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Art of Fury final public release - v1.0 (Read 79122 times)

Started by CCIronmugen, December 01, 2016, 11:28:30 pm
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Art of Fury final public release - v1.0
#1  December 01, 2016, 11:28:30 pm
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Finally, the day has come!!!
Today, the 1st of December 2016, is the 25th anniversary of Fatal Fury 1 's Neo-Geo release and to celebrate it I'm releasing the final version of my MUGEN game Art of Fury!!!





The game manual is included.
(note : secret characters, except Laurent, don't have game ending)


DOWNLOAD HERE : http://www.4shared.com/rar/LvWHwc2Vce/Art_of_Fury_v11.html
Re: Art of Fury final public release - v1.0
#2  December 01, 2016, 11:33:25 pm
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Oh crap! Heck yeah! Congratulations!!! I'll download this and take it to my friend's place this weekend and play it after work! Congratulations on finally finishing this man!!! You've accomplished something few have done in mugen's 17 year life span!
Re: Art of Fury final public release - v1.0
#3  December 01, 2016, 11:34:53 pm
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 :flipout:

YES! FINALLY!

CONGRATS AMIGO!
Re: Art of Fury final public release - v1.0
#4  December 01, 2016, 11:37:59 pm
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Oh crap! Heck yeah! Congratulations!!! I'll download this and take it to my friend's place this weekend and play it after work! Congratulations on finally finishing this man!!! You've accomplished something few have done in mugen's 17 year life span!

Thank you so much! I'm pretty proud of myself. It's only the second (out of 5 or 6) game project I finish in my whole life. The first one being a DOOM mod. :D The last month of work on AOFF was very HARD! But at least I could finish it for Fatal Fury 1 's Neogeo 25th anniversary!!! :D


:flipout:

YES! FINALLY!

CONGRATS AMIGO!

Thanks my friend! You are also in the credits of the game. Finish it and see. :P
Re: Art of Fury final public release - v1.0
#5  December 01, 2016, 11:41:21 pm
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Congrats :)
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: Art of Fury final public release - v1.0
#6  December 01, 2016, 11:52:15 pm
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Any other places to download this besides 4share?
Re: Art of Fury final public release - v1.0
#7  December 02, 2016, 12:00:40 am
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If you need a mirror for the game I can host it for you :)
Re: Art of Fury final public release - v1.0
#8  December 02, 2016, 12:09:09 am
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Re: Art of Fury final public release - v1.0
#9  December 02, 2016, 12:59:56 am
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Re: Art of Fury final public release - v1.0
#10  December 02, 2016, 01:03:45 am
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As soon as I get home. It'll be a couple more hours though.
Re: Art of Fury final public release - v1.0
#11  December 02, 2016, 01:04:06 am
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Nah, it's 1.1. What a shame... It looks great but my old pc....  :hanged:
Re: Art of Fury final public release - v1.0
#12  December 02, 2016, 01:16:59 am
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Man, I am having a blast with this game!

Edit: Krauser's Leg Tomahawk doesn't hit anything.
Re: Art of Fury final public release - v1.0
#13  December 02, 2016, 01:48:13 am
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If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: Art of Fury final public release - v1.0
#14  December 02, 2016, 01:50:53 am
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Yeah I was going to type for the MAX one. I do love how much love and care went into this.
Spoiler, click to toggle visibilty
EDIT: Uploading an alt download as we speak.

EDIT EDIT: https://www.mediafire.com/?h9h3hef137iakoo
Last Edit: December 02, 2016, 02:46:18 am by R565
Re: Art of Fury final public release - v1.0
#15  December 02, 2016, 03:22:59 am
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Raha!

Congratulations on releasing your fullgame, hall of fame baby!
Re: Art of Fury final public release - v1.0
#16  December 02, 2016, 03:30:50 am
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Re: Art of Fury final public release - v1.0
#17  December 02, 2016, 05:00:32 am
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Re: Art of Fury final public release - v1.0
#18  December 02, 2016, 06:02:05 am
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Re: Art of Fury final public release - v1.0
#19  December 02, 2016, 06:43:17 am
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Re: Art of Fury final public release - v1.0
#20  December 02, 2016, 09:07:42 am
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I  LIKE YOUR GAME STYLE !!!!GJ

Amy

Re: Art of Fury final public release - v1.0
#21  December 02, 2016, 08:39:43 pm
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RYO TOO OP!


