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All Pocket Stars, we need coders (Read 6530 times)

Started by dragolink1, July 24, 2014, 08:40:19 am
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Re: All Pocket Stars; Added: Video, Gameplay added
#21  July 29, 2014, 07:06:25 pm
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Re: All Pocket Stars; Added: Video, Gameplay added
#22  July 29, 2014, 09:44:10 pm
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 ...but still without a gameplay system.

 You spoke that is a mistake yours say that is a SF system and you are right.

 A Game System is the rule and limitations between attack and defense, respect to timming and characteristics of every char that make they different.
 In your video we just watch HIT-HIT-HIT.

 First begin with the gameplay system, decide the common attacks, dashs, commands, etc.


 If need help, just ask! o/

 Nice SpriteWork!!
Re: All Pocket Stars; Added: Video, Gameplay added
#23  July 29, 2014, 10:00:07 pm
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...but still without a gameplay system.

 You spoke that is a mistake yours say that is a SF system and you are right.

 A Game System is the rule and limitations between attack and defense, respect to timming and characteristics of every char that make they different.
 In your video we just watch HIT-HIT-HIT.

 First begin with the gameplay system, decide the common attacks, dashs, commands, etc.


 If need help, just ask! o/

 Nice SpriteWork!!
Thanks!

Thats the critics that we want Xd...

Im talking with one of the coders...
We are thinking to make some changes on the gameplay like:
-Run to all characters
-Air Dash
-Roll

The chars are pockets... so they need to move faster on the screen... i was testing some of the chars and some are more faster because they have Air Dash...Run...Etc...

About the bottons we are changing some chars to 4 or 5 bottons...


Example
Link:
have 5 bottons, the 5th botton is only for the arrow(normal, fire, ice)

Last Edit: July 29, 2014, 10:07:33 pm by dragolink1
Re: All Pocket Stars; Added: Video, Gameplay added
#24  July 29, 2014, 10:33:10 pm
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LOL... you saw all Character and just comment about that....?? jaja
he is leon but with trunks pal...
Heheh. :P
I've seen everything, but that was unexpected. :P
It really looks like Trunks. But now that I look better, there is also written Leon.



Ok, some feedback from the video:

1- at 0:02 the enemy can freely move around even when there is the superpause;

2- Goku's Kamehameha disappears instantly (at 0:12) without fading;

3- we see Link (start of the video) with a set of hitsparks; then we see SubZero with another; and Goku with another; you have to keep consistency for the set of hitsparks (all must have only one type of hitsparks); I can understand for some like blood effects and the likes, but Sub Zero punches shouldn't use blood hitsparks (I know he's from Mortal Kombat and I know how it works there, but for this fullgame I think you needn't use blood for every basic attack);

4- Ryu shouldn't hit the enemy like that with the "back leg" when he does the Tatsumaki Senpukyaku (at 0:31 - 0:32);

5- and Snake has another type of hitsparks; and Ryu another too; look at point 3 of my feedback;

6- Ryu shoots a very big Hadouken; in my opinion it could be smaller, but just a bit (at 0:41);

7- how many air dashes do the characters have? No, this is just a question;

8- Zero has another type of hitsparks; again, go to point 3 of the feedback;

9- I didn't write about this before, but you have to keep consistency for the hitsounds too; some I can accept (like the cutting sounds), but the basics' hitsounds for every char are different; try to listen to Zero's hitsounds versus Snake's, or Link's versus Cloud's, or Goku's versus Sub Zero's (only this one is in the video, I'm just making comparisons); they all sound different.

10- some superpauses are short (eg: Sub Zero) while some others are long (eg Terry).

