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All characters patched (Read 8434 times)

Started by PotS, December 02, 2007, 08:32:50 am
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Re: All characters patched
#21  December 05, 2007, 10:56:39 pm
yeah!! thanks!! it works now...  :sugoi:

U r the best, man!!  ;D

Meanwhile, Im going to keep an eye if something else comes out, ok!!  :D

And thanks again for the patch!!  :)

P.S. In your page, you forgot to put the CNS on Shingouki
Last Edit: December 05, 2007, 11:57:08 pm by darkpogo
Re: All characters patched
#22  December 06, 2007, 01:59:28 am
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For the individual Ryu def files, the palettes go by the old selection scheme (a = original color instead of x).

Rare Akuma also has the old palette selection scheme.

For Master Ryu, he still has both commands for Boufuu Tatsumaki Senpuu Kyaku.
Last Edit: December 06, 2007, 02:03:28 am by ziltama
Re: All characters patched
#23  December 06, 2007, 02:57:25 am
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P.O.T.S. your chars are simple amazing.  ;P
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Re: All characters patched
#24  December 06, 2007, 07:17:04 am
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P.S. In your page, you forgot to put the CNS on Shingouki
*sigh* Fixing...

Quote
For the individual Ryu def files, the palettes go by the old selection scheme (a = original color instead of x).

Rare Akuma also has the old palette selection scheme.

For Master Ryu, he still has both commands for Boufuu Tatsumaki Senpuu Kyaku
Fixed (except Rare Akuma), but doesn't justify reuploading them so it'll be on the next update.

Warner:
http://mugenguild.com/forumx/index.php?topic=19585.msg173342#msg173342
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Re: All characters patched
#25  December 08, 2007, 09:37:24 am
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With Shin Gouki, I can cancel his taunt with a teleport.
Re: All characters patched
#26  December 08, 2007, 10:31:34 am
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It's intentional, you can cancel all horse stances into teleports (except supers and win poses, of course).
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Re: All characters patched
#27  December 08, 2007, 01:01:41 pm
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I don't know if any one notice this ?



(ryu on the left with patch)



                                                                                                                    (ryu on the right without patch)

Is there a way to fix this or do we have to wait for another patch ?  ???
Re: All characters patched
#28  December 08, 2007, 01:09:12 pm
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Doesn't happen here, and I'd have already gotten like 20 people reporting it if it happened to them, because it's so apparent. ???
Anyway, try redownloading and check if it still happens.
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Re: All characters patched
#29  December 08, 2007, 02:10:50 pm
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ok that worked thanks
Re: All characters patched
#30  December 09, 2007, 12:31:49 am
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Problem with Sakura is in the stance, she'll dissapear like midway through.
Re: All characters patched
#31  December 09, 2007, 06:22:09 am
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Re: All characters patched
#32  December 09, 2007, 09:37:16 am
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Re: All characters patched
#33  December 10, 2007, 07:19:55 am
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by chance is this intentional... When using nash in Shadow mode with the shadow9000 palette his level three super is Sonic blade rather then final mission...
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Re: All characters patched
#34  December 10, 2007, 09:45:36 am
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My bad, will patch later (need to work on some fixes for all chars).
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Re: All characters patched
#35  December 10, 2007, 09:55:58 am
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One question, will the characters behave better if we use your modified common1.cns? I still haven't downloaded that yet and am curious as to its effects.
Re: All characters patched
#36  December 10, 2007, 10:47:13 am
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The readme for the file lists the changes.

They concern the usual changes to common states many people overlook when attempting characters with basic accuracy (especially setting velocity to zero in the beginning of various states... "everybody" forgets that at first).

All of the changed states in there are of course included at least as well (if not better because they can be more specific) in each of his characters where appropriate.

(And, as a a side remark, encouraging people to use a modified common1.cns [or saying "my chars work best with xyz common1.cns"] would be a bit problematic if the changes are not guaranteed to be universally compatible with each and every character and would never produce effects uninteded by modificator or character maker.)

The readme file rightly says, "Not recommended if it's mostly of MvC, GG or similar chars." Because MvC does not [always ^^"] have the velocity to zero thing. Neither does MUGEN by default. So if you made a MvC char you wouldn't necessarily override these common states because they are like you need them anyway.

If you then exchange the common1.cns where those states are no longer the defaults, the MvC character behaves not as he should!!!  :bigcry:
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Last Edit: December 10, 2007, 10:59:56 am by Sepp
Re: All characters patched
#37  December 10, 2007, 10:52:15 am
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Because MvC does not have the velocity to zero thing. Neither does MUGEN by default. So if you made a MvC char you wouldn't necessarily override these common states because they are like you need them anyway.
Only when exiting a dash, in other cases the vels are reset as well.
I was making one of those for MvC gameplay, but never finished... still plan to, however (God knows when).
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Re: All characters patched
#38  December 10, 2007, 11:19:30 am
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hay POTS, there is something with your Sakura's spirte that I've founded.



the top ones are her normal pallete and the bottom is a custom pallete.

now, do you noticed something about the hair on the right? while I was playing around with the Golddigger pallete, I've noticed there was a part of her hair that keeps bugging me. I did find more spirtes like it. I've did some editting to her spirtes by coloring in her hair. mind if I upload my editted patch?
Re: All characters patched
#39  December 10, 2007, 11:36:00 am
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Looks like I missed a few while splitting the darkest skin/hair tone, thanks for pointing it out.

I've did some editting to her spirtes by coloring in her hair. mind if I upload my editted patch?
Don't worry, it's just a handful of sprites, I can fix it in no time.
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Re: All characters patched
#40  December 10, 2007, 07:26:04 pm
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cool. I'll be waitting for it. (so I wouldn't have to redo all of those spirtes myself after each update)
those are the only problems I had with your Sakura. (altho not as buggy as Beximus' sakura, heck, she has some annoying problems like if you knock her around some while in normal mode, sometimes she switches to her dark spirte while getting beaten up. I hope Beximus can fix the bugs in his characters someday)