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Alignment problem with a resized character (Read 578 times)

Started by solbadguy0308, September 02, 2013, 08:23:52 pm
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Alignment problem with a resized character
#1  September 02, 2013, 08:23:52 pm
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I'm doing a compilation for my own enjoy and I put a char whom is very tiny in his normal scale, so I resized him.

But the problem is one special isn't work well:



And the Katon,Goukakyuu No Jutsu became Katon, Belly Button no Jutsu xD

I'm trying with the xplods in the Fighter Factory 3, changing the position and the scale and it doesn't work.

So, I hope you can help me, thanks in advance.
Re: Alignment problem with a resized character
#2  September 02, 2013, 08:49:28 pm
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Instead of scale, you should adjust localcoord. Currently, his localcoord is 320,240. Change that to 160,120 and that will increase his size by 2. Localcoord is a parameter in the characters .def under the [Info] section. If it's listed there, it just means that it's defaulting to 320,240. You would just have to specify it like: "localcoord = 160,120."

Off topic: Hey, my Kakashi! XD

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Re: Alignment problem with a resized character
#3  September 02, 2013, 09:07:04 pm
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Instead of scale, you should adjust localcoord. Currently, his localcoord is 320,240. Change that to 160,120 and that will increase his size by 2. Localcoord is a parameter in the characters .def under the [Info] section. If it's listed there, it just means that it's defaulting to 320,240. You would just have to specify it like: "localcoord = 160,120."

Off topic: Hey, my Kakashi! XD

Hi xD

I did it and this is the result:




I added "localcoord = 160, 120" in the def file and Kakashi became a giant xD But the Katon is coordinated, but I want it with the size in the first pic.

PS: Your Naruto's characters are awesome, I downloaded them and I like them so much :)
Re: Alignment problem with a resized character
#4  September 02, 2013, 09:59:22 pm
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Just keep messing with that localcoord parameter. If 160,120 is too large, then try something in between 320,240 and 160,120, like 240,180. The larger the resolution you give localcoord, the smaller the character will be.

Thanks! Glad you like 'em. :)

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Re: Alignment problem with a resized character
#5  September 02, 2013, 10:22:20 pm
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Off Topic: How is he breathing that fire out with a mask on over his mouth? o_O

As for the problem yea. If it's specifically for Mugen 1.0, use Localcoord, and get the desired size you want. Otherwise, if it's for WinMugen purposes, you may have to do lot more adjusting. ;)

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Re: Alignment problem with a resized character
#6  September 02, 2013, 10:53:12 pm
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Now, finally (and thanks :) ) Kakashi gets right with the attacks (localcoord = 200, 150) but now I have the portraits changed:

9000,0 or small portrait (in the selection screen the same problem):



9000,1 or big portrait:



So, I don't know, but I believe now I must edit the character on FF3 and change the portraits and adapt them to the new localcoord, isn't it?
Last Edit: September 02, 2013, 11:05:13 pm by solbadguy0308
Re: Alignment problem with a resized character
#7  September 02, 2013, 11:05:46 pm
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Off Topic: How is he breathing that fire out with a mask on over his mouth? o_O

As for the problem yea. If it's specifically for Mugen 1.0, use Localcoord, and get the desired size you want. Otherwise, if it's for WinMugen purposes, you may have to do lot more adjusting. ;)

It's Kakashi. Don't ask, don't tell. XD

Now, finally (and thanks :) ) Kakashi gets right with the attacks (localcoord = 200, 150) but now I have the portraits changed:

9000,0 or small portrait (in the selection screen the same problem):
So, I don't know, but I believe now I must edit the character on FF3 and change the portraits and adapt them to the new localcoord, isn't it?
Yeah, localcoord scales everything. Yes, you'd need to change the portrait if you wanted it to work properly.


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Re: Alignment problem with a resized character
#8  September 03, 2013, 09:26:13 am
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Thanks for your help :)