Re: All Pocket Stars; Added: Video, Gameplay added
#25  July 29, 2014, 10:57:15 pm
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Quote
1- at 0:02 the enemy can freely move around even when there is the superpause;
Fixing that soon, thanks.
Quote
2- Goku's Kamehameha disappears instantly (at 0:12) without fading;
Ok, Goku still a beta...
Quote
3- we see Link (start of the video) with a set of hitsparks; then we see SubZero with another; and Goku with another; you have to keep consistency for the set of hitsparks (all must have only one type of hitsparks); I can understand for some like blood effects and the likes, but Sub Zero punches shouldn't use blood hitsparks (I know he's from Mortal Kombat and I know how it works there, but for this fullgame I think you needn't use blood for every basic attack);
5- and Snake has another type of hitsparks; and Ryu another too; look at point 3 of my feedback;
8- Zero has another type of hitsparks; again, go to point 3 of the feedback;
Thats somthing that i will try to work...

This Proyect was canceled...We did a lot of bases... and all of the coders left the proyect...

We had like 4 coders...(including me)
---------
My quote:
Note: in this proyect we make like 3 diferent types of gameplays... but, we decide to stop some of the old works because they have a lot of bugs in the debug...
---------
thats why you see diferent types of hitsparks and sounds...

If we find new ppl to help up in this proyect we can make all chars in the same type of gameplay(moves, sound, common states)(it is a call)

Quote
4- Ryu shouldn't hit the enemy like that with the "back leg" when he does the Tatsumaki Senpukyaku (at 0:31 - 0:32);
6- Ryu shoots a very big Hadouken; in my opinion it could be smaller, but just a bit (at 0:41);
the ryu in the video was an older version, I will upload a video with his lastest Update.


Quote
7- how many air dashes do the characters have? No, this is just a question;

A lot, infinite, thats have to changed.

Quote
9- I didn't write about this before, but you have to keep consistency for the hitsounds too; some I can accept (like the cutting sounds), but the basics' hitsounds for every char are different; try to listen to Zero's hitsounds versus Snake's, or Link's versus Cloud's, or Goku's versus Sub Zero's (only this one is in the video, I'm just making comparisons); they all sound different.
10- some superpauses are short (eg: Sub Zero) while some others are long (eg Terry).
that is answered in the 3,5,8 points XD....

[/quote]
Re: All Pocket Stars; Added: Video, Gameplay added
#26  July 29, 2014, 11:02:53 pm
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I know you already answered some of my points, but I just wanted to write them down, that's all. :)

Re: All Pocket Stars; Added: Video, Ryu Vs Terry
#27  July 30, 2014, 01:28:19 am
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I know you already answered some of my points, but I just wanted to write them down, that's all. :)

Theres some points that you post that i dintd see... So, thanks...

here is a full match gameplay... Ryu Vs Terry
Last Edit: July 30, 2014, 01:32:37 am by dragolink1
Re: All Pocket Stars; Added: Video, Ryu Vs Terry
#28  July 30, 2014, 10:40:37 am
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We already have:
-Screenpack
-Stages
-The Sprites
We have to work in the characters...
Characters:
need coders for this chars:
Spoiler: "Characters" (click to see content)


70%
80%
90%
95%
Re: All Pocket Stars; Added: Video, Ryu Vs Terry
#29  July 30, 2014, 04:57:39 pm
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Nice! Well done man!
Re: All Pocket Stars; New member Oillusionista & Updating Link
#30  August 14, 2014, 02:57:56 am
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Some Updates

New member: Welcome OIllusionista coding now Wolverine
(we are looking for more coders)


updating Link

-Sparks
-Adding Specials
-commands(chain combos)
Re: All Pocket Stars; New member Oillusionista & Updating Link
#31  August 15, 2014, 04:40:57 am
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Wow.! amazing.! I'd really like playing this in a Game boy :D please tag team for this amazing full game.
Last Edit: August 15, 2014, 04:44:01 am by yaret
Re: All Pocket Stars; New member Oillusionista & Updating Link
#32  August 16, 2014, 11:55:01 pm
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 Nice progress, dude!!!

