YesNoOk
avatar

Akuma/Oni/Cyber Akuma/Shin Akuma by Mr. Ansatsuken (Read 3317 times)

Started by Mr. Ansatsuken, December 11, 2014, 02:04:46 am
Share this topic:
Akuma/Oni/Cyber Akuma/Shin Akuma by Mr. Ansatsuken
#1  December 11, 2014, 02:04:46 am
  • *
  • Stages are like onions, Stages have layers.
    • Chile
    • cornetaneitor@gmail.com
    • ansatsukenmugen.webs.com/
EDIT: 15/12/2014:
-Fixed ALL of Cyber Akuma's bugs... I think.
-Taunt now consumes energy.
-NPC's Gou Shoryuuken and Joudan Gou Sokutou Geri isn't unblockable anymore (it was a bug).

... Hi there, guys...
I think I won't work in anything about M.U.G.E.N anymore. So I think I'll leave this here.
It's not that I'm tired... I mean, at first, making Mugen characters was funny. But then... the only thing my mind was thinking while eating, taking a bath, and even sleeping was "palfx.sinadd = root, fvar(24), root, fvar(25), root, fvar(26), 4".
That wasn't the worst part, I mean... I lost my capacity to see spirits while programing Mugen stuff... but back to the topic, the reason why I'm posting this here is because it'll probably be the last thing I'll ever post in these forums (I'll go to a field... to meditate and that stuff).
Here's my Akuma char X) It has now a "Cyber Akuma" mode. ... It still needs a lot, and I mean a lot of sprites. If anyone wants to make those sprites, well... I think it would be great X)

Every "mode" has 3 Lv3 Supers, and a Lv5 OHKO Super.
Spoiler, click to toggle visibilty
Oni and Cyber Akuma can perform the SGS in mid air too.

14 Special moves (+11 Hyakki Shuu moves).
Spoiler, click to toggle visibilty

49 Energy color palettes (... it was hard to make ;~;)
PalFX is affected by the energy's palette.
(I have to say, the "energy palette + pal FX" system is probably the hardest thing I've ever done. Here's the code of how it works:
Spoiler, click to toggle visibilty

Some captures...











Download the char (If you want ;u;): ansatsukenmugen.webs.com/akuma

Good bye... I hope y'all guys have a nice life ;)
Last Edit: December 16, 2014, 07:31:13 am by Mr. Ansatsuken
Re: Akuma/Oni/Cyber Akuma/Shin Akuma by Mr. Ansatsuken
#2  December 11, 2014, 02:09:14 am
  • SUPER NINJA SKILLS
    • USA
    • Thojoewhit@gmail.com
It's so sad to see you go!  :(
Hope you'll still be on the fourm!
Re: Akuma/Oni/Cyber Akuma/Shin Akuma by Mr. Ansatsuken
#3  December 11, 2014, 02:09:45 am
  • ***
  • You cannot change your fate. No man can.
    • Australia
NICE!!! :D I'm so glad you released this! Thank you! :)
Re: Akuma/Oni/Cyber Akuma/Shin Akuma by Mr. Ansatsuken
#4  December 11, 2014, 03:50:17 am
  • *****
  • Video Game Veteran
    • USA
    • gcnmario.free.fr
Shinjin Oni uses Cyber Akuma crouch frames.

Also, Cyber Akuma sprites seem to be incomplete. :P

"You must defeat my flaming
dragon punch to stand a chance."
Re: Akuma/Oni/Cyber Akuma/Shin Akuma by Mr. Ansatsuken
#5  December 11, 2014, 06:38:42 pm
  • ******
  • ALE ALEJANDRO
The dedication man ... it's amazing. Also, those screenshots look great.
"We live in a world of perpetual outrage"

