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All JNP sprites uploaded... I need some help as well please (Read 19740 times)

Started by Just No Point, June 15, 2008, 04:56:20 am
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Re: Uploading my rips (and some others)
#61  August 15, 2008, 01:26:41 am
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did you also ripped some asura buster/blade stuff by any chance?
Nope, never did... sorry.

@ LaQuak: She won't BE Anita. Her look is simply inspired by her. Or depending on your view, I ripped her off. I have quite a few homages to characters from games and tv in my comics. She's one of them.

Personality wise she isn't too too similar... but kinda I suppose. May be a reason I used the design.
Re: Uploading my rips (and some others)
#62  August 17, 2008, 08:03:35 pm
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I have a question about your CvS1 Chun-Li sprites. Why are all of her effects from SFA?
Re: Uploading my rips (and some others)
#63  August 18, 2008, 04:54:03 am
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They changed her sprites in CVS2.

In CVS1 she used SFA sprites. I ripped these because she has some animations that are not in her SFA or Marvel sprite sets.
Re: Uploading my rips (and some others)
#64  August 18, 2008, 06:02:25 am
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So is this from the psx version or something because in my game they look like this:
Spoiler, click to toggle visibilty
Last Edit: August 18, 2008, 06:12:08 am by Drex
Re: Uploading my rips (and some others)
#65  August 18, 2008, 06:06:07 am
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Probably leftover stuff from her SFZ set since Capcom is lazy.
Re: Uploading my rips (and some others)
#66  August 18, 2008, 06:24:38 am
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request: can you rip manjimaru from kabuki klash?
Spoiler, click to toggle visibilty
I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.
Re: Uploading my rips (and some others)
#67  August 18, 2008, 06:30:13 am
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Re: Uploading my rips (and some others)
#68  August 18, 2008, 07:28:05 am
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Yep.
Re: Uploading my rips (and some others)
#69  August 18, 2008, 12:39:39 pm
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Oops. Didn't notice he just meant effects. Are none of her transparency effects in her sprite pack? I don't remember. Maybe they are ripped differently in CVS1...
Re: Uploading my rips (and some others)
#70  August 18, 2008, 12:45:55 pm
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No, none of the effects I posted are in your pack. It's not a big deal since most of them are ugly ('cept Kikkoken), but you might want to make your pack "complete".
Last Edit: August 18, 2008, 01:17:42 pm by Drex
Re: Uploading my rips (and some others)
#71  August 20, 2008, 11:07:44 pm
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Hey, it's me again....
Do you think you can rip Roll's sprites from MVC2? Kong ripped them, but you know his horrible organizing, and they also have several duplicates. Even more, the Rush Drill was improperly ripped (The bottom of the drill is miscolored, shares the color of Roll's skin).
Many thanks if you do.
Re: Uploading my rips (and some others)
#72  August 20, 2008, 11:09:51 pm
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Why dont you edit Kongs?
Re: Uploading my rips (and some others)
#73  August 21, 2008, 12:08:20 am
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I did another check, more problems.
*All Beat Plane and some of the other Rush drill sprites are not only miscolored, but out of place so a mere color swap to the original colors won't suffice.
*Most other effects are mirrored. EX.All text for the weapon gets (such as Tornado Hold) are mirrored. I tried flipping, but that actually didn't work. It's like he ripped the game upside down at that point. Specificlly, Dr.Light's hologram, The 10th aniversary Rockman image, and all text for picking up items. He actually has both non-mirrored and mirrored rips of Dr.Light though.
*Except that does no good. Dr.Light has bad pallet case as with Beat Plane. The 10th Aniversary Rockman (Boo Hoo  :'() and all Megaman sprites are with garbled pallets. 'Specially Megaman, looks like a Game Boy Color got smashed by a Pick Up on a highway and is managing to still play. The 10th aniversary Rockman seems to have no use, but I was going to edit it to something else commemorating Rockman 9.
So.... Kong's rips are not nearly as bad as his characters, but calling them decent is being too kind.
Re: Uploading my rips (and some others)
#74  August 21, 2008, 12:34:39 am
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That reminds me... I had forgotten capcom's sprites are player 2 default till now.

Some of my Roll sprites may be colored wrong due to the way pallets have to be changed for certain effects. They may be ripped on a black background and thus practically unusable too.

IIRC she was one of the 1st characters I ripped before figuring out how to change the BG color of MVC2

Gotta head out for a bit. I will upload them when I return, but no promises on quality.
Re: Uploading my rips (and some others)
#75  August 21, 2008, 12:48:21 am
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That reminds me... I had forgotten capcom's sprites are player 2 default till now.

Some of my Roll sprites may be colored wrong due to the way pallets have to be changed for certain effects. They may be ripped on a black background and thus practically unusable too.

IIRC she was one of the 1st characters I ripped before figuring out how to change the BG color of MVC2

Gotta head out for a bit. I will upload them when I return, but no promises on quality.
If that's the case, I don't mind. I'll just use Megaman's sprites from his set.
And if I can't use the sprites, it's OK, you tried.
Re: Uploading my rips (and some others)
#76  August 21, 2008, 03:00:17 am
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I uploaded them. If I ever actually get to reripping sprites, I'll check and see if these need re ripped. Or just
let me know if they have black backgrounds that blend in with the sprite's pixels.
Re: Uploading my rips (and some others)
#77  August 21, 2008, 05:20:31 am
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I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.
Re: Uploading my rips (and some others)
#78  August 21, 2008, 05:52:47 am
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I have not started ripping anything yet.

The whole ripping sprites thing is kinda low on my priority list... I have other obligations to attend to 1st. I also still have to redesign my website.

I don't even know if I have the game, so I might have to ask you to send it to me later.

*Really REALLY needs more hours in a day =(
Re: Uploading my rips (and some others)
#79  August 21, 2008, 09:51:13 pm
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Thanks for uploading Roll's sprites.
I do think the background kinda does need to be pink. I'm trying to sprite edit, and the black BG has a very similar color to Roll's outline.
I also noticed that you had the same pallet problems with Rush drill and Beat plane. I guess it must be a ripping thing. Does Capcom put a "system pallet" for the games so the character can have more pallet slots?
Also looked at your Megaman pack, good to know ArtMoney can rip from Chankast Alpha.25.

vyn

Re: Uploading my rips (and some others)
#80  August 22, 2008, 12:47:01 am
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so far most of the problems u have mentioned (both kong and tds) are easily fixable using a decent software like photoshop or paint shop or with a bit of work from urself, i think its easier for u to learn more about pallettes and images than having tds tip stuff again cause hes quite busy mate
Last Edit: August 22, 2008, 12:50:47 am by [V]yn