drewski90 said, October 17, 2012, 06:43:24 amwhen trying 1280x720 mugen, angry ryu just lags for some reasonThat's sucks. This character at the core is extremely old and I will not doubt that that is the reason why its lagging on highresunfortunately I only use 640x480 res so I have no idea what would be causing that issue. Posted: October 17, 2012, 07:08:24 amanother hing that I notice is that if I have an Angry ryu vs Angry Ryu fight, the intro is very slow and glitchy.
5theone said, October 17, 2012, 07:06:41 amdrewski90 said, October 17, 2012, 06:43:24 amwhen trying 1280x720 mugen, angry ryu just lags for some reasonThat's sucks. This character at the core is extremely old and I will not doubt that that is the reason why its lagging on highresunfortunately I only use 640x480 res so I have no idea what would be causing that issue. Posted: October 17, 2012, 07:08:24 amanother hing that I notice is that if I have an Angry ryu vs Angry Ryu fight, the intro is very slow and glitchy.yeah, i saw that too
5theone said, October 17, 2012, 06:41:27 ammadmanx2020 said, October 16, 2012, 10:52:14 pmActually I thought the AI Was JUST Fine! It could just be the Characters some people may have, because his AI is superior to most weak characters like Marvel or DC Thanks. Nice to see I succeeded at creating an effective and fair killing machine Word you sure did lol
Alright Guys. After a good break, I'm back.Here's another Major update for Angry RyuYou can get version 1.2 Herev1.2 Changes:- Changed the commands of his supers to be more of a Marvel vs Capcom style. The Capcom vs SNK style still works though just in case that's more comfortable. See movelist in Docs- Altered commands for his rolls- Added easy commands for his teleports. With all these command changes, you can now control the character, fight, and react just like how the CPU does. - Fixed His his throw animations a little bit. Also fixed a bug that allowed you to cancel a throw into a low kick before the opponent hits the ground.- A few tweaks to his A.I.Try Him Out and post impressions
I'm glad you fixed that low kick after throw bug i couldn't pull that off but kept seeing the AI do it & i thought it wasn't fair.....will test it right now
ShinSmoke said, November 01, 2012, 09:40:03 pmI'm glad you fixed that low kick after throw bug i couldn't pull that off but kept seeing the AI do it & i thought it wasn't fair.....I'm surprised, even before this update you should have been able to do a crouching weak kick after a throw. The previous Bug was that it was possible to cancel into a low weak kick even before the throw animation was done - causing the opponent to float in the air for a while. In this update you can't do anything until the opponent hits the ground during the throw.As of right now, anything the A.I. can do, A human player can do.
I'm surprised, even before this update you should have been able to do a crouching weak kick after a throw. The previous Bug was that it was possible to cancel into a low weak kick even before the throw animation was done - causing the opponent to float in the air for a while. In this update you can't do anything until the opponent hits the ground during the throw.As of right now, anything the A.I. can do, A human player can do. [/quote]Well before this update i couldn't do it at all still but i'll take a look to see if i can now.