http://network.mugenguild.com/kamekaze/General Changelog:-System update for final behavior fixes-Re-synced animations for accuracy-Adjusted vels for accuracy-All medium versions of specials removed because they should have never been a thing-missing knockdown behavior added on several moves-projectile behavior fixed -hitstun adjusted for accuracySpecific Changelog:Juggernaut-Juggernaut headcrush mashable for damageGambit-adjusted throws and charge times-kinetic card behavior fixedGuile-Re-synced animations for accuracy for cvs-pro mode-hit stun adjusted for cvs-pro modeWelcome to the first of many updates for many characters in this manly month! In several cases these updates may be the last ones they ever get/need depending on the circumstances. Anyway enjoy and stuff.
ummmmmmmmmmmmmmmmm I don't remember if I did or not. I was more interested in making sure behavior was all correct so there's a chance I may have forgot
Wouldn't it make more sense to have layerno 1 sprites in stages to be disabled when doing supers?This looks kinda awkward IMO:Or is doing that not possible?
I tried to remove FG and it did nothing for that stage Websta said, January 01, 2015, 07:32:51 pmWhere does the motivation come from?I really really really really really don't like it when anything with my name on it has something wrong with it.
Man if only you could do something about that Hulk small portrait. He looks more like Mr. Hyde than the Hulk. Best Hulk in Mugen though.
Ryu:- his Hadouken has shadow when it hits; (missing a ignorehitpause=1)- why don't you use Insanius rips for him? - the winpose when he raises his fist looks a bit awkward;- the alignment of the crouch medium kick is wrong;- the Hadouken disappears immediately when it gets close to one of the edges/sides of the stage instead of going away like in the game;- forward + strong kick uses the wrong voice sample;- I think even the walk backward animation is a tiny bit misaligned;- why does he recover like that when throw with the punch throw?- when thrown away by the kick throw at a certain point he gets to animation 5040 which loops badly in the end;- if you perform a Tatsumaki (strong version) when you're cornered (player cornered against enemy) you'll hit twice, but in the game you only hit once;- (Aerial Combo) when you send down the enemy with a Tatsumaki, a Hadouken or any aerial finishing blows the camera doesn't move with the target; (in the corner)- also there's no sound when the enemy gets sent down;I found this for now.
Alex Sinigaglia said, January 03, 2015, 12:46:03 pmRyu:- his Hadouken has shadow when it hits; (missing a ignorehitpause=1)- why don't you use Insanius rips for him? - the winpose when he raises his fist looks a bit awkward;- the alignment of the crouch medium kick is wrong;- the Hadouken disappears immediately when it gets close to one of the edges/sides of the stage instead of going away like in the game;- forward + strong kick uses the wrong voice sample;- I think even the walk backward animation is a tiny bit misaligned;- why does he recover like that when throw with the punch throw?- when thrown away by the kick throw at a certain point he gets to animation 5040 which loops badly in the end;- if you perform a Tatsumaki (strong version) when you're cornered (player cornered against enemy) you'll hit twice, but in the game you only hit once;- (Aerial Combo) when you send down the enemy with a Tatsumaki, a Hadouken or any aerial finishing blows the camera doesn't move with the target; (in the corner)- also there's no sound when the enemy gets sent down;I found this for now.-fixed-I'm not making another .sff period.-That's not that helpful.-fixed I suppose-I'll check it out-It can't be helped for now-Because its the best way to give the appropriate behavior to that throw with the inconsistency that is mugen-That's not my fault I put them in state 5040 so it depends on the character. Also that throw animation for p2 is exactly from mvc2 verbatim before I put them in said state.-some chars in mvc2 were hit twice by this move thanks to their clsns. it's inconsistent across the board but I'll see what I can do. In fact, on most of the cast it hits twice in the corner.-fixed-I never noticed, and neither did anyone else so it slipped through the cracks I guess.
