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Animated Portrait (Mugen 1.0) (Read 1524 times)

Started by Human, April 16, 2011, 10:31:18 pm
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Animated Portrait (Mugen 1.0)
#1  April 16, 2011, 10:31:18 pm
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I heard once, somewhere that this is possible in Mugen 1.0, so how can I do this?
I mean something that loads anim 0 when player's cell is on character's icon.

Traveller Of The Future
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This is possible in Mugen 1.0! =D
Re: Animated Portrait (Mugen 1.0)
#2  April 16, 2011, 11:43:46 pm
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Err, no it's not? That feature is requested, it has not occured and probably won't until 2.0 which is when they plan to do all the new features and introduce a new language altogether.

If you don't have too many characters you can do the screen space cursor hack, in which the cursor is a massive image that displays a different character per screen.

So if you resolution is 320x240. And you have 2 characters, you would have an animated cursor 640x240 in size, and left/right would show a new cursor animation with your character attached.

I'm not explaining it further than that because it's really only suitable for small volumes of character.


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Re: Animated Portrait (Mugen 1.0)
#3  April 17, 2011, 02:04:09 am
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Yeah, Traveller of the Future was only messing with everybody, as pointed out by me and O Ilusionista in the topic you read about this.

As said, it's only suitable for small a volume of characters, and which have to be included in a full game.
Re: Animated Portrait (Mugen 1.0)
#4  April 23, 2011, 07:42:03 pm
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Yeah, Traveller of the Future was only messing with everybody, as pointed out by me and O Ilusionista in the topic you read about this.

As said, it's only suitable for small a volume of characters, and which have to be included in a full game.

In fact, you can edit the Mugen executable to use animations instead of sprites, as he said.
Re: Animated Portrait (Mugen 1.0)
#5  April 25, 2011, 05:18:13 am
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