I heard once, somewhere that this is possible in Mugen 1.0, so how can I do this?I mean something that loads anim 0 when player's cell is on character's icon.Traveller Of The FutureQuoteThis is possible in Mugen 1.0! =D
Err, no it's not? That feature is requested, it has not occured and probably won't until 2.0 which is when they plan to do all the new features and introduce a new language altogether.If you don't have too many characters you can do the screen space cursor hack, in which the cursor is a massive image that displays a different character per screen.So if you resolution is 320x240. And you have 2 characters, you would have an animated cursor 640x240 in size, and left/right would show a new cursor animation with your character attached.I'm not explaining it further than that because it's really only suitable for small volumes of character.
Yeah, Traveller of the Future was only messing with everybody, as pointed out by me and O Ilusionista in the topic you read about this.As said, it's only suitable for small a volume of characters, and which have to be included in a full game.
ξ Bastard said, April 17, 2011, 02:04:09 amYeah, Traveller of the Future was only messing with everybody, as pointed out by me and O Ilusionista in the topic you read about this.As said, it's only suitable for small a volume of characters, and which have to be included in a full game.In fact, you can edit the Mugen executable to use animations instead of sprites, as he said.
Иллюзионист said, April 23, 2011, 07:42:03 pmIn fact, you can edit the Mugen executable to use animations instead of sprites, as he said.How do you do that?