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Anti-Gouki Project: First/Old thread (2009) (Read 83482 times)

Started by Basara Dandy, February 28, 2009, 01:43:04 pm
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Re: Anti-Gouki Project: The Reign of the Akumas
#81  March 14, 2009, 03:55:30 pm
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No until the moment, but I'm seen some screenpacks I have to see which one could serves me as an idea for the game. The only think I see are the fonts, I like SFA3 ones for my lifebars, but not with the same use it got.

About stages, I've some in mind, almost all from other creators which I need permission to use them. Until now, I'm focused in what better I do: characters :P so, ideas are welcome ;)
Re: Anti-Gouki Project: The Reign of the Akumas
#82  March 14, 2009, 06:09:36 pm
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I'm really liking the ideas of the Metallic and Projectile one.

For the projectile Akuma, are you talking about making his light punch a projectile? If so that would be interesting and probably one of the few characters that use "NP" flags. ;P
Re: Anti-Gouki Project: The Reign of the Akumas
#83  March 14, 2009, 06:58:00 pm
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No until the moment, but I'm seen some screenpacks I have to see which one could serves me as an idea for the game. The only think I see are the fonts, I like SFA3 ones for my lifebars, but not with the same use it got.

About stages, I've some in mind, almost all from other creators which I need permission to use them. Until now, I'm focused in what better I do: characters :P so, ideas are welcome ;)

The incredible akuma:

can be whenever he walks the envshake and everything is a ripling hit (or looks like it)

he shouldnt be able to combo because in the movies he was pretty sl-....i take that back ;P

if your gonna do that then atleast make his clotes purple 8)
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Re: Anti-Gouki Project: The Reign of the Akumas
#84  March 14, 2009, 08:53:42 pm
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hey won't this require a major amount of custom spriting for some of them And I still say you should make cheapo gouki give him seth's moveset and make the AI impossible
Re: Anti-Gouki Project: The Reign of the Akumas
#85  March 14, 2009, 09:35:28 pm
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hey won't this require a major amount of custom spriting for some of them And I still say you should make cheapo gouki give him seth's moveset and make the AI impossible
What's the point of having a boss you can't beat?and that would ruin the game if you ask me.
Re: Anti-Gouki Project: The Reign of the Akumas
#86  March 14, 2009, 09:39:03 pm
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Re: Anti-Gouki Project: The Reign of the Akumas
#87  March 14, 2009, 11:21:51 pm
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Ok did he make a Dan-Akuma that would be cool
Iori-Akuma would also nice
Re: Anti-Gouki Project: The Reign of the Akumas
#88  March 15, 2009, 02:17:59 am
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Re: Anti-Gouki Project: The Reign of the Akumas
#89  March 15, 2009, 05:01:57 am
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For the projectile Akuma, are you talking about making his light punch a projectile? If so that would be interesting and probably one of the few characters that use "NP" flags. ;P
Well, that you said remembers me Cyber Akuma from MSHvsSF, he got various missile punches as normal punches, ideas I've already think for The Projectile ;)

The incredible akuma:

can be whenever he walks the envshake and everything is a ripling hit (or looks like it)

he shouldnt be able to combo because in the movies he was pretty sl-....i take that back ;P

if your gonna do that then atleast make his clotes purple 8)
The envshakes is more for a heavy-weight character (for Metallic One it fits better), and for the combos I think in Ryu gameplay, since he's the only shotoklone that almost doesn't have combos, he's more of one good hit that knocks you down. And I used Hulk sprite for colors, but I'll make purples palettes for him. Thanks for your ideas ;)

you should make cheapo gouki give him seth's moveset and make the AI impossible
Instead that, I should make the original Akuma as final boss, don't you think?? ;P he as character is cheap and badass by itself, without Shin modes or overpowered powers. I don't think in a real boss for this game, but get the real one into the clones battle wouldn't be a bad idea ;)

Thanks for your comments, I don't expect many suport for a wacky project like this ;D And since I've PC again with my stuff (I moved to my own dept.), I'll continue working on this game as I planned, now with KFF finished, I got now a real base to the other 14 characters. Now seeing ideas for the screenpack, lifebars and stuff ;)

JDM

Re: Anti-Gouki Project: The Reign of the Akumas
#90  March 15, 2009, 05:08:42 am
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I have an idea for an intro that the Ryu/Ken Akuma could have.

