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Ask Erroratu (Read 220661 times)

Started by Bastard Walt, March 13, 2013, 05:40:48 pm
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Re: Ask Insanius
#2981  October 31, 2014, 11:48:38 am
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What's your favourite Capcom game?
What's your favourite SNKP game?

Re: Ask Insanius
#2982  October 31, 2014, 03:01:33 pm
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Who is the real man here?

How many drug labs do you own?

Can you give me change for a $50?
Re: Ask Insanius
#2983  October 31, 2014, 04:14:52 pm
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If you can recommend one super non-healthy food, what would it be?
If you can have a world User Interface (UI), how will it look? You can choose between any game's UI or a custom one.
Happy Halloween! What was your favorite costume to wear, and what was the last costume you've ever wore?
1) The Garbage Plate
2) It has to be Doom!
3) Bah, humbug.

* Can I fill emptiness within my soul by savage punching bears?
* Ever try commander where STAX, the best way to make things wither and die in magic, is rather effective?
1) Twice a day.
2) I wish I had a smokestack.

What's your favourite Capcom game?
What's your favourite SNKP game?
1) Fate/Unlimited Codes
2) KOF2k2

Who is the real man here?
How many drug labs do you own?
Can you give me change for a $50?
1) http://yourethemannowdog.ytmnd.com/
2) 0
3) I only have twenties, sorry.
Re: Ask Insanius
#2984  October 31, 2014, 04:43:51 pm
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Re: Ask Insanius
#2985  October 31, 2014, 09:37:05 pm
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How much did you progress with the Chaos Code Character Sprite Ripping and when are the character rips going to be released (*hinthint*)?
Are we also getting Chaos Code sound&voice rips?
After that, what are you going to sprite rip next?
I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns
Re: Ask Insanius
#2986  October 31, 2014, 09:53:29 pm
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Again, I can answer that. They're all ripped but have no axis and because of that he didn't release them. Then he just forgot. not sure about sounds though.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: Ask Insanius
#2987  November 01, 2014, 02:11:46 am
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Re: Ask Insanius
#2988  November 01, 2014, 02:49:01 am
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1. How's it going with your life in general? Everything good?
2. Places you wanna visit in the near future if you ever get the chance?
3. Have you ever participated in a fighting game event like EVO?
4. Favorite fighting game, action-RPG, and 3rd person shooter and why (and specifically from those genres, if you have a favorite)
5. Are you proud of the amount of sprites you have ripped until now?
6. Any advice to give to this university freshman?

Those are my questions. Awaiting your earnest reply ;D
Re: Ask Insanius
#2989  November 01, 2014, 05:46:02 am
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who's next
Re: Ask Insanius
#2990  November 01, 2014, 07:41:59 am
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1. How's it going with your life in general? Everything good?
2. Places you wanna visit in the near future if you ever get the chance?
3. Have you ever participated in a fighting game event like EVO?
4. Favorite fighting game, action-RPG, and 3rd person shooter and why (and specifically from those genres, if you have a favorite)
5. Are you proud of the amount of sprites you have ripped until now?
6. Any advice to give to this university freshman?
1) https://www.youtube.com/watch?v=siBG-oqxeJQ
2) Epic Games headquarters (so I can blackmail Cliffy B into making a new Jazz game)
3) 2010 Melty Blood was at EVO, believe it.  I also try to go to all the Big E tourneys on the east coast.
4) OMF2097 (what a terrible question), Diablo 2 because thinking is hard, Armored Core because reasons
5) No
6) If you are the smartest person in the room, drop out and put your money in something more productive, like stocks.

who's next
The_None obviously
Re: Ask The_None
#2991  November 02, 2014, 05:07:42 pm
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Well then I'll get this show back on track.
@The_None:
-What in the world gave you the inspiration to make segalo?
-Can you confirm that the lack of facial hair changes one's moveset for every character?
-DBK is op, whens nerf?
-When will we collab and make the most bizarre thing mugen will ever know?
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: Ask Insanius
#2992  November 02, 2014, 05:18:49 pm
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Oh wow, I actually thought this Davey person was the The None. I am no longer disenchanted w my MUGEN hero.
Re: Ask Insanius
#2993  November 02, 2014, 05:22:24 pm
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-Where do you get most of your ideas for Mugen?
-Tell me, what was 'SF3 Pablo' like?
Re: Ask The_None
#2994  November 02, 2014, 05:35:57 pm
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If you could take a free trip to anywhere in the world where would you visit?
Re: Ask The_None
#2995  November 02, 2014, 05:58:32 pm
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How long it had taken you to process Beavis' sprite set the way you wanted?

