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Akuma Updated 1/30/2010 (Read 11877 times)

Started by Ryon, January 16, 2010, 01:24:00 am
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Akuma Updated 1/30/2010
#1  January 16, 2010, 01:24:00 am
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[Preview]
OUTDATED GIF'S!



[Download]
http://www.mugenfreeforall.com/Ryon/Akuma.zip

[Comment]
- ADDED SHAKUNETSU

- FIXED RAGING DEMON LOCK UP GLITCH.

- FIXED VEL'S ON MESSATSU GOU SHORYUU. now target will bounce on the fist if they are caught in the air instead of dropping.

- ADDED SOUNDS FOR FLYING KICK AND ROLL.

- RECODED SHORYUKEN (ALL VARIATIONS)

- FIXED ALL SOUND ERRORS, THAT WERE MENTIONED.

- FIXED RUNNING TO CROUCHING, SLIDE ERROR.

- ADDED PSYCHO CRUSHER (dark hadou crusher).

- ADDED ASHURA SENKUU

- WHEN FINISHED , HE WILL BE UPDATED FOR MUGEN RC! (SGS animation will be remade from original 720p source)
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Last Edit: January 31, 2010, 02:29:50 am by Ryon
Re: R Akuma Beta
#2  January 16, 2010, 01:32:50 am
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  • Shun Goku Satsu
WooHoo! I've been waiting to try this.
Re: R Akuma Beta
#3  January 16, 2010, 01:33:22 am
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O_O @ Shun goku satsu

thats pro
Re: R Akuma Beta
#4  January 16, 2010, 01:38:18 am
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O_O @ Shun goku satsu

thats pro

the GIF is actually outdated, i made it look 99% like the SF4 Shun Goku Satsu. only difference is its 2d not 3d. ^_^
i even have player 2 screaming while akuma screams during it. thanks to the peps that helped me!

EDIT:
Quote
Hadoabuser says:
 buffer time for SGS is too short
Ryon says:
 to perform the command?
Hadoabuser says:
 yea
Ryon says:
 personally
 i based it off of how difficult it is for me to do in SF4
 lol
Hadoabuser says:
 rofl
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Last Edit: January 16, 2010, 01:42:09 am by Ryon
Re: R Akuma Beta
#5  January 16, 2010, 01:42:14 am
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I will admit the Raging Demon 3D effect is pretty nifty but the timing for the move is annoyingly unforgiving.

Secondly, even if it doesn't KO the opponent is left unable to attack
Re: R Akuma Beta
#6  January 16, 2010, 01:43:00 am
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Yeah, I can't seem to pull it off.
http://mugenguild.com/forum/topics/quacks-fighting-gameish-spriteland-129571.0.html
My art thread ^

LunchPolice is my name on other forums. You can still call me Quack here, though.
Re: R Akuma Beta
#7  January 16, 2010, 01:45:33 am
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I will admit the Raging Demon 3D effect is pretty nifty but the timing for the move is annoyingly unforgiving.

Secondly, even if it doesn't KO the opponent is left unable to attack

i noticed that, its a random error that happens like 1 out of 50 times. i'll look into fixing it.
its basically when you grab them while there attacking and akuma is blocking. (a reversal raging demon???)
p2 gets stuck on the ground and p1 might slide around.

Yeah, I can't seem to pull it off.

lp lp forward lk hp.

its the same command, just has no buffertime on the code.. actually i think its 30.
try doing it fast.
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Re: R Akuma Beta
#8  January 16, 2010, 02:00:49 am
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Alrighty!

I'll give him a go, and come back with feedback.
Re: R Akuma Beta
#9  January 16, 2010, 04:27:33 am
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Your readme seems to leave out how to do Liu Kang's flying kick.
 o_O

But I figured it out.
It's D, DF, F+A/B/C or F, D, DF+A/B/C.
Re: R Akuma Beta
#10  January 16, 2010, 04:29:20 am
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First of all, great beta release. The fx look really nice especially the hadouken and shoryuken wind, the I personally don't like to have  the Garou style mixed in but it's up to you anyways. I personally think the chain combo's timing is a bit ambiguous, it requires an almost piano-input sort of thing, but if you press too fast the combo also refuses to connet so I end up tapping one button and when the attack connects proceed to tap the next one. The SGS animation makes me really jealous to because I simply don't have the means to rip it. the SGS problem has been addressed already, I also think the "Brace youself" quote is a bit overused(he says it for every super), you can mix it up with some other quotes, but anyways, great start, keep it up. :sugoi:
Re: R Akuma Beta
#11  January 16, 2010, 04:50:08 am
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I think the SGS should be made easier to do.
I haven't done it yet.

