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Anti-Gouki Project: Public Beta 1 (04/01/2013) (Read 9230 times)

Started by Basara Dandy, January 05, 2013, 03:44:10 am
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Anti-Gouki Project: Public Beta 1 (04/01/2013)
New #1  January 05, 2013, 03:44:10 am
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A mad scientist obsessed with Akuma/Gouki, 16 clones based on this character using his DNA, a private tournament to determinate who's the strongest of them, a secret plan of world domination.

Anti-Gouki Project - The Reign of the Akumas
After many years of planification and work, 5 clones from this fullgame released and some others to come, finally a public beta is available from my first fullgame made by me in its majority. This is what you'll find in this beta, extracted from the readme:
Quote
-=[What it has?]=-
-WinMugen with all basic files
-Windows resolution of 640x480
-16 characters (clones)
  -5 finished: Kung Fu Fan, Powerless One, Gouki Higashi, Ryuken and The Projectile
  -1 in beta state: Electric Shotokan (some coded moves)
  -10 in alpha state (MUGEN basics only, but 100% playable)
-FIGHT and FIGHTFX files (SFF, AIR, SND)
  -Sparks from Visco's Breakers series
  -Sounds from Capcom's Street Fighter Alpha series
-Announcer voices by me
-8 stages
-18 songs in MIDI, all of them from diverse Capcom games
-4 readme files in TXT: the main (this one), the movelist and their spanish versions (leadme and movimientos)

-=[What it needs?]=-
-Fix possible bugs
-Screenpack original ad-hoc to the fullgame (help needed here)
-Logo created by Magma Dragoon MKII (working on it, didn't finished for this beta yet)
-Lifebars created by Rolento (working on them, didn't finished for this beta yet)
-Add more stages and songs
-Finish the other 11 clones
-Work on boss characters (none of them present in this beta)
-Create storyboards (intros and endings from game and characters)
Spoiler: Screenshots and videos (click to see content)

I hope you enjoy what I've done of my fullgame, more details about my game and how you can help to improve it in AGP subforum in Guild.

http://network.mugenguild.com/basara/agp/agp2.htm
NEW SITE FOR AGP IN BNMP5.0[/center]
Last Edit: March 30, 2014, 07:29:25 pm by Basara JP
Re: Anti-Gouki Project: Public Beta 1 (04/01/2013)
#2  January 05, 2013, 10:51:39 am
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Wow, nice release, Basara! And the file is pretty small, too! Regalo de Día de Reyes, perhaps?

-Screenpack original ad-hoc to the fullgame (help needed here)
Yo te puedo echar una mano si gustas.

Satsui no Hadou ni Mezameta Igniz

Xan

Re: Anti-Gouki Project: Public Beta 1 (04/01/2013)
#3  January 05, 2013, 05:47:10 pm
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Everything is always released when I can't test it. Prepare for total annihilation testing!
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Anti-Gouki Project: Public Beta 1 (04/01/2013)
#4  January 05, 2013, 10:07:19 pm
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Wow, nice release, Basara! And the file is pretty small, too! Regalo de Día de Reyes, perhaps?

-Screenpack original ad-hoc to the fullgame (help needed here)
Yo te puedo echar una mano si gustas.
Hahahaha, I didn't think about that, really :P
Y claro, yo feliz de recibir ayuda con el screenpack :D entra en mi subforo para ver los detalles

Everything is always released when I can't test it. Prepare for total annihilation testing!
Sure, test it all you want, I need all the feedback possible to improve it for a next beta ;)

