Nothing yet. I've been very busy with the creation and release of my magazine about chilean cosplay... but I've ideas for varios of clones, like The Ripper and the clone chars like Gouki Higashi and King Gouki...When I get advances, I'll post you here, I promise As I said before, I want to make this game during this year, so I'm taking my time to make this experiment good
Hi guys... so long time I'm not working in this game, mainly because my life, my studies and a cosplay magazine I'm working on. This last week I retook the project and start to work back on this project, mainly in planning part, making the movelist for characters and adapting them to Gouki clones.OK, there's some ideas for AGP game:-To avoid my chars would be compatible in normal MUGEN, and for an old-school touch, this game will be FULLY created and managed in DOSMugen + some exclusive states won't work in normal WinM nor DOSM-And for the same as above, it won't get any related to Hi-Res stuff...-FX for the game will be in 2D, mainly from SFA, RBFF and some few from KOF (edited)-Decided, no EX moves for any of the clones-To avoid color confusions between clones, I'll make only 4 palettes for clone, 2 for button (1 for punches and 1 for kicks) and 2 for start+button (idem 1&1)-As it's already stated, every clone will have 4 supers, but only 2 can be performed depending if you'll choose with button or start+button. For eg, Kung Fu Fan will have 2 classic KFM supers (Triple KF Palm & Smash KF Upper) with button, but if you choosed with start+button, he'll have the 2 original ones (KF Combo & Mega KF Blow)-I'll change the lifebars for some more high-tech, preferently made from scratchAnd for the clones, also new stuff stated:-Kung Fu Fan will be the only clone who'll have Gouki original voice-Ryuken will have SF2 Ryu/Ken voice for nostalgic/parodic reasons-Almost all element clones has their movelist ready, as well chars clones-All clones will have only 1 grab/throw, but Powerless One who'll get 2 for obvious reasonsI started to work in what better I do: characters. I started with Gouki Higashi and Powerless One, making Joe powers and command moves, respectively...So well... let's back to work!! AGP's still alive!!
Yep, but some few choosen people can manages DOSM in WinXP Also there's good full games made in DOSM, like Megaman 9 game, IMO
Sweet, this isn't dead.Have you decided who was gonna be the final boss yet, or are we going to need to wait for that announcement?
Well, I'm not decided about boss, yet... I was thinking in another clone with boss powers (like some of KOF/SF bosses), but I'm not sure about it...zxzero said, July 26, 2009, 06:43:59 pmA gouki with cyclops voice would be insane. Yeah, that wouldn't be a bad idea I'm gonna try it...Oh, and I got some advances:-Kung Fu Fan: improving some of his moves (like KFPalm, needs to fixing) and adapting to this game-Gouki Higashi: ready Hurricane Upper and Tiger Kick, making Slash Kick (probably I need some editing here)-Powerless One: ready his movelist (2 grabs and 6 command moves) and adjusting his attack levels (2000 as originally he has it's too much, IMO)-Ryuken: already made SND with SF2 Ryu voices now starting to copy-paste classic shotoklone movesMaybe later I'm posting some shots of them, but yeah, I'm back with the project EDIT:Almost forgot... I got XTRM permission to use some of his fonts for this game
Green Lantern Yuki said, April 29, 2009, 04:51:56 amReally?? That would be great, I need original fonts for this project. Thanks!! Well, um, if you still want my help....Would you like me to make original fonts or did you have a font in mind?
Well, even with XTRM ones, I still needing fonts for the screenpack. If you can make some high-tech fonts, that would be great
Green Lantern Yuki said, July 27, 2009, 04:50:00 pm-Gouki Higashi: ready Hurricane Upper and Tiger Kick, making Slash Kick (probably I need some editing here)
Powerless Man is practically ready. Coded his 6 command moves (added afterimages for a dramatic effect, seen in the 1st pic) and 1 of his grabs, made his 4 palettes (2 kind of blue (button) and 2 kind of black (start+button)) and toned down a lot the damage (200 -> 120), since his comboability and the very few juggles he has, PO can makes 10+ hits and/or 500 of damage (a little demostration of this is the 2nd pic)Only needs another grab and a voice (probably I recorded one for him). After PO, I'll finish Gouki Higashi (needs his supers (specials are all coded), a grab (Knees of Hell) and a voice (modifying Joe voice)). And then, The Projectile, the next public release from AGP
Green Lantern Yuki said, April 27, 2009, 01:46:08 amDemon Spawn said, April 25, 2009, 04:26:48 amLOLWUTBut yeah, a beta sounds lovely, although you should molebox it, to avoid any sudden warehouse leaks, eh?Or is it more of a private beta?XDMaybe private/public or maybe not release it already, I'm still thinking in that. I don't worry about warehouses, since maybe this beta would be leaked, but they only got unfinished job instead the finished work. And also i've to improve/change various things in KFF for this version, very different than the public release all you know what is the warehouse
The Projectile is the clone #07 of the project and the next release I'll do for normal MUGEN. I made all the specials and only needs to make the supers, but he's almost ready. And now you'll see exclusive shots of him and his powers:-Projectile N°1: Instead the typical Hadouken or the generic Energy Ball, I made as multiple shoots, especifically 2 shoots for the weak version and 3 shoots for the strong version-Projectile N°2: As a simple forward projectile, I made a ground-like projectile (this case, close to Rugal's Reppuken) that only can be guarded when crouching-Projectile N°3: Simply an energy pillar that appears in different part of the screen depends of the button you use-Projectile N°4: A shield in his hand, like Rugal's Force Shield or Benimaru's Raijinken. And as a projectile, can negate another onesSoon you'll see his supers, but some of them will be enhanced versions of some of this 4 moves. And probably he'll be my next release Oh, and this one will have my modified voice, of course...
the multiple projectiles moves serpently like kyosuke's? that would be nice.also i think FX could use editing to look better, specially the shield, maybe just transparency could ake the trick