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Any way to use FF3 to locate a sprite in use? (Read 613 times)

Started by RipX, October 16, 2014, 09:08:19 pm
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Any way to use FF3 to locate a sprite in use?
#1  October 16, 2014, 09:08:19 pm
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Im doing ports and when i add it, it says "theres already 1 of that group in here" but unless i go 1 by 1, I cant find them to delete them. is there a way to do this quicker?
Re: Any way to use FF3 to locate a sprite in use?
#2  October 16, 2014, 11:50:18 pm
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You wish to check if a character's sff is using a specific group and index number?

FF3 has a search function, but it feels a bit iffy.
It's the magnifying glass on the left side of the screen.
Scroll to the begining of your sff before you perform your search since it only performs the search going forward.
In the search bar, type the group number, then the index number, seperated by a comma.
Make sure there are no spaces.
Examples:
9000,2
9000,15
5000,5
240,9

If FF3 leads you to a sprite with that group and index number, then those values are in use.
If it tells you that no sprites were found, then you should be good to go. :)
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Re: Any way to use FF3 to locate a sprite in use?
#3  October 17, 2014, 01:44:01 pm
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was asking because my 9000,0 port isnt showing up on the selct screen and that USUALLY only happens when there is already a 9000,0 from the previous port in the .sff ; I started the seqarch at the beginning, and the search only found mine, which is at the end of the list. hmmm....weird

But THANKS that helps a lot for the future! The whole thing that the magnifying glass icon says "find and replace text" confused me.