NoZ

Re: Akuma/Oni/Cyber Akuma/Shin Akuma by Mr. Ansatsuken
#6  December 11, 2014, 06:41:46 pm
  • ****
  • pain is weakness leaving the body
    • Puerto Rico
    • phantomgs.forumotion.net/
As an Akuma player I must test this out
Re: Akuma/Oni/Cyber Akuma/Shin Akuma by Mr. Ansatsuken
#7  December 11, 2014, 07:19:06 pm
  • ***
    • motorroach.tumblr.com/
Man, all these moves are insane. I love it, specially since you're intending to include all of his modes ever~
Re: Akuma/Oni/Cyber Akuma/Shin Akuma by Mr. Ansatsuken
#8  December 11, 2014, 07:30:50 pm
  • ***
  • Official Digital Artist for Capcom vs SNK 3
    • Canada
    • nass.yh95@gmail.com
    • http://black-hatter-95.deviantart.com
Re: Akuma/Oni/Cyber Akuma/Shin Akuma by Mr. Ansatsuken
#9  December 11, 2014, 08:04:44 pm
  • ****
  • Kula:"Let's have fun, K!" K:"Hmph, whatever."
    • Brazil
    • guiaugusto20@hotmail.com
    • Skype - guiaugusto20
    • www.youtube.com/user/TheGUTAA

  • Online
It's good to see you back and sad to see you leave. :(

But anyway, thanks for this EPIC release man. I hope to see you in the forum. :)
Re: Akuma/Oni/Cyber Akuma/Shin Akuma by Mr. Ansatsuken
#10  December 12, 2014, 07:49:54 am
  • ***
  • preparing me for the tournament THE WORLD WARRIOR
I like the effects, especially the kanjis on Shun Goku Satsu because remembers me of Wrath of the Raging Demon, about Cyber Akuma sprites maybe Chuchoryu can help you with it.
My projects mugen:
Street fighter 2
Spoiler, click to toggle visibilty
Final fight
Spoiler, click to toggle visibilty
Re: Akuma/Oni/Cyber Akuma/Shin Akuma by Mr. Ansatsuken
#11  December 12, 2014, 08:42:13 am
  • **
  • In Training
    • TheFallenArnax@ymail.com
    • Skype - fallenad16

  • Online
this is an awesome char man :) although it sad to see you go man but like they say "Too much of a good thing can be bad" but hopefully you return with an even more awesome char man well good luck friend :)
"There is someone that I must meet again. And until that day… not even Death himself can take my life away!"
Re: Akuma/Oni/Cyber Akuma/Shin Akuma by Mr. Ansatsuken
#12  December 14, 2014, 02:35:08 am
  • *
    • USA
    • paradox844@gmail.com
is there a movelist?
Re: Akuma/Oni/Cyber Akuma/Shin Akuma by Mr. Ansatsuken
#13  December 14, 2014, 03:09:43 am
  • ****
  • The Visionary
    • USA
    • https://sites.google.com/site/demonkaimugen/
Shinjin Oni uses Cyber Akuma crouch frames.

Also, Cyber Akuma sprites seem to be incomplete. :P

well haha he did say^^

"It still needs a lot, and I mean a lot of sprites. If anyone wants to make those sprites, well... I think it would be great"



Somebody would have to chip in one day since he left the project as is
Re: Akuma/Oni/Cyber Akuma/Shin Akuma by Mr. Ansatsuken
#14  December 15, 2014, 02:19:30 am
  • **
  • Fight
    • Brazil
    • legendaryheroesmugen.blogspot.com.br
Re: Akuma/Oni/Cyber Akuma/Shin Akuma by Mr. Ansatsuken
#15  December 15, 2014, 11:42:21 am
  • *
  • Stages are like onions, Stages have layers.
    • Chile
    • cornetaneitor@gmail.com
    • ansatsukenmugen.webs.com/
Uhm... I'm working in a new version right now. I noticed there some bugs with Cyber Akuma... I know... this will probably be the last version I'll ever release... so... I need to ask you guys; do you find it... overpowered? I mean, I know the Supers are unblockable, but it's because it's a boss character with 600 health... however, if you want me to change it, I will. Also, most of his Supers have NotHitBy, I can change that too if you want.
I don't want this char to be an overpowered character :L so, please, tell me what you think ^^
(BTW: Do you want it to have the Shakunetsu / Gorai Hadoken next time? I can't add the Rakan Dantojin 'cuz I don't have the sprites to :/)
Last Edit: December 15, 2014, 11:57:47 am by Mr. Ansatsuken
Re: Akuma/Oni/Cyber Akuma/Shin Akuma by Mr. Ansatsuken
#16  December 15, 2014, 11:55:56 am
  • **
  • In Training
    • TheFallenArnax@ymail.com
    • Skype - fallenad16