 Things that i notice:

 The "on going attack" is to easy and the enemy can't do nothing than wait some "almost" infinity combos end, so why don't you put some "MegaCrash" (Burst in guilty Gear) move to stop the enemy combo, coasting 1 level of the special gauge, of course.

 You must put some vulnerable time after the char have finished some Super Move that don't hit, to have more balance between attack and punishment.

 The Denjin Hadouken is to small, and Shakunetsu Hadouken is too strong and invencible. lol


 Nice work on link, keep rocking!!

 
Re: All Pocket Stars; New member Oillusionista & Updating Link
#33  August 17, 2014, 05:31:09 am
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Wow.! amazing.! I'd really like playing this in a Game boy :D please tag team for this amazing full game.

Nice progress, dude!!!

 Things that i notice:

 The "on going attack" is to easy and the enemy can't do nothing than wait some "almost" infinity combos end, so why don't you put some "MegaCrash" (Burst in guilty Gear) move to stop the enemy combo, coasting 1 level of the special gauge, of course.

 You must put some vulnerable time after the char have finished some Super Move that don't hit, to have more balance between attack and punishment.

 The Denjin Hadouken is to small, and Shakunetsu Hadouken is too strong and invencible. lol


 Nice work on link, keep rocking!!

 

Thanks for the sugestions
I have to see that move in gg mega crash... Have a video?
I am working to make the chars more faster around the screen. When they move they looks slow...


Ps: if ppl aré interested in thes proyect just send me a pm we can talk xd...
Re: All Pocket Stars; New member Oillusionista & Updating Link
#34  August 17, 2014, 05:48:28 am
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Makes me think of Card Saga Wars
I AM A GREAT MAGICIAN!! RED CLOTHES!!!


http://www.hulu.com/watch/59538
Re: All Pocket Stars; New member Oillusionista & Updating Link
#35  August 17, 2014, 09:24:46 am
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Makes me think of Card Saga Wars

Cool Xd... i think that Card Saga Wars is a better proyect... Sprites/gameplay are the best... but not released...:(

Thanks for comment...
Re: All Pocket Stars; New member Oillusionista & Updating Link
#36  August 17, 2014, 09:57:24 am
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as far as I'm concerned that game is dead in the water seeing as there hasn't been any video updates or anything in a long ass time. Great looking game but with no news at all in the last year or so well...can you blame me for assuming it's gone dead in still waters?


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Re: All Pocket Stars; New member Oillusionista & Updating Link
#37  August 18, 2014, 10:36:24 pm
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Re: All Pocket Stars; New member Oillusionista & Updating Link
#38  August 18, 2014, 10:53:46 pm
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Re: All Pocket Stars; New member Oillusionista & Updating Link
#39  August 19, 2014, 02:25:55 am
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Re: All Pocket Stars; Need Coders, Updating Link
#40  August 19, 2014, 02:33:28 am
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I know you already answered some of my points, but I just wanted to write them down, that's all. :)

Theres some points that you post that i dintd see... So, thanks...

here is a full match gameplay... Ryu Vs Terry
[youtube]http://youtu.be/YV7RqLKBWr4[/youtube]

Is it possible to Step on those PLatforms? Or you guys are planning in the future to add it?

I mean If you guys didn't use so much "pos" codes in your character then being able to step on the platforms makes it much easier. It took me time to figure it out, But got it afterwards. Sadly, though my computer got really old somethin happen to it that made me lose all my files on that computer, got a brand new one. I wish I still had it could've given the example to you guys. It was on my NGPC Pocket Ryu. If your really good @ coding it won't be hard to figure it out after reading "stage interaction thread" on mugen guild just google it and you will find it. But thats "IF" you plan to. IT will add alot of work actually, you would have to go back to the finished character's adjust them plus add the platforms on to the character code/sprite/animation.
Last Edit: August 19, 2014, 02:39:45 am by SROG SAGA