Ryu and Ken fly into the screen from opposite sides and then collide forming the Akuma clone.
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Re: Anti-Gouki Project: The Reign of the Akumas
#91  March 15, 2009, 05:18:16 am
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I have an idea for an intro that the Ryu/Ken Akuma could have.

Ryu and Ken fly into the screen from opposite sides and then collide forming the Akuma clone.
first of all u kno u got that idea from PotS and second how bout for ryuken clone he comes in and assassinates ryuken


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Re: Anti-Gouki Project: The Reign of the Akumas
#92  March 15, 2009, 06:08:04 am
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I have an idea for an intro that the Ryu/Ken Akuma could have.

Ryu and Ken fly into the screen from opposite sides and then collide forming the Akuma clone.
first of all u kno u got that idea from PotS and second how bout for ryuken clone he comes in and assassinates ryuken

I think you got that Idea from capcom, Akuma killing bison. ;P

I think JordanoDaMono's idea is more relevant, even if already done in RareAkuma, who just uses it because he can.

For the projectile Akuma, are you talking about making his light punch a projectile? If so that would be interesting and probably one of the few characters that use "NP" flags. ;P
Well, that you said remembers me Cyber Akuma from MSHvsSF, he got various missile punches as normal punches, ideas I've already think for The Projectile ;)
Great, I just wanted to know, we'll see when he's  playable. :sultan:
Last Edit: March 15, 2009, 06:17:09 am by Rajaa

JDM

Re: Anti-Gouki Project: The Reign of the Akumas
#93  March 16, 2009, 12:42:11 am
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I have an idea for an intro that the Ryu/Ken Akuma could have.

Ryu and Ken fly into the screen from opposite sides and then collide forming the Akuma clone.
first of all u kno u got that idea from PotS and second how bout for ryuken clone he comes in and assassinates ryuken

I think you got that Idea from capcom, Akuma killing bison. ;P

I think JordanoDaMono's idea is more relevant, even if already done in RareAkuma, who just uses it because he can.


Exactly! And besides I'm pretty sure we'd rather have that intro than another DBZ FUSION POWER!!! ripoff.
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Re: Anti-Gouki Project: The Reign of the Akumas
#94  March 16, 2009, 06:11:36 am
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Well, Ryuken is one more of Gouki clones, made in laboratory... so I don't think a DBZ's Ryu & Ken Fusion as an intro fits at all... and probably I'll make his voice (modified, of course) to the speech of his moves, since original Ryu and Ken voices sounds very different one each other to get in the same SND

A recent news about the project: as KFF is finished and all his basics are ready, I "copy-pasted" his SFF and AIR files to the other 14 clones, each one with his respective colors, so the graphic stuff part (like the half of work) is ready ;) also I made various Akuma/Gouki big portraits ready to modify (I don't think you would believe I left the same portrait for the 15 clones, huh?)

Oh, and still think in screenpack and in lifebars... the only thing I've for sure is that I wanted to make the selection upside the screen, like in Samurai Shodown 3 or Killer Instinct 2, with 5 columns and 3 rows and the portraits above with the pose sprite (those ones I showed you the clones)
Re: Anti-Gouki Project: The Reign of the Akumas
#95  March 16, 2009, 10:08:55 am
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just put ryu and kens voice playing at the same time it would get a cool effect...i think
Re: Anti-Gouki Project: The Reign of the Akumas
#96  March 16, 2009, 08:38:13 pm
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Re: Anti-Gouki Project: The Reign of the Akumas
#97  March 17, 2009, 12:09:48 am
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Re: Anti-Gouki Project: The Reign of the Akumas
#98  March 17, 2009, 04:04:32 am
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Re: Anti-Gouki Project: The Reign of the Akumas
#99  March 17, 2009, 10:52:59 am
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i didnt edit anything i just got ryu and ken saying hadouken at the same time and exported it to a wav
i didnt mess with pitches or speeds or anything like that

besides since this is a ryu/ken clone it makes more sense for the voice to be exactly like theirs and not a completely diferent voice

again this is completely my opinion and doesnt reflect in any way basaras opinion

DM

Re: Anti-Gouki Project: The Reign of the Akumas
#100  March 17, 2009, 07:03:31 pm
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just put ryu and kens voice playing at the same time it would get a cool effect...i think
He already did it in XXX2, IIRC
But still a cool idea :D

Actually I'm just wondering about final boss... xD