No until the moment, but I'm seen some screenpacks I have to see which one could serves me as an idea for the game. The only think I see are the fonts, I like SFA3 ones for my lifebars, but not with the same use it got.About stages, I've some in mind, almost all from other creators which I need permission to use them. Until now, I'm focused in what better I do: characters so, ideas are welcome
I'm really liking the ideas of the Metallic and Projectile one.For the projectile Akuma, are you talking about making his light punch a projectile? If so that would be interesting and probably one of the few characters that use "NP" flags.
Basara, the Kung Fu Fan said, March 14, 2009, 03:55:30 pmNo until the moment, but I'm seen some screenpacks I have to see which one could serves me as an idea for the game. The only think I see are the fonts, I like SFA3 ones for my lifebars, but not with the same use it got.About stages, I've some in mind, almost all from other creators which I need permission to use them. Until now, I'm focused in what better I do: characters so, ideas are welcome The incredible akuma:can be whenever he walks the envshake and everything is a ripling hit (or looks like it)he shouldnt be able to combo because in the movies he was pretty sl-....i take that back if your gonna do that then atleast make his clotes purple
hey won't this require a major amount of custom spriting for some of them And I still say you should make cheapo gouki give him seth's moveset and make the AI impossible
Bebop-Man said, March 14, 2009, 08:53:42 pmhey won't this require a major amount of custom spriting for some of them And I still say you should make cheapo gouki give him seth's moveset and make the AI impossibleWhat's the point of having a boss you can't beat?and that would ruin the game if you ask me.
Bebop-Man said, March 14, 2009, 08:53:42 pmAnd I still say you should make cheapo gouki give him seth's moveset and make the AI impossibleGo play with Rare Akuma.
Bebop-Man said, March 14, 2009, 11:21:51 pmOk did he make a Dan-Akuma that would be coolIori-Akuma would also niceYou can expect Iori moves in the ripper.
Rajaa said, March 14, 2009, 06:09:36 pmFor the projectile Akuma, are you talking about making his light punch a projectile? If so that would be interesting and probably one of the few characters that use "NP" flags. Well, that you said remembers me Cyber Akuma from MSHvsSF, he got various missile punches as normal punches, ideas I've already think for The Projectile Hyper921 said, March 14, 2009, 06:58:00 pmThe incredible akuma:can be whenever he walks the envshake and everything is a ripling hit (or looks like it)he shouldnt be able to combo because in the movies he was pretty sl-....i take that back if your gonna do that then atleast make his clotes purple The envshakes is more for a heavy-weight character (for Metallic One it fits better), and for the combos I think in Ryu gameplay, since he's the only shotoklone that almost doesn't have combos, he's more of one good hit that knocks you down. And I used Hulk sprite for colors, but I'll make purples palettes for him. Thanks for your ideas Bebop-Man said, March 14, 2009, 08:53:42 pmyou should make cheapo gouki give him seth's moveset and make the AI impossibleInstead that, I should make the original Akuma as final boss, don't you think?? he as character is cheap and badass by itself, without Shin modes or overpowered powers. I don't think in a real boss for this game, but get the real one into the clones battle wouldn't be a bad idea Thanks for your comments, I don't expect many suport for a wacky project like this And since I've PC again with my stuff (I moved to my own dept.), I'll continue working on this game as I planned, now with KFF finished, I got now a real base to the other 14 characters. Now seeing ideas for the screenpack, lifebars and stuff
I have an idea for an intro that the Ryu/Ken Akuma could have.Ryu and Ken fly into the screen from opposite sides and then collide forming the Akuma clone.
JordanoDaMano said, March 15, 2009, 05:08:42 amI have an idea for an intro that the Ryu/Ken Akuma could have.Ryu and Ken fly into the screen from opposite sides and then collide forming the Akuma clone.first of all u kno u got that idea from PotS and second how bout for ryuken clone he comes in and assassinates ryuken
Doromac said, March 15, 2009, 05:18:16 amJordanoDaMano said, March 15, 2009, 05:08:42 amI have an idea for an intro that the Ryu/Ken Akuma could have.Ryu and Ken fly into the screen from opposite sides and then collide forming the Akuma clone.first of all u kno u got that idea from PotS and second how bout for ryuken clone he comes in and assassinates ryukenI think you got that Idea from capcom, Akuma killing bison. I think JordanoDaMono's idea is more relevant, even if already done in RareAkuma, who just uses it because he can.Basara, the Kung Fu Fan said, March 15, 2009, 05:01:57 amRajaa said, March 14, 2009, 06:09:36 pmFor the projectile Akuma, are you talking about making his light punch a projectile? If so that would be interesting and probably one of the few characters that use "NP" flags. Well, that you said remembers me Cyber Akuma from MSHvsSF, he got various missile punches as normal punches, ideas I've already think for The Projectile Great, I just wanted to know, we'll see when he's playable.
Rajaa said, March 15, 2009, 06:08:04 amDoromac said, March 15, 2009, 05:18:16 amJordanoDaMano said, March 15, 2009, 05:08:42 amI have an idea for an intro that the Ryu/Ken Akuma could have.Ryu and Ken fly into the screen from opposite sides and then collide forming the Akuma clone.first of all u kno u got that idea from PotS and second how bout for ryuken clone he comes in and assassinates ryukenI think you got that Idea from capcom, Akuma killing bison. I think JordanoDaMono's idea is more relevant, even if already done in RareAkuma, who just uses it because he can.Exactly! And besides I'm pretty sure we'd rather have that intro than another DBZ FUSION POWER!!! ripoff.
Well, Ryuken is one more of Gouki clones, made in laboratory... so I don't think a DBZ's Ryu & Ken Fusion as an intro fits at all... and probably I'll make his voice (modified, of course) to the speech of his moves, since original Ryu and Ken voices sounds very different one each other to get in the same SNDA recent news about the project: as KFF is finished and all his basics are ready, I "copy-pasted" his SFF and AIR files to the other 14 clones, each one with his respective colors, so the graphic stuff part (like the half of work) is ready also I made various Akuma/Gouki big portraits ready to modify (I don't think you would believe I left the same portrait for the 15 clones, huh?)Oh, and still think in screenpack and in lifebars... the only thing I've for sure is that I wanted to make the selection upside the screen, like in Samurai Shodown 3 or Killer Instinct 2, with 5 columns and 3 rows and the portraits above with the pose sprite (those ones I showed you the clones)
Haseo80 said, March 16, 2009, 10:08:55 amjust put ryu and kens voice playing at the same time it would get a cool effect...i think+1think the same here
Haseo80 said, March 17, 2009, 12:09:48 ammade an example hadouken soundhttp://haseo.ucoz.com/4.wavit sounds cooler than i thought xDits pretty nice but if i was u, i wld make his voice sound grudgeir , uhhh, more akuma like, probably throw in akumas groan sound. still nice job on the voice sync thing i like it
i didnt edit anything i just got ryu and ken saying hadouken at the same time and exported it to a wav i didnt mess with pitches or speeds or anything like thatbesides since this is a ryu/ken clone it makes more sense for the voice to be exactly like theirs and not a completely diferent voiceagain this is completely my opinion and doesnt reflect in any way basaras opinion
Quotejust put ryu and kens voice playing at the same time it would get a cool effect...i thinkHe already did it in XXX2, IIRC But still a cool idea Actually I'm just wondering about final boss... xD