Oh, and you can only do one technique right after sempuu kyaku, shoryuken ?
I really think you should increase the cap some.
Re: R Akuma Beta
#12  January 16, 2010, 04:54:28 am
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The chains are ok its just the hitvels from air juggling needs to be higher.
The travel and hit velocity on all tatsumakis and shoryukens needs adjusting.
-- EX: Mes shoryuken should make p2 travel with him, maybe making p2 travel upward with the hits b4 the end so it carries.
Decrease the hitpausetime on tats a bit, seems long.

I like the hitsounds especially the "ding", adds a kinda success feel to it when u hear it.
Effects are ok, then again I'm not one big on effects.

Ur SGS buffertime screwed me over, I kept trying other commands that fast and I kept messing up.  ;P

I'd like it if he could do his supers from specials (cause that roll would open some good juggles with Mes Sho). ;D

Idk if it was intentional but I can hit with Flying kick after Supers  :P
Card Sagas Wars > what ever you like.
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D
Re: R Akuma Beta
#13  January 16, 2010, 05:07:49 am
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Your readme seems to leave out how to do Liu Kang's flying kick.
 o_O

But I figured it out.
It's D, DF, F+A/B/C or F, D, DF+A/B/C.


its the same as Liu Kang's Flying Kick, " F, F, a/b/c "

effects are my specialty. SGS will be fixed for easier usage.

"brace yourself" is one of the few voice clips of him i have, i need to get the rest from Dark-Shade.
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Re: R Akuma Beta
#14  January 16, 2010, 05:11:49 am
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Oh. And chaining together 3 messatsu gou hadous does around 75% damage.
Basically, do one, and then while it's still hitting the enemy, do another, and then one more.
You'll see.
Re: R Akuma Beta
#15  January 16, 2010, 05:41:54 am
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Oh. And chaining together 3 messatsu gou hadous does around 75% damage.
Basically, do one, and then while it's still hitting the enemy, do another, and then one more.
You'll see.

really?? i thought i did away with that. thanks.
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Re: R Akuma Beta
#16  January 16, 2010, 10:44:46 pm
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mugengasmic!!!


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Re: R Akuma Beta
#17  January 16, 2010, 11:33:35 pm
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personally
 i based it off of how difficult it is for me to do in SF4
 lol

Yea, just cause you suck at doing the SGS command, doesn't mean you  have to make the SGS command ridiculously hard to perform. I can do SGS just fine and when I try to do it with this Akuma, I can barely pull it off.



3 level combo:
(corner)QCBx2+P,HP,QCBx2+P,HP,QCBx2+P, HP.

So pringles

Would have been 100% if I hadn't run out of juggle points.

Send me a PM if you decide to add me on PSN, so I don't mistake you for a random Friend whore.
Re: R Akuma Beta
#18  January 17, 2010, 12:03:26 am
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i fixed the SGS command, now i believe anyone can do it.
and yeah i do suck at doing it actually lol.

i'm redoing the shoryuken.

- ADDED SHAKUNETSU


- FIXED VEL'S ON MESSATSU GOU SHORYUU. now target will bounce on the fist if they are caught in the air instead of dropping.
- WHEN FINISHED , HE WILL BE UPDATED FOR MUGEN RC! (SGS animation will be remade from original 720p source)
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Re: R Akuma Beta
#19  January 17, 2010, 12:12:45 am
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Well, what I was going to say was already been resolved.
 :sugoi:
Re: R Akuma Beta
#20  January 17, 2010, 12:25:43 am
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I'm still getting the SGS-Leads-To-Opponent-Padlock glitch. This should be resolved.

Also, the Pringles combo Darkflare mentioned is a 100% on some fighters due to their low defense.

Furhtermore, why doe she say "GOU HADOU!" during his roll attack? And why does he say "Tatsumaki Zankuu Kyaku!" when doing the Liu Kang Rip off special?