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Area Zero Stage Released~ (Read 2322 times)

Started by Enscripture, April 12, 2008, 08:58:54 pm
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Area Zero Stage Released~
#1  April 12, 2008, 08:58:54 pm
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Re: Area Zero Stage Released~
#2  April 12, 2008, 09:14:01 pm
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Sweetness :sugoi:
Re: Area Zero Stage Released~
#3  April 12, 2008, 09:16:49 pm
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  • The New Age Of Mugen
Hey I'm creating Super Smash Bros: Omega for Mugen,(check out topic in Projects) can i use this stage
Re: Area Zero Stage Released~
#4  April 12, 2008, 09:55:54 pm
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Re: Area Zero Stage Released~
#5  April 12, 2008, 10:32:39 pm
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this had to be one of my favorite stages from mmz4 especially being inside the eurasia from mmx5

Edit: something happend when i went to download it gave me an error message when extracting
Re: Area Zero Stage Released~
#6  April 14, 2008, 06:35:30 am
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  • 10 Years! Still going strong.
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your RAR is currupt. damn cause i want to try this stage too!
Project: Ultimate Zero & Ultimate X

Status: W.I.P.

~~~~~~~~~~~~~~~~~~~

MMZ Soundpack Project (Canceled)
Re: Area Zero Stage Released~
#7  April 14, 2008, 08:18:44 pm
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i confirm :(
here first: http://dsarena.free.fr/Forum/index.php

MUGEN MUSEUM CREATOR:
http://1drv.ms/1tLbMv6
no kidding...
Re: Area Zero Stage Released~
#8  April 14, 2008, 10:06:16 pm
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Deleted and reuploaded~
Re: Area Zero Stage Released~
#9  April 14, 2008, 11:15:16 pm
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  • former mod here :p
    • Belgium
    • fanaticmugen.free.fr/
here first: http://dsarena.free.fr/Forum/index.php

MUGEN MUSEUM CREATOR:
http://1drv.ms/1tLbMv6
no kidding...
Re: Area Zero Stage Released~
#10  April 15, 2008, 06:45:59 am
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Stage looks nice with the lighting effects and deltas but...

The stage is asymmetrical and gives player 1 the advantage. Make sure |boundleft| == boundright.

The double-curse of Blue Beard Baboon lies in these words you see. Read them once, then read them twice and your island is history.
Re: Area Zero Stage Released~
#11  April 15, 2008, 11:26:43 am
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Stage looks nice with the lighting effects and deltas but...

The stage is asymmetrical and gives player 1 the advantage. Make sure |boundleft| == boundright.



Yeah, yeah, yeah, I know that, but it didn't work on this stage~