YesNoOk
avatar

Art of Fury final public release - v1.0 (Read 79350 times)

Started by CCIronmugen, December 01, 2016, 11:28:30 pm
Share this topic:
Re: Art of Fury final public release - v1.0
#61  March 23, 2017, 08:07:16 pm
  • ******
  • OW, MY NIPPLES !!
The pdf does say Kasumi's crouch A can combo into crouch or standing B, as well as standing C, and I can do all of those combos, but it seems the timing is really tight, maybe that's what theanhvn is having problems with.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: Art of Fury final public release - v1.0
#62  March 23, 2017, 09:19:32 pm
  • ***
  • Pro boxer
  • Meat!
    • dssunit.com
Indeed. I have just checked the timing in the AIR and the CMD and there is 1 tick delay. The punch hits at tick 5 and the combo can be done at tick 6 and after. Of course, thanks to the hitpause, the timing is totally off.

Damn.

AOFF V2 later. :P
Re: Art of Fury final public release - v1.0
#63  March 23, 2017, 09:41:18 pm
  • ******
    • www.justnopoint.com/

  • Online
Be sure to tag me or PM me when you update. :)

I try to follow the thread but I'm been known to miss a post from time to time. And I haven't forgotten I was going to help with ai. I am wrapping up the next HDBZ build and after that I'll program Piccolo's ai so I'll be better suited to give you feedback once I get that going.
Re: Art of Fury final public release - v1.0
#64  March 24, 2017, 04:18:36 pm
  • ******
  • KOF Spriter
AOFF V2 will feature improved intro visuals, correct amigo Iron?
Re: Art of Fury final public release - v1.0
#65  March 24, 2017, 09:24:05 pm
  • ***
  • Pro boxer
  • Meat!
    • dssunit.com
Okay DS2! :) thanks

Walt : Yes! Also better ending drawings (Terry VS Krauser)
Re: Art of Fury final public release - v1.0
#66  April 15, 2017, 01:15:56 pm
  • avatar
    • Vietnam
I have also been found that King cr.A has the same problem with Kasumi too. And can you change King C into a kick for 2.0? Yamazaki's Stage have problem with Training Mode too.
Last Edit: April 16, 2017, 05:03:47 pm by theanhvn95

Amy

Re: Art of Fury final public release - v1.0
#67  April 27, 2017, 06:28:52 pm
  • ***
  • Ignorin'U
    • Switzerland
    • network.mugenguild.com/amysden/index.html
I also noticed that the "ground hit sfx" is still mugen default
Will you be updating that to something more "AOFury'ish"?

Let he who has not a glass ceiling cast the first stone...
Re: Art of Fury final public release - v1.0
#68  May 01, 2017, 09:36:14 pm
  • ***
  • Pro boxer
  • Meat!
    • dssunit.com
I have also been found that King cr.A has the same problem with Kasumi too. And can you change King C into a kick for 2.0? Yamazaki's Stage have problem with Training Mode too.

Ops. I'll give a look too.
Damn, I have never tested that stage on training. What's wrong? The train coming back without sound or something like that?

I also noticed that the "ground hit sfx" is still mugen default
Will you be updating that to something more "AOFury'ish"?

Really? I haven't noticed that. Did I forget to replace the ground hit sound? Thanks. :P
By the way, happy about Ryo/Robert 's sexy KO? :P

Amy

Re: Art of Fury final public release - v1.0
#69  May 05, 2017, 10:33:18 pm
  • ***
  • Ignorin'U
    • Switzerland
    • network.mugenguild.com/amysden/index.html

I also noticed that the "ground hit sfx" is still mugen default
Will you be updating that to something more "AOFury'ish"?

Really? I haven't noticed that. Did I forget to replace the ground hit sound? Thanks. :P
By the way, happy about Ryo/Robert 's sexy KO? :P


Oh I really am happy, and thanks for thanking me once again ahahaha

Let he who has not a glass ceiling cast the first stone...
Re: Art of Fury final public release - v1.0
#70  August 18, 2017, 02:49:17 am
  • avatar
  • ***
  • Hater of Oatmeal
  • I live in a Shame Cube
    • USA

  • Online
Yeah Necro post and stuff.
Yamazaki's drill doesn't work correctly on Laurent.
The first two levels don't hit and the third doesn't land the final hit.
Re: Art of Fury final public release - v1.0
#71  August 19, 2017, 07:13:46 pm
  • ***
  • Pro boxer
  • Meat!
    • dssunit.com
I take note, thanks :)
Re: Art of Fury final public release - v1.0
#72  August 29, 2017, 07:22:24 am
  • avatar
  • ****
    • USA
    • Skype - Uche1234@hotmail.com
The link on the first page has become invalid.
Re: Art of Fury final public release - v1.0
#73  August 29, 2017, 03:17:24 pm
  • ******
    • www.justnopoint.com/

  • Online
Re: Art of Fury final public release - v1.0
#74  August 31, 2017, 12:21:37 pm
  • ***
  • Pro boxer
  • Meat!
    • dssunit.com
Thanks :)
Re: Art of Fury final public release - v1.0
#75  December 08, 2017, 10:43:49 pm
  • ***
  • The combo whore.
    • Canada
    • amidweiz.webs.com/
I know it's been three months since the last post but since this is finished, shouldn't this be move to The finished Hall?
Let me put it this way: BloodStorm is designed and programmed better than most characters in MUGEN. Let that sink in for a moment

Request thread/Edits thread