YesNoOk
avatar

Art of Fury final public release - v1.0 (Read 79607 times)

Started by CCIronmugen, December 01, 2016, 11:28:30 pm
Share this topic:

Amy

Re: Art of Fury final public release - v1.0
#21  December 02, 2016, 08:39:43 pm
  • ***
  • Ignorin'U
    • Switzerland
    • network.mugenguild.com/amysden/index.html
RYO TOO OP!


Good job! Hall of Fame 4 sure

Let he who has not a glass ceiling cast the first stone...
Re: Art of Fury final public release - v1.0
#22  December 02, 2016, 10:42:18 pm
  • ****
  • A.K.A. NED
Thanks and congratz!
It will reminds me the good old mugen days
Just like your custom artworks!

Really glad to see it completed, since so much ambitious mugen games are cancelled.

I want to hug you...
Re: Art of Fury final public release - v1.0
#23  December 04, 2016, 03:14:23 am
  • avatar
  • ****
    • USA
    • Skype - Uche1234@hotmail.com
YES! YES! YES!
Re: Art of Fury final public release - v1.0
#24  December 04, 2016, 07:29:52 am
  • avatar
    • Japan
Very exciting game!!
But,i don't like this illustration...sorry.  It's too funny.
Re: Art of Fury final public release - v1.0
#25  December 04, 2016, 12:18:52 pm
  • *****
  • Estoy siempre listo para un desafĂ­o.
    • Puerto Rico
    • im41784@yahoo.com
Good job game plays great and my fav is Kasumi I love what you did with her and her dash attacks
Re: Art of Fury final public release - v1.0
#26  December 06, 2016, 01:06:36 am
  • ****
  • The True Form of Chaos
    • mugekofe.web44.net/
Big congrats on getting this project done. You're my hero! lol. Hopefully I can finish my project too someday soon. I'll definitely be trying it out this weekend. All the best to you as you tackle the remaining projects! :)
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Re: Art of Fury final public release - v1.0
#27  December 06, 2016, 02:33:23 pm
  • ****
  • Every day is night
    • Brazil
    • magmadragoonmk2.webs.com
AI will sometimes take over dummy characters in practice mode.
Re: Art of Fury final public release - v1.0
#28  December 07, 2016, 01:45:27 am
  • ***
  • Pro boxer
  • Meat!
    • dssunit.com
Re: Art of Fury final public release - v1.0
#29  December 07, 2016, 01:53:21 am
  • ******
    • www.justnopoint.com/
It shouldn't happen anyway if you used the ailevel trigger. Want me to see if I can take a peek under the hood? I code now if you weren't aware :p
Re: Art of Fury final public release - v1.0
#30  December 07, 2016, 02:08:13 pm
  • ****
  • Every day is night
    • Brazil
    • magmadragoonmk2.webs.com
It seems to always happen in Yamazaki's stage.

By the way, the AI could be more consistent. I mean, it barely fights back during the game but then in the match before Mr. Big it goes full cheap mode.
Re: Art of Fury final public release - v1.0
#31  December 07, 2016, 02:14:27 pm
  • ******
  • OW, MY NIPPLES !!
I think only a few characters have a real AI. The rest is the default Mugen AI, but the custom ones are rather severe, yeah.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: Art of Fury final public release - v1.0
#32  December 07, 2016, 05:03:31 pm
  • ***
  • Pro boxer
  • Meat!
    • dssunit.com
Yeah there are 10 characters that have AI and you fight one of them before Big. Big and Krauser also have AI.

DS2: OH! If it doesn't bother you I'd like, please. :)
Re: Art of Fury final public release - v1.0
#33  December 07, 2016, 05:13:52 pm
  • ****
  • Angry Molesting Tree
  • Auf gehts ab gehts 3 Tage wach
    • Germany
    • cenobite53.mugengermany.com/
Nice Project!

I really like what you have done with the stages. Nice remixed versions.
look at my sprite rips  HERE
look at my TMNT Project HERE
My Contribution to mugen: Stages: 897 | Chars: 8 | Fullgames: 1 | Spritesheets: 85
Re: Art of Fury final public release - v1.0
#34  December 07, 2016, 05:39:37 pm
  • ******
  • KOF Spriter
There's so much cool materials, I loved the custom endings :nice:
Re: Art of Fury final public release - v1.0
#35  December 08, 2016, 12:17:10 am
  • ***
  • Pro boxer
  • Meat!
    • dssunit.com
Excuse my ignorance but what is "hall of fame"? :p
Re: Art of Fury final public release - v1.0
#36  December 08, 2016, 01:08:44 am
  • ******
    • www.justnopoint.com/
Well part of it is because you're an old timer (like me) releasing a full game so those 2 things are rare.

The other part is I thought it sounded snazzy and I'm easily entertained.
Re: Art of Fury final public release - v1.0
#37  December 08, 2016, 03:41:01 am
  • avatar
  • ****
    • USA
    • Skype - Uche1234@hotmail.com
In Yamazaki's stage the evnshake doesn't sync well with the train (maybe it's just my computer).
Re: Art of Fury final public release - v1.0
#38  December 08, 2016, 11:31:25 am
  • ***
  • Pro boxer
  • Meat!
    • dssunit.com
Well part of it is because you're an old timer (like me) releasing a full game so those 2 things are rare.

The other part is I thought it sounded snazzy and I'm easily entertained.

Oh I see. xD

In Yamazaki's stage the evnshake doesn't sync well with the train (maybe it's just my computer).

The envshake (and the sound) comes before and goes after the train, it's normal. =)
Now, if it's comes after and goes before the train is gone, that's a problem.
Re: Art of Fury final public release - v1.0
#39  December 08, 2016, 11:09:59 pm
  • avatar
  • ****
    • USA
    • Skype - Uche1234@hotmail.com
When I went against Yamazaki once, the evnshakes went after the train.
Re: Art of Fury final public release - v1.0
#40  December 09, 2016, 01:21:35 am
  • ***
  • Pro boxer
  • Meat!
    • dssunit.com
Yeah that was wanted. Technically the train is offscreen but kinda still "near".