YC said, January 03, 2015, 07:43:05 amMan if only you could do something about that Hulk small portrait. He looks more like Mr. Hyde than the Hulk. Best Hulk in Mugen though.it was given to me by a friend. I shall not replace it. that and its from msh and no one offered a better one lol
Kamekaze said, January 03, 2015, 05:09:45 pmAlex Sinigaglia said, January 03, 2015, 12:46:03 pm- the winpose when he raises his fist looks a bit awkward;-That's not that helpful.He uses two frames of his standing medium punch then he uses the one when his fist is raised, instead of using all winpose frames.Kamekaze said, January 03, 2015, 05:09:45 pmAlex Sinigaglia said, January 03, 2015, 12:46:03 pm- forward + strong kick uses the wrong voice sample;-It can't be helped for nowI can give you the voice sample if you want... was your answer about this? Or was it about the Hadouken helper?Kamekaze said, January 03, 2015, 05:09:45 pmAlex Sinigaglia said, January 03, 2015, 12:46:03 pm- when thrown away by the kick throw at a certain point he gets to animation 5040 which loops badly in the end;-That's not my fault I put them in state 5040 so it depends on the character. Also that throw animation for p2 is exactly from mvc2 verbatim before I put them in said state.No no, I was saying that, for your character, the anim 5040 could be fixed a bit, because he flips again in the end and it doesn't look right to me at least.Kamekaze said, January 03, 2015, 05:09:45 pmAlex Sinigaglia said, January 03, 2015, 12:46:03 pm- if you perform a Tatsumaki (strong version) when you're cornered (player cornered against enemy) you'll hit twice, but in the game you only hit once;-some chars in mvc2 were hit twice by this move thanks to their clsns. it's inconsistent across the board but I'll see what I can do. In fact, on most of the cast it hits twice in the corner.Maybe you understood what I said, but in case you didn't:http://vid1066.photobucket.com/albums/u402/GodofDeath94/Tatsumaki%20MvC2%20and%20Mugen.mp4(MvC2 for Ps2)
Alex Sinigaglia said, January 03, 2015, 07:12:12 pm frames of his standing medium punch then he uses the one when his fist is raised, instead of using all winpose frames.I can give you the voice sample if you want... was your answer about this? Or was it about the Hadouken helper?No no, I was saying that, for your character, the anim 5040 could be fixed a bit, because he flips again in the end and it doesn't look right to me at least.Maybe you understood what I said, but in case you didn't:http://vid1066.photobucket.com/albums/u402/GodofDeath94/Tatsumaki%20MvC2%20and%20Mugen.mp4(MvC2 for Ps2)-? Is it now? Then I'll have to address that-I probably have it but I'll check, I was referring to the walk back anim I touched it up a bit in the update that I just put out but it looks weird in source too.-And I'm saying the flip doesn't loop. However the first frame was never supposed to be there and that's been fixed. Perhaps that will address your issue.-ooooooooh yeah now it makes sense. fixed
Kamekaze said, January 03, 2015, 07:22:01 pm-? Is it now? Then I'll have to address thatYes it is, anim 181.- There's a problem with the kick throw in air (sorry, I don't know the name of it); when he throws the enemy he falls down (that's normal) and remains in that state for some time at floor level.I didn't and don't like that small portrait so I made one last October.Colour separated so you can adjust it how you want. (if you want it)
Alex Sinigaglia said, January 03, 2015, 09:42:47 pmKamekaze said, January 03, 2015, 07:22:01 pm-? Is it now? Then I'll have to address thatYes it is, anim 181.- There's a problem with the kick throw in air (sorry, I don't know the name of it); when he throws the enemy he falls down (that's normal) and remains in that state for some time at floor level.I didn't and don't like that small portrait so I made one last October.Colour separated so you can adjust it how you want. (if you want it)I see-No that's actually supposed to be like that unfortunately. I was just as weirded out as you-I was referring to hulk ryu is obviously gimped from his sprite lol