Good job! Hall of Fame 4 sure

Let he who has not a glass ceiling cast the first stone...
Re: Art of Fury final public release - v1.0
#22  December 02, 2016, 10:42:18 pm
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Thanks and congratz!
It will reminds me the good old mugen days
Just like your custom artworks!

Really glad to see it completed, since so much ambitious mugen games are cancelled.

I want to hug you...
Re: Art of Fury final public release - v1.0
#23  December 04, 2016, 03:14:23 am
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YES! YES! YES!
Re: Art of Fury final public release - v1.0
#24  December 04, 2016, 07:29:52 am
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Very exciting game!!
But,i don't like this illustration...sorry.  It's too funny.
Re: Art of Fury final public release - v1.0
#25  December 04, 2016, 12:18:52 pm
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Good job game plays great and my fav is Kasumi I love what you did with her and her dash attacks
Re: Art of Fury final public release - v1.0
#26  December 06, 2016, 01:06:36 am
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Big congrats on getting this project done. You're my hero! lol. Hopefully I can finish my project too someday soon. I'll definitely be trying it out this weekend. All the best to you as you tackle the remaining projects! :)
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Re: Art of Fury final public release - v1.0
#27  December 06, 2016, 02:33:23 pm
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AI will sometimes take over dummy characters in practice mode.
Re: Art of Fury final public release - v1.0
#28  December 07, 2016, 01:45:27 am
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Re: Art of Fury final public release - v1.0
#29  December 07, 2016, 01:53:21 am
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It shouldn't happen anyway if you used the ailevel trigger. Want me to see if I can take a peek under the hood? I code now if you weren't aware :p
Re: Art of Fury final public release - v1.0
#30  December 07, 2016, 02:08:13 pm
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It seems to always happen in Yamazaki's stage.

By the way, the AI could be more consistent. I mean, it barely fights back during the game but then in the match before Mr. Big it goes full cheap mode.
Re: Art of Fury final public release - v1.0
#31  December 07, 2016, 02:14:27 pm
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I think only a few characters have a real AI. The rest is the default Mugen AI, but the custom ones are rather severe, yeah.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: Art of Fury final public release - v1.0
#32  December 07, 2016, 05:03:31 pm
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Yeah there are 10 characters that have AI and you fight one of them before Big. Big and Krauser also have AI.

DS2: OH! If it doesn't bother you I'd like, please. :)
Re: Art of Fury final public release - v1.0
#33  December 07, 2016, 05:13:52 pm
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Nice Project!

I really like what you have done with the stages. Nice remixed versions.
look at my sprite rips  HERE
look at my TMNT Project HERE
My Contribution to mugen: Stages: 897 | Chars: 8 | Fullgames: 1 | Spritesheets: 85
Re: Art of Fury final public release - v1.0
#34  December 07, 2016, 05:39:37 pm
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There's so much cool materials, I loved the custom endings :nice:
Re: Art of Fury final public release - v1.0
#35  December 08, 2016, 12:17:10 am
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Excuse my ignorance but what is "hall of fame"? :p
Re: Art of Fury final public release - v1.0
#36  December 08, 2016, 01:08:44 am
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Well part of it is because you're an old timer (like me) releasing a full game so those 2 things are rare.

The other part is I thought it sounded snazzy and I'm easily entertained.
Re: Art of Fury final public release - v1.0
#37  December 08, 2016, 03:41:01 am
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In Yamazaki's stage the evnshake doesn't sync well with the train (maybe it's just my computer).
Re: Art of Fury final public release - v1.0
#38  December 08, 2016, 11:31:25 am
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Well part of it is because you're an old timer (like me) releasing a full game so those 2 things are rare.

The other part is I thought it sounded snazzy and I'm easily entertained.

Oh I see. xD

In Yamazaki's stage the evnshake doesn't sync well with the train (maybe it's just my computer).

