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Anti-Gouki Project: First/Old thread (2009) (Read 83481 times)

Started by Basara Dandy, February 28, 2009, 01:43:04 pm
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Re: Anti-Gouki Project: The Reign of the Akumas
#161  April 27, 2009, 11:32:44 pm
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I'll Font For You.

:O
Yeah Titiln, in fact, You Made Him
Re: Anti-Gouki Project: The Reign of the Akumas
#162  April 29, 2009, 04:51:56 am
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Really?? That would be great, I need original fonts for this project. Thanks!! :D
Re: Anti-Gouki Project: The Reign of the Akumas
#163  May 20, 2009, 06:27:58 am
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Any thing new?
I'm on a 5000 calorie diet! :D
Re: Anti-Gouki Project: The Reign of the Akumas
#164  May 22, 2009, 08:52:31 pm
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Nothing yet. I've been very busy with the creation and release of my magazine about chilean cosplay... but I've ideas for varios of clones, like The Ripper and the clone chars like Gouki Higashi and King Gouki...

When I get advances, I'll post you here, I promise ;) As I said before, I want to make this game during this year, so I'm taking my time to make this experiment good ;)
Re: Anti-Gouki Project: The Reign of the Akumas
#165  July 26, 2009, 12:48:44 am
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Hi guys... so long time I'm not working in this game, mainly because my life, my studies and a cosplay magazine I'm working on. This last week I retook the project and start to work back on this project, mainly in planning part, making the movelist for characters and adapting them to Gouki clones.

OK, there's some ideas for AGP game:
-To avoid my chars would be compatible in normal MUGEN, and for an old-school touch, this game will be FULLY created and managed in DOSMugen + some exclusive states won't work in normal WinM nor DOSM
-And for the same as above, it won't get any related to Hi-Res stuff...
-FX for the game will be in 2D, mainly from SFA, RBFF and some few from KOF (edited)
-Decided, no EX moves for any of the clones
-To avoid color confusions between clones, I'll make only 4 palettes for clone, 2 for button (1 for punches and 1 for kicks) and 2 for start+button (idem 1&1)
-As it's already stated, every clone will have 4 supers, but only 2 can be performed depending if you'll choose with button or start+button. For eg, Kung Fu Fan will have 2 classic KFM supers (Triple KF Palm & Smash KF Upper) with button, but if you choosed with start+button, he'll have the 2 original ones (KF Combo & Mega KF Blow)
-I'll change the lifebars for some more high-tech, preferently made from scratch

And for the clones, also new stuff stated:
-Kung Fu Fan will be the only clone who'll have Gouki original voice
-Ryuken will have SF2 Ryu/Ken voice for nostalgic/parodic reasons
-Almost all element clones has their movelist ready, as well chars clones
-All clones will have only 1 grab/throw, but Powerless One who'll get 2 for obvious reasons

I started to work in what better I do: characters. I started with Gouki Higashi and Powerless One, making Joe powers and command moves, respectively...


So well... let's back to work!! AGP's still alive!!
Re: Anti-Gouki Project: The Reign of the Akumas
#166  July 26, 2009, 01:43:51 am
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Man, i thought this project died a long ago.
DosMugen? that still exists?!
I'm on a 5000 calorie diet! :D
Re: Anti-Gouki Project: The Reign of the Akumas
#167  July 26, 2009, 02:43:39 am
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Yep, but some few choosen people can manages DOSM in WinXP ;D Also there's good full games made in DOSM, like Megaman 9 game, IMO
Re: Anti-Gouki Project: The Reign of the Akumas
#168  July 26, 2009, 06:43:59 pm
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A gouki with cyclops voice would be insane. ;)
Re: Anti-Gouki Project: The Reign of the Akumas
#169  July 26, 2009, 09:38:46 pm
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Sweet, this isn't dead.

Have you decided who was gonna be the final boss yet, or are we going to need to wait for that announcement?
Re: Anti-Gouki Project: The Reign of the Akumas
#170  July 27, 2009, 04:50:00 pm
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Well, I'm not decided about boss, yet... I was thinking in another clone with boss powers (like some of KOF/SF bosses), but I'm not sure about it...

A gouki with cyclops voice would be insane. ;)
Yeah, that wouldn't be a bad idea :P I'm gonna try it...

