Congrats. :)

BC

Re: Akuma - Rage Video
#48  October 07, 2010, 11:49:24 am
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Thanks guys.
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Re: Akuma - Rage Video
#49  October 07, 2010, 01:20:38 pm
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 :sugoi: :sugoi: :sugoi: :sugoi: :sugoi:

Simply amazing.


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Re: Akuma - Rage Video
#50  October 07, 2010, 02:55:34 pm
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Looks amazing. I kind of miss the pose at then end of it though. Love the blood animation.

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BC

Re: Akuma - Rage Video
#51  October 07, 2010, 03:02:35 pm
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Thanks, a couple of people suggested I play the glass shatter after the blood spill from the fist. I think I might do that.
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Re: Akuma - Rage Video
#52  October 07, 2010, 03:06:45 pm
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that was cool. but get rid of that kof 2002 HSDM background

Yeah, that works.

No witty quotes though.

BC

Re: Akuma - Rage Video
#53  October 07, 2010, 03:10:12 pm
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That background was actually a placeholder untill I could find something better, NG30 kindly found a single sprite and made a 150 frame animation out of it.

it's black and red and fits more of the Rage theme. I have tested it out but there was a problem with it (maybe on my part) but I think they've been fixed now.
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Re: Akuma - Rage Video
#54  October 14, 2010, 10:10:36 pm
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I came up with this, my apologies if it's not smooth, or full of all the necessary bits, but I just did it quickly. I know they're CVS sprites, and your style is Alpha but it was just for the idea really.

Spoiler, click to toggle visibilty

What I wanted to do was either A) A blood splatter effect once the last hit connected, or B) A Screen Slice effect.

Either way I think your effect also looks quite promising.
Last Edit: October 14, 2010, 10:15:13 pm by chaoticdarkness
Re: Akuma - Rage Video
#55  October 30, 2010, 02:13:25 am
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where can i get those hit sparks?

BC

Re: Akuma - Rage Video
#56  October 30, 2010, 03:06:44 am
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