The envshake (and the sound) comes before and goes after the train, it's normal. =)
Now, if it's comes after and goes before the train is gone, that's a problem.
Re: Art of Fury final public release - v1.0
#39  December 08, 2016, 11:09:59 pm
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When I went against Yamazaki once, the evnshakes went after the train.
Re: Art of Fury final public release - v1.0
#40  December 09, 2016, 01:21:35 am
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Yeah that was wanted. Technically the train is offscreen but kinda still "near".
Re: Art of Fury final public release - v1.0
#41  December 09, 2016, 11:30:28 pm
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I...can't...wait to try this!

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Art of Fury final public release - v1.0
#42  December 10, 2016, 08:25:04 pm
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Hall of freaking Fame for sure! Congrats for finish the AOFF Ironmugen, this is really epic. :D
Re: Art of Fury final public release - v1.0
#43  December 11, 2016, 08:01:39 am
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Re: Art of Fury final public release - v1.0
#44  December 11, 2016, 02:31:44 pm
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Re: Art of Fury final public release - v1.0
#45  December 11, 2016, 03:48:18 pm
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This looks very well made. Well done!
Hug the Pikachus!

Hug A Pikachu Today!
Re: Art of Fury final public release - v1.0
#46  December 12, 2016, 03:58:25 pm
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Just sat for an hour or so with the game.  LOVE IT!  The intro, the feel.  It all feels vintage but modern at the same time.  Great release!  I'm gonna be spending a lot of time with this game.
Re: Art of Fury final public release - v1.0
#47  December 12, 2016, 07:08:53 pm
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I have a big complain with this game:

Spoiler, click to toggle visibilty
Re: Art of Fury final public release - v1.0
#48  December 12, 2016, 08:45:34 pm
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I have a big complain with this game:

Spoiler, click to toggle visibilty

Yeah, I haven't had this much fun for a full game since The Black Heart.
Re: Art of Fury final public release - v1.0
#49  December 12, 2016, 11:29:36 pm
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Haha thanks guys.
 I hope you'll like Art of Fury 2 : UG as much as this one :)

Amy

Re: Art of Fury final public release - v1.0
#50  December 17, 2016, 01:48:51 pm
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Let he who has not a glass ceiling cast the first stone...
Re: Art of Fury final public release - v1.0
#51  December 18, 2016, 09:58:32 am
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More or less, I did. :p
Re: Art of Fury final public release - v1.0
#52  December 21, 2016, 04:51:41 am
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This game is sooooo good!!! Can you link me to the opening music?! IT'S SO GOOD!
Re: Art of Fury final public release - v1.0
#53  December 21, 2016, 11:36:09 pm
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Re: Art of Fury final public release - v1.0
#54  December 21, 2016, 11:37:51 pm
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Yay! Sequel in the making!
Re: Art of Fury final public release - v1.0
#55  February 15, 2017, 05:02:21 pm
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I think I found a little bug, I can't combo into Kasumi cr.A
Re: Art of Fury final public release - v1.0
#56  February 26, 2017, 10:27:51 pm
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Re: Art of Fury final public release - v1.0
#57  March 15, 2017, 09:52:59 am
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Franchement, le jeu est magnifique, sous tous ces aspects. Puis par curiosité j'ouvre le manuel en pdf et là je vois le soucis du détail, du travail bien fait. En France c'est pas dans nos habitudes d'être dithyrambique, mais parfois face à l'évidence hé bien je le suis! Encore bravo!
Re: Art of Fury final public release - v1.0
#58  March 19, 2017, 02:27:21 pm
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Re: Art of Fury final public release - v1.0
#59  March 19, 2017, 05:20:31 pm
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I don't think that's a bug.
Re: Art of Fury final public release - v1.0
#60  March 23, 2017, 08:00:36 pm
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Franchement, le jeu est magnifique, sous tous ces aspects. Puis par curiosité j'ouvre le manuel en pdf et là je vois le soucis du détail, du travail bien fait. En France c'est pas dans nos habitudes d'être dithyrambique, mais parfois face à l'évidence hé bien je le suis! Encore bravo!

