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All MVC Chars updated(6/21/2013) (Read 6624 times)

Started by mouser, June 13, 2013, 01:14:46 pm
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All MVC Chars updated(6/21/2013)
#1  June 13, 2013, 01:14:46 pm
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Last Edit: June 21, 2013, 04:46:34 pm by mouser
Re: MVC Hayato released
#2  June 13, 2013, 01:17:14 pm
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In my mind goes the sound "Cha Ching"

Trying it out now
Re: MVC Hayato released
#3  June 13, 2013, 02:02:13 pm
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Re: MVC Hayato released
#4  June 13, 2013, 03:53:07 pm
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oh fuck yes!! hayato!!
Re: MVC Hayato released
#5  June 13, 2013, 05:21:41 pm
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Sorry for bothering you Mouser, but do you intend to release a MvC Morrigan, Ruby Heart, Storm or Psylocke?
Re: MVC Hayato released
#6  June 13, 2013, 05:28:23 pm
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Is it normal that Guren Tenha can be chained 3 times (if you have 3000 power) on P2, without him being able to recover ?
Re: MVC Hayato released
#7  June 13, 2013, 06:09:26 pm
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Re: MVC Hayato released
#8  June 13, 2013, 06:21:03 pm
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Oh no, it's not a bug at all. It's just that I didn't know if in MVC you could juggle the oppoent with 3 times the same super move. Looked odd to me.
Re: MVC Hayato released
#9  June 13, 2013, 06:30:17 pm
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mouser, do you have plans on making the entire cast or just a select group?
Anyway, ありがとう, すごい だHayato
Tell me if I wrote it right
trans: thanks, Hayato is great
Thanks Watta for the sig and avi.
Re: MVC Hayato released
#10  June 13, 2013, 09:56:38 pm
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Oh,mouser's hayato!? Good!
I like hayato very much.I love star gladiator.
Thank you for sharing.Great work.
Re: MVC Hayato released
#11  June 13, 2013, 10:01:08 pm
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Re: MVC Hayato released
#12  June 13, 2013, 10:04:26 pm
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Re: MVC Hayato released
#13  June 13, 2013, 10:09:50 pm
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Nabeshin´s was extremely legit, one of the best, and few, good MvC2 conversions back in the day. Was a great discovery since I pretty much stickied with Beximus´ buggy version. Seeing how good Nabeshin´s one is was a blast, happiness :)

[/off-topic]

Oh nice Hayato will gonna test for sure, seeing past conversions of yours this is gonna be really good

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Re: MVC Hayato updated
#14  June 15, 2013, 04:35:18 pm
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Xan

Re: MVC Hayato updated(6/15/2013)
#15  June 15, 2013, 04:55:17 pm
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Ken:
-In Kuzuryuu Reppa (mispelled in readme, btw), shouldn't the final Shinryuken have Ken say Shinryuken instead of saying Shoryureppa twice? Just seems weird. :-\
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Re: MVC Hayato updated(6/15/2013)
#16  June 15, 2013, 05:10:58 pm
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Ken:
-In Kuzuryuu Reppa (mispelled in readme, btw), shouldn't the final Shinryuken have Ken say Shinryuken instead of saying Shoryureppa twice? Just seems weird. :-\

He said "Kuzuryuu Reppa" last.
not "Shoryureppa".

Xan

Re: MVC Hayato updated(6/15/2013)
#17  June 15, 2013, 05:12:56 pm
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Stupid ears playing tricks on me. I couldn't hear it properly over all the hitsounds. >_<
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Re: MVC Hayato updated(6/15/2013)
#18  June 15, 2013, 06:27:45 pm
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Xan

Re: MVC Hayato updated(6/15/2013)
#19  June 16, 2013, 01:06:18 am
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Hayato:
-He can combo in and out of his 6+MP almost endlessly in the corner: Y<6Y--Y<6Y and whatnot.
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Re: MVC Hayato updated(6/15/2013)
#20  June 17, 2013, 09:59:30 pm
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Re: MVC Hayato updated(6/15/2013)
#21  June 18, 2013, 01:12:22 am
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i found a bug while playing with ken vs ryu the intro dont work

Re: MVC Hayato updated(6/15/2013)
#22  June 18, 2013, 02:58:43 am
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Wow! I see improvements in the overall system with Hayato, cool stuff! Here just few minor things you may consider tweaking.
- Magic series incorrect for Hayato, he is just like Bison, he es a Weak to Strong series while not in super jump, Hunter Series in Super Jump.
- He feels way too fast, but may be just me.
- Some animations look funny, specially when he does his grab or Rasetzu San finishes...
- He still misses the double punch motion for dashing

4 minor things, this hayato is pretty solid so far, I reccomend it :)
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Re: MVC Hayato updated(6/15/2013)
#23  June 18, 2013, 06:36:57 am
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Excellent Hayato.

...I believe these could serve its purpose now. :)


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Re: MVC Hayato updated(6/15/2013)
#24  June 18, 2013, 07:42:56 am
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I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.
All MVC Chars updated(6/21/2013)
#25  June 21, 2013, 04:46:03 pm
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Xan

Re: All MVC Chars updated(6/21/2013)
#26  June 21, 2013, 07:21:56 pm
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Finally I can play as Mech Gouki without feeling bad because of his fixed easy infinite. :sugoi:

Ken:
-Super canceling from Shoryuken seems weird since all of the hits launch P2 upwards so nothing actually connects. :-\

Bison:
-B misses up close.

Mech Gouki:
-That weird infinite still happens on big foes but it's probably not a big deal at this point.

Everyone:
-The damage scaling feels weird. The damage goes down on every hit of multi-hit moves and kills the damage a bit more than necessary.
-Canceling out of an air combo ender allows P2 to recover before they hit the ground. (At least I think this applies to everyone)

The ones with air fireballs that knock P2 down during air combos:
-P2 doesn't fall all the way down since they can air recover.
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Last Edit: June 21, 2013, 08:51:57 pm by C.A.N
Re: All MVC Chars updated(6/21/2013)
#27  June 27, 2013, 07:50:32 am
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mouser, I don't see the download links for all MVC characters. What happened?
Behold! The Power of Mugen!
Re: All MVC Chars updated(6/21/2013)
New #28  June 27, 2013, 08:37:23 am
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Read this topic: http://mugenguild.com/forum/topics/ruby-heart-released-151580.0.html

He misunderstood Saikoro's post, so he said that he would never release anything here; then, it looks like he read some other posts that bothered him a lot and after that he hid the characters (you can still see in the folder there are nine files, but you can only get to Ruby Heart).

But now he made them available for everyone and apologized. So you should get them now.

Last Edit: June 27, 2013, 12:46:05 pm by Alex Sinigaglia