Xan

Re: Anti-Gouki Project: Public Beta 1 (04/01/2013)
#5  January 06, 2013, 10:24:02 pm
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Here it is:
-WHY WINMUGEN? >:(
Kung Fu Fan:
-His Kung Fu Knee is listed as FF+K, but it's DP+K
-Is comboing after his throw intentional?
-If you really wanted him to be like KFM, Kung Fu Upper would do two hits lol.
-In the corner, Kung Fu Combo leaves him behind P2.
Powerless One:
-None of his heavy normals can cancel into specials.
-I know you said why he doesn't have supers, but he needs them! >:(
-Maybe Knee Hop could cancel into Eagle Talon?
-His Roll won't come out.
Gouki Higashi:
-I think his Y Hurricane Upper should fizzle out and X Hurricane Upper should reach full screen.
The Projectile:
-I don't think Y Reppuken should launch two reppukens. The real Double Reppuken is winding it up with a hitbox then launching it.
-Projectile Nº5 and Projectile Nº6 can combo into themselves.
-Jumping C sometimes doesn't launch a projectile even with no other fireballs on the screen.
Ryuken:
-Landing Focus Attack completely kills my controls until I press ESC.
-His cancels to his specials seem off.
-Why doesn't Shinku Hadouken knock down?
-Shinku Tatsumaki doesn't knock down properly.
That's it for now.
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Anti-Gouki Project: Public Beta 1 (04/01/2013)
#6  January 06, 2013, 10:44:19 pm
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:pwnonk:

I was wondering when this was going to see the light of day. Gonna download later for sure.

I'm glad I don't have Mugen installed at my work PC. It's releases like this that would prevent me from getting actual work done!!
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Anti-Gouki Project: Public Beta 1 (04/01/2013)
#7  January 06, 2013, 11:07:54 pm
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Here it is:
-WHY WINMUGEN? >:(
Well, I was thinking about make it in 1.0, but... will be a closed fullgame when it's finished, so that doesn't care in the end :P
Quote
Kung Fu Fan:
-His Kung Fu Knee is listed as FF+K, but it's DP+K
-Is comboing after his throw intentional?
-If you really wanted him to be like KFM, Kung Fu Upper would do two hits lol.
-In the corner, Kung Fu Combo leaves him behind P2.
-Bah, I thought I changed that, sorry :P
-I think yes, at least I can do it with KFM
-My bad, I totally forgot that, will be fixed ;)
-Hmmm, I've to see better that thing. I'll fix it
Quote
Powerless One:
-None of his heavy normals can cancel into specials.
-I know you said why he doesn't have supers, but he needs them! >:(
-Maybe Knee Hop could cancel into Eagle Talon?
-His Roll won't come out.
-Hmmm, I'll see that
-There're no needed, really, I can make 1/2 lifebars of damage with a 7-8 hits combo :P
-Hmmmm, yes, could be a good idea :)
-Really?? I can do it well both Roll (forward and back), let me see the CMD
Quote
Gouki Higashi:
-I think his Y Hurricane Upper should fizzle out and X Hurricane Upper should reach full screen.
-I thought it was the other way. I've to play  again with Joe Higashi in KOF
Quote
The Projectile:
-I don't think Y Reppuken should launch two reppukens. The real Double Reppuken is winding it up with a hitbox then launching it.
-Projectile Nº5 and Projectile Nº6 can combo into themselves.
-Jumping C sometimes doesn't launch a projectile even with no other fireballs on the screen.
-Hmmmmm, sounds like a good idea, but originally I thought about that move to make like that, let me see which one fits better for him
-OK, that shouldn't happen. I'll fix it ;)
-That's strange, should do it everytime. I'll see what happens there
Quote
Ryuken:
-Landing Focus Attack completely kills my controls until I press ESC.
-His cancels to his specials seem off.
-Why doesn't Shinku Hadouken knock down?
-Shinku Tatsumaki doesn't knock down properly.
That's it for now.
-I've to test more Focus Atttack... or talk with Rolento (the creator of FA code) about it, maybe it's a common bug for this move
-Hmmmmm, can you show more about this??
-I'll see about Shinkuu supers, I forgot to fix that in his update
Thanks for your feedback, CAN :D

:pwnonk:

I was wondering when this was going to see the light of day. Gonna download later for sure.