  • Online
Why not a config for people who like to with a balanced akuma and people who like overpowered chars
"There is someone that I must meet again. And until that day… not even Death himself can take my life away!"
Re: Akuma/Oni/Cyber Akuma/Shin Akuma by Mr. Ansatsuken
#17  December 15, 2014, 12:02:10 pm
  • ***
  • Naniiiiiiiiiii?
    • USA
I do remember your akuma having one hit ko supers you should def balance that.
I AM A GREAT MAGICIAN!! RED CLOTHES!!!


http://www.hulu.com/watch/59538
Re: Akuma/Oni/Cyber Akuma/Shin Akuma by Mr. Ansatsuken
#18  December 15, 2014, 12:08:45 pm
  • *
  • Stages are like onions, Stages have layers.
    • Chile
    • cornetaneitor@gmail.com
    • ansatsukenmugen.webs.com/
Why not a config for people who like to with a balanced akuma and people who like overpowered chars
Mmm... I might consider that ^^

I do remember your akuma having one hit ko supers you should def balance that.
Those OHKO (as the Shin Shun Goku Satsu / Techi Sokaigen) are Lv5... maybe I'll add another condition... like, having 33-50%- of his health.
Re: Akuma/Oni/Cyber Akuma/Shin Akuma by Mr. Ansatsuken
#19  December 15, 2014, 12:33:57 pm
  • *****
    • Puerto Rico
    • www.youtube.com/user/Darkflares
I mean, I know the Supers are unblockable, but it's because it's a boss character with 600 health...
Bosses have their share of unfair traits, but unblockable supers isn't one of them.
Quote
I don't want this char to be an overpowered character :L so, please, tell me what you think ^^
From what I've seen and been told, you're not doing a good job at it.
Those OHKO (as the Shin Shun Goku Satsu / Techi Sokaigen) are Lv5... maybe I'll add another condition... like, having 33-50%- of his health.
OHKOs are a very tricky business and it would be preferable if you didn't have them at all.


To me, it seems like you have your priorities all over the place and can't even tell what you really want to do.

Send me a PM if you decide to add me on PSN, so I don't mistake you for a random Friend whore.
Re: Akuma/Oni/Cyber Akuma/Shin Akuma by Mr. Ansatsuken
#20  December 15, 2014, 02:48:07 pm
  • ****
  • There is a demente in everyone!
    • www.dementi.it
Since the download is about 100 mg is it possible to see a video of this characters?


Re: Akuma/Oni/Cyber Akuma/Shin Akuma by Mr. Ansatsuken
#21  December 15, 2014, 04:14:47 pm
  • *
  • Stages are like onions, Stages have layers.
    • Chile
    • cornetaneitor@gmail.com
    • ansatsukenmugen.webs.com/
Since the download is about 100 mg is it possible to see a video of this characters?
Probably not, since I uploaded this version like a week ago.
BTW, I'm uploading a new version right now... just fixed several bugs.
Re: Akuma/Oni/Cyber Akuma/Shin Akuma by Mr. Ansatsuken
#22  December 15, 2014, 04:58:26 pm
  • *
  • Stages are like onions, Stages have layers.
    • Chile
    • cornetaneitor@gmail.com
    • ansatsukenmugen.webs.com/
Uploaded :)
- Taunt now consumes energy when used by a player.
  Fixed the bug which made the Shoryuuken unblockable. Fixed several bugs with Cyber Akuma:
  (Joudan Gou Sokutou Geri being ublockable, the unnecessary 25-seconds waiting after defeating him,
  and the one which made him go through the floor).
Re: Akuma/Oni/Cyber Akuma/Shin Akuma by Mr. Ansatsuken
#23  December 16, 2014, 12:36:29 am
  • ***
  • All I see is petals falling... like drops of blood
    • Mexico
    • Skype - alchemistofatlas
    • www.youtube.com/user/necro336336
I mean, I know the Supers are unblockable, but it's because it's a boss character with 600 health...