Oh, and I got some advances:
-Kung Fu Fan: improving some of his moves (like KFPalm, needs to fixing) and adapting to this game
-Gouki Higashi: ready Hurricane Upper and Tiger Kick, making Slash Kick (probably I need some editing here)
-Powerless One: ready his movelist (2 grabs and 6 command moves) and adjusting his attack levels (2000 as originally he has it's too much, IMO)
-Ryuken: already made SND with SF2 Ryu voices :sugoi: now starting to copy-paste classic shotoklone moves

Maybe later I'm posting some shots of them, but yeah, I'm back with the project ;)

EDIT:
Almost forgot... I got XTRM permission to use some of his fonts for this game :D
Last Edit: July 27, 2009, 05:13:54 pm by Green Lantern Yuki

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Re: Anti-Gouki Project: The Reign of the Akumas
#171  July 27, 2009, 04:56:29 pm
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Yeah Titiln, in fact, You Made Him
Re: Anti-Gouki Project: The Reign of the Akumas
#172  July 27, 2009, 05:29:30 pm
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Well, even with XTRM ones, I still needing fonts for the screenpack. If you can make some high-tech fonts, that would be great ;)

GT

Re: Anti-Gouki Project: The Reign of the Akumas
#173  July 27, 2009, 07:44:29 pm
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I'll try.
Yeah Titiln, in fact, You Made Him
Re: Anti-Gouki Project: The Reign of the Akumas
#174  July 28, 2009, 12:46:13 am
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GT

Re: Anti-Gouki Project: The Reign of the Akumas
#175  July 28, 2009, 02:20:32 am
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PM'ed you dude.
Yeah Titiln, in fact, You Made Him
Re: Anti-Gouki Project: The Reign of the Akumas
#176  July 30, 2009, 04:23:05 pm
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Powerless Man is practically ready. Coded his 6 command moves (added afterimages for a dramatic effect, seen in the 1st pic) and 1 of his grabs, made his 4 palettes (2 kind of blue (button) and 2 kind of black (start+button)) and toned down a lot the damage (200 -> 120), since his comboability and the very few juggles he has, PO can makes 10+ hits and/or 500 of damage (a little demostration of this is the 2nd pic)

Only needs another grab and a voice (probably I recorded one for him). After PO, I'll finish Gouki Higashi (needs his supers (specials are all coded), a grab (Knees of Hell) and a voice (modifying Joe voice)). And then, The Projectile, the next public release from AGP 8)
Re: Anti-Gouki Project: The Reign of the Akumas
#177  July 30, 2009, 05:59:38 pm
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LOLWUT

But yeah, a beta sounds lovely, although you should molebox it, to avoid any sudden warehouse leaks, eh?
Or is it more of a private beta?
XD

Maybe private/public or maybe not release it already, I'm still thinking in that. I don't worry about warehouses, since maybe this beta would be leaked, but they only got unfinished job instead the finished work. And also i've to improve/change various things in KFF for this version, very different than the public release all you know ;)
what is the warehouse
Re: Anti-Gouki Project: The Reign of the Akumas
#178  July 30, 2009, 06:01:34 pm
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 ??? I don't get it...
Re: Anti-Gouki Project: The Reign of the Akumas
#179  August 03, 2009, 05:02:02 pm
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The Projectile is the clone #07 of the project and the next release I'll do for normal MUGEN. I made all the specials and only needs to make the supers, but he's almost ready. And now you'll see exclusive shots of him and his powers:

-Projectile N°1: Instead the typical Hadouken or the generic Energy Ball, I made as multiple shoots, especifically 2 shoots for the weak version and 3 shoots for the strong version
-Projectile N°2: As a simple forward projectile, I made a ground-like projectile (this case, close to Rugal's Reppuken) that only can be guarded when crouching
-Projectile N°3: Simply an energy pillar that appears in different part of the screen depends of the button you use
-Projectile N°4: A shield in his hand, like Rugal's Force Shield or Benimaru's Raijinken. And as a projectile, can negate another ones

Soon you'll see his supers, but some of them will be enhanced versions of some of this 4 moves. And probably he'll be my next release ;) Oh, and this one will have my modified voice, of course...
Re: Anti-Gouki Project: The Reign of the Akumas
#180  August 03, 2009, 05:57:18 pm
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the multiple projectiles moves serpently like kyosuke's? that would be nice.

also i think FX could use editing to look better, specially the shield, maybe just transparency could ake the trick

 
Thanks, Buckus.