Merci Sindor. :) Content de voir que des gens lisent le PDF quand même. :D

About Kasumi 's crouch A, it depends if it's written or not in the movelist. I'll check it when I'll have time.
Re: Art of Fury final public release - v1.0
#61  March 23, 2017, 08:07:16 pm
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The pdf does say Kasumi's crouch A can combo into crouch or standing B, as well as standing C, and I can do all of those combos, but it seems the timing is really tight, maybe that's what theanhvn is having problems with.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: Art of Fury final public release - v1.0
#62  March 23, 2017, 09:19:32 pm
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Indeed. I have just checked the timing in the AIR and the CMD and there is 1 tick delay. The punch hits at tick 5 and the combo can be done at tick 6 and after. Of course, thanks to the hitpause, the timing is totally off.

Damn.

AOFF V2 later. :P
Re: Art of Fury final public release - v1.0
#63  March 23, 2017, 09:41:18 pm
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Be sure to tag me or PM me when you update. :)

I try to follow the thread but I'm been known to miss a post from time to time. And I haven't forgotten I was going to help with ai. I am wrapping up the next HDBZ build and after that I'll program Piccolo's ai so I'll be better suited to give you feedback once I get that going.
Re: Art of Fury final public release - v1.0
#64  March 24, 2017, 04:18:36 pm
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AOFF V2 will feature improved intro visuals, correct amigo Iron?
Re: Art of Fury final public release - v1.0
#65  March 24, 2017, 09:24:05 pm
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Okay DS2! :) thanks

Walt : Yes! Also better ending drawings (Terry VS Krauser)
Re: Art of Fury final public release - v1.0
#66  April 15, 2017, 01:15:56 pm
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I have also been found that King cr.A has the same problem with Kasumi too. And can you change King C into a kick for 2.0? Yamazaki's Stage have problem with Training Mode too.
Last Edit: April 16, 2017, 05:03:47 pm by theanhvn95

Amy

Re: Art of Fury final public release - v1.0
#67  April 27, 2017, 06:28:52 pm
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I also noticed that the "ground hit sfx" is still mugen default
Will you be updating that to something more "AOFury'ish"?

Let he who has not a glass ceiling cast the first stone...
Re: Art of Fury final public release - v1.0
#68  May 01, 2017, 09:36:14 pm
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I have also been found that King cr.A has the same problem with Kasumi too. And can you change King C into a kick for 2.0? Yamazaki's Stage have problem with Training Mode too.

Ops. I'll give a look too.
Damn, I have never tested that stage on training. What's wrong? The train coming back without sound or something like that?

I also noticed that the "ground hit sfx" is still mugen default
Will you be updating that to something more "AOFury'ish"?

Really? I haven't noticed that. Did I forget to replace the ground hit sound? Thanks. :P
By the way, happy about Ryo/Robert 's sexy KO? :P

Amy

Re: Art of Fury final public release - v1.0
#69  May 05, 2017, 10:33:18 pm
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I also noticed that the "ground hit sfx" is still mugen default
Will you be updating that to something more "AOFury'ish"?

Really? I haven't noticed that. Did I forget to replace the ground hit sound? Thanks. :P
By the way, happy about Ryo/Robert 's sexy KO? :P


Oh I really am happy, and thanks for thanking me once again ahahaha

Let he who has not a glass ceiling cast the first stone...
Re: Art of Fury final public release - v1.0
#70  August 18, 2017, 02:49:17 am
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Yeah Necro post and stuff.
Yamazaki's drill doesn't work correctly on Laurent.
The first two levels don't hit and the third doesn't land the final hit.
Re: Art of Fury final public release - v1.0
#71  August 19, 2017, 07:13:46 pm
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I take note, thanks :)
Re: Art of Fury final public release - v1.0
#72  August 29, 2017, 07:22:24 am
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The link on the first page has become invalid.
Re: Art of Fury final public release - v1.0
#73  August 29, 2017, 03:17:24 pm
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Re: Art of Fury final public release - v1.0
#74  August 31, 2017, 12:21:37 pm
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Thanks :)
Re: Art of Fury final public release - v1.0
#75  December 08, 2017, 10:43:49 pm
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I know it's been three months since the last post but since this is finished, shouldn't this be move to The finished Hall?
Let me put it this way: BloodStorm is designed and programmed better than most characters in MUGEN. Let that sink in for a moment

Request thread/Edits thread