Just because he has a lower health doesn't justify you can make the supers unblockable, and you're even making a special move unblockable (the side kick, and worse comes way too fast, even for a boss character).

Quote
I don't want this char to be an overpowered character :L so, please, tell me what you think ^^
Well, you turned him overpowered, if you really want him to no longer be overpowered, you have to tone down a lot of stuff on him.

Those OHKO (as the Shin Shun Goku Satsu / Techi Sokaigen) are Lv5... maybe I'll add another condition... like, having 33-50%- of his health.

The OHKOs work different, they're meant to be hard to use, have strict conditions to trigger (and I'd say the opponent should have 25% left before you can activate it), and they're slow and predictable, and the OHKO's, while guaranteed to kill, they're either, blockable (and very unsafe on block) or unblockable, but with a slow startup and with obvious flaws. Also, yes, Shun Goku Satsu is unblockable, but not instantaneous when close to the opponent. e_e; Not even Shin Gouki in some of the games he appeared has SGS grabbing the opponent immediately. Misogi IS unblockable (but when diving down). Even Level 3 projectile supers are unblockable. Even for a boss, that's way too far.
PotS said:
That they don't just restrict themselves to my style.

Spoiler, click to toggle visibilty

The Alchemist's sound workshop. Newage Mugen
Re: Akuma/Oni/Cyber Akuma/Shin Akuma by Mr. Ansatsuken
#24  December 16, 2014, 11:35:25 am
  • avatar
  • **
    • Trinidad and Tobago
    • o.s.b.tm1@gmail.com
I mean, I know the Supers are unblockable, but it's because it's a boss character with 600 health...

Just because he has a lower health doesn't justify you can make the supers unblockable, and you're even making a special move unblockable (the side kick, and worse comes way too fast, even for a boss character).

Quote
I don't want this char to be an overpowered character :L so, please, tell me what you think ^^
Well, you turned him overpowered, if you really want him to no longer be overpowered, you have to tone down a lot of stuff on him.

Those OHKO (as the Shin Shun Goku Satsu / Techi Sokaigen) are Lv5... maybe I'll add another condition... like, having 33-50%- of his health.

The OHKOs work different, they're meant to be hard to use, have strict conditions to trigger (and I'd say the opponent should have 25% left before you can activate it), and they're slow and predictable, and the OHKO's, while guaranteed to kill, they're either, blockable (and very unsafe on block) or unblockable, but with a slow startup and with obvious flaws. Also, yes, Shun Goku Satsu is unblockable, but not instantaneous when close to the opponent. e_e; Not even Shin Gouki in some of the games he appeared has SGS grabbing the opponent immediately. Misogi IS unblockable (but when diving down). Even Level 3 projectile supers are unblockable. Even for a boss, that's way too far.

The character is fine . This akuma is the best akuma made from mugen period.His moves may be exaggerated but this is mugen it should.The fact that you need 3+ bars to do his move balances it out.Come on man Phoenix from marvel vs capcom 3  is more op Than this akuma can ever be.


PS:The reason most people  have stop working on mugen is cus of power hungry over critical people like you.Feedback is fine ,you made your point No need to quote three things which basically cud be said in one section.Spend more time putting in the praise for character which you contribution 0 to.
Last Edit: December 16, 2014, 11:39:26 am by osbtm1
Re: Akuma/Oni/Cyber Akuma/Shin Akuma by Mr. Ansatsuken
#25  December 16, 2014, 01:23:00 pm
  • *****
  • aka G.o.D.
    • Italy
    • god-of-death-alex.deviantart.com/
This akuma is the best akuma made from mugen period.
But that's your opinion, right? It's not the truth, you can't find truth in opinions, because they're subjective to how one thinks about something.

His moves may be exaggerated but this is mugen it should. The fact that you need 3+ bars to do his move balances it out.
I think he (Kyoudou Senna/Ruine) explained his points pretty well.
I don't share the same view as yours that "It's mugen so the character should be broken/exaggerated", but ok.