I'm glad I don't have Mugen installed at my work PC. It's releases like this that would prevent me from getting actual work done!!
Don't worry, as a fullgame, you don't need WinM installed to play my game, I hope you like it ((and give me feedback if you found something)

Xan

Re: Anti-Gouki Project: Public Beta 1 (04/01/2013)
#8  January 06, 2013, 11:12:55 pm
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-Well, I was thinking about make it in 1.0, but... will be a closed fullgame when it's finished, so that doesn't care in the end :P
-There're no needed, really, I can make 1/2 lifebars of damage with a 7-8 hits combo :P
-I thought it was the other way. I've to play  again with Joe Higashi in KOF
-I've to test more Focus Atttack... or talk with Rolento (the creator of FA code) about it, maybe it's a common bug for this move
-So you don't want winquotes? HOW DARE YOU!
-Alright, I'll admit I never really tested combos.
-I don't think it is, but this is purely for balance reasons and to prevent the X version from being useless.
-Please do.
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Anti-Gouki Project: Public Beta 1 (04/01/2013)
#9  January 06, 2013, 11:15:45 pm
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It's kind of a pain for some people, I can't use WinMugen shit at all because it doesn't recognize D-pad inputs from my gamepad. Don't think it's too hard to transfer it to 1.0 when you're done, but that's just me.
Re: Anti-Gouki Project: Public Beta 1 (04/01/2013)
#10  January 07, 2013, 05:29:57 am
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Re: Anti-Gouki Project: Public Beta 1 (04/01/2013)
#11  January 07, 2013, 04:26:12 pm
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From what I can see, it should be easy to move it to 1.0, since it has no SP yet.
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki
Re: Anti-Gouki Project: Public Beta 1 (04/01/2013)
#12  January 07, 2013, 07:40:41 pm
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Re: Anti-Gouki Project: Public Beta 1 (04/01/2013)
#13  January 09, 2013, 10:41:14 pm
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These guys are epic!!! Any plans on finising your "a la pots" style chars?
Re: Anti-Gouki Project: Public Beta 1 (04/01/2013)
#14  January 09, 2013, 11:15:00 pm
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I tested Gouki Higashi first, and it seems that you can cancel Tiger Kick into Screw Upper. He also floats while doing so.
Re: Anti-Gouki Project: Public Beta 1 (04/01/2013)
#15  January 09, 2013, 11:24:43 pm
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Really dumb question but the real akuma is going to be there? (normal or shin version)
Re: Anti-Gouki Project: Public Beta 1 (04/01/2013)
#16  January 10, 2013, 12:12:33 am
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Apparently he'll be one of the bosses of the game. Check the Project thread for more info on it.
Re: Anti-Gouki Project: Public Beta 1 (04/01/2013)
#17  January 10, 2013, 02:26:27 pm
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Nice work
Esaka rules Beat that.... Or Just Get outta my way
Re: Anti-Gouki Project: Public Beta 1 (04/01/2013)
#18  January 10, 2013, 06:12:26 pm
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These guys are epic!!! Any plans on finising your "a la pots" style chars?
Yes, I'm focusing on Rose but still don't have any notable advances to show right now, soon you'll see it in my "B-kun a la POTS" thread in WIPs ;)

I tested Gouki Higashi first, and it seems that you can cancel Tiger Kick into Screw Upper. He also floats while doing so.
I though I already fixed that thing, I'll see it ;) I hope you liked how your voice sounds on Gouki Higashi, it was one of the updates I made on him

Really dumb question but the real akuma is going to be there? (normal or shin version)
As dbdrummer7 said, the Real Akuma will be one of the bosses of the game. To difference him from clones, I'll use Zero de Armentis' SF3 Akuma sprites. See more details in Boss Thread in my subforum ;)

Thanks to all for your comments and feedback!! :D
Re: Anti-Gouki Project: Public Beta 1 (04/01/2013)
#19  January 10, 2013, 11:19:56 pm
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I only miss one character in this game and that is Gouki...

JK Aside!, Very nice and congratulations for the release Basara! :D
Re: Anti-Gouki Project: Public Beta 1 (04/01/2013)
#20  January 12, 2013, 03:01:36 am
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Thanks for the responses, akuma is my favorite SF char so this game is exactly what I was looking for!