PS: The reason most people have stop working on mugen is cus of power hungry over critical people like you. Feedback is fine ,you made your point No need to quote three things which basically cud be said in one section.Spend more time putting in the praise for character which you contribution 0 to.
I don't see him bashing the guy or anything, he explained how some moves were intended to be used in detail. So I can see why he quoted three lines and responded to them.
Why should he spend more time writing praise words for a character? Because you say so? What if he doesn't feel like it and wants to help the creator pointing out why some things look wrong (to him)?
Wait a bit, are you saying that since he didn't contribute to the character creation the words he should mostly say should be of praise? :-\
And if feedback is fine, why are you even complaining?

Also if the author of the character wants his creation made that way, he's always free to ignore Ruine's feedback (or some of its points).


By the way, here's my feedback (version 1.1):
- when he hits the ground falling the ground effect is set in a certan position instead of being under him:


- turned on the Debug mode (ctrl + D) and EXPRESSION TRUNCATED TO INTEGER messages continued to appear for every state!
- when starting there's another debug message: PLAYER AKUMA (56) IN STATE 182: HAS NO TARGET WITH HIT ID -1

- the "Focus attack" health regain is a bit wrong. When you hit the enemy, then do it again and you'll recover health... you based this on Vyn's system, right? Check that system (I recall Vyn's Rock has that) to see how it behaves.
- also Akuma doesn't have sandals when doing that move.

(Oni mode)
- You can consider B,D,DB, strong kick as an infinite if executed with the right timing; I could link it for 40 times!
- Also, even here, Akuma doesn't have sandals.

Generally speaking a lot of his supermoves deal lots of damage and in my opinion this Akuma's overpowered. But maybe this character is meant to be that way.

Last Edit: December 16, 2014, 02:31:16 pm by Alex Sinigaglia
Re: Akuma/Oni/Cyber Akuma/Shin Akuma by Mr. Ansatsuken
#26  December 16, 2014, 06:46:56 pm
  • ******
  • Q.E.D.
    • USA
    • network.mugenguild.com/jmorphman

  • Online
I (technically Lith did it but whatever) just split off a dumn derail. Do not respond to it here, only discuss this character. All further off topic replies will be deleted. And that goes double for you, osbtm1, if you go off topic one more time in this topic you'll get a 3 day ban.
Re: Akuma/Oni/Cyber Akuma/Shin Akuma by Mr. Ansatsuken
#27  December 16, 2014, 10:37:56 pm
  • ***
  • All I see is petals falling... like drops of blood
    • Mexico
    • Skype - alchemistofatlas
    • www.youtube.com/user/necro336336


You should really tone down the damage of the Supers, Level 3 supers as a whole should not be above the 400 or 600 damage and should be blockable (with the exception of SGS, since that's a grab move, plus what I mentioned about it), even if you "restricted" the super use to only Level 3 supers, your Akuma gains a lot of power so easily that condition becomes pointless.

Like I said on my previous post, even Shin Gouki didn't reach those ridiculously obscene Levels. And if you really pretend to add Cyber Akuma to this (though I'd recommend you don't, and if you really want to continue, he should be a separated character (since their sprites are from the Alpha series, not CVS2 ones)), he should have his own moves by separate as he was on MvSF. You're making your Akuma way too messy and unnecessarily heavy than he is already.

You really need consistence on your character.
PotS said:
That they don't just restrict themselves to my style.

Spoiler, click to toggle visibilty

The Alchemist's sound workshop. Newage Mugen
Re: Akuma/Oni/Cyber Akuma/Shin Akuma by Mr. Ansatsuken
#28  December 19, 2014, 02:14:25 am
  • ****
  • Best In The World
    • USA
    • www.youtube.com/user/NessTheAvatar
The shun goku satsu(s) come out WAYYYYY too fast.  The character has some awesome visuals but all forms pretty much feel the same minus Oni which basically has a one handed fireball and a few different variations

NoZ

Re: Akuma/Oni/Cyber Akuma/Shin Akuma by Mr. Ansatsuken
#29  December 19, 2014, 05:27:56 pm
  • ****
  • pain is weakness leaving the body
    • Puerto Rico
    • phantomgs.forumotion.net/
He feels odd,while I commend you for wanting to have all his modes and stuff,visually its awesome,I think that this with some work could be a really great character,but he needs work