Will Shadow Kouma get another updat with your current characters?
Re: Ask The_None
#2996  November 02, 2014, 09:56:41 pm
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1 question = How the Fuck could you Code you characters with that kind of Fucked up?
RALSH.
I think the only H-Character I ever got was that Black Raiya edit and she had a super that forced the foe to suck her cock while classical music played.
Re: Ask The_None
#2997  November 02, 2014, 10:34:27 pm
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Thoughts on Shaq Fu 2 without a doubt being based on your character, and I base this off of nothing?
Re: Ask The_None
#2998  November 03, 2014, 12:49:12 am
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I had a feeling it would come to me sooner or later, but never thought it would happen right now.
So anyway, as it's night down here (and it took me like two hours to write down these answers) I may as well answer a couple of these right now.
-What in the world gave you the inspiration to make segaloSegalow?
-Can you confirm that the lack of facial hair changes one's moveset for every character?
-DBK is op, whens nerf?
-When will we collab and make the most bizarre thing mugen will ever know?
  • Heh, I looks like get to start my session with a little bit of a history lesson. So anyway, as far as I remember it was probably a combination of boredom and an idea to take a piss out of this one guy named EvilSlayerX5. He was a guy who attempted to "experiment" with fighting game design by taking few characters (notably Rugal) into whatever hugely flawed playstyles he put them into, like a Kain Heinlein recolor whose special moves required a mana that has to be manually charged (and the guy had the audacity to call his stuff original when this kind of stuff was sort of done before as far as Art of Fighting). The way this guy reacted to criticism (from the playstyles, through move setups, even few aesthethic choices like the ugly looking hitsparks or palettes severly lacking in contrast) was legendary: he basically labeled his critics as being some kind of govermental/corporate sockpuppets out to get him, and his bias against both traditionally accepted fighting game conventions and ESPECIALLY fighting game companies was pretty well known. For all of his extremely smug attitude about how "original" his characters were, I decided it would be fun to try to prove him wrong by beating at one of his own games by taking a character (Rugal in this case), making a non-palette based aesthethic change to make him visually stand out among fellow Rugal edits (shaving his facial hair and giving him both healthy eyes in this case) and experimenting with the use of his pre-existing spritesets to make the most "unRugally" Rugal edit as I could. I'm not sure did ESX5 himself has ever taken a look at my effort, but whatever the case, for me it was worth it considering a number of tricks I've employed during the development of this character marked him as sort of a breakthrough.
Spoiler, click to toggle visibilty
  • Wait, more of these characters have surfaced? Pardon me but sometimes I am so out of the loop when it comes to what's going in Mugen that I never knew about that. All can I say about that is "depends on whenever the author is creative with the use of the pre-existing sprites".
  • As much mixed reactions DBK gives me these days, I have to admit that an update was in consideration. With one of his bigger imbalances being the overly versatile moveset, I've thought about basically splitting his moveset into two grooves, one groove having the Maherl Bomb, the D,D,button specials and the Taokaka drive and the other having the Maherl Bomb, Rising Grandpa, Bow Throw, Robert Garcia Kick and a completely different drive attack, and to this day I have yet to thought up an alternate drive attack for this one groove, which may have contributed to why I haven't gone around further working on the nerfs. As long as I somehow get an idea, maybe I'd give a long needed update that addresses a number of thing that should have been addressed. Provided I wouldn't sooner decide to just completely retool the entire character.
  • When I get better at cleaning up my mugen backlog and do this one original sprited character I'd like to do after Butt-Head, maybe I'd consider on that.
-Where do you get most of your ideas for Mugen?
-Tell me, what was 'SF3 Pablo' like?
  • Aside of boredom being a factor in few cases, I don't think I remember much about my thought process during the development of most of my characters to be able to adequately answer that question.
  • If you're refering to Ex-Inferis's first attempt at a SF3 character, ohhhhh boy.... I actually downloaded that character again (yes, Ex-Inferis's site is still active) to refreshen my memory, and man I may have disowned my own attempt at Alex but mine were at least sort of improvements compared to Inferis's. Stupid early-2000s-brazil-style chain combos (including stuff like being able to cancel from a Strongs/Forwards into Jabs/Shorts), sloppy hit velocities and general feeling of attacks, moves being at wrong speed, lousily ripped (and misused) sound effects, cropped sprites, weird commands/alterations for some of the moves (the power bombs were QCB+P, the air stampede being stupidly hard to pull off, the rising knee smash being a rising jumping light kick rather than an actual anti-air grapple), few of the moves were outright missing, everything about that character just felt wrong. I may as well let ShoShingo elaborate on this one.
If you could take a free trip to anywhere in the world where would you visit?
To be honest I don't quite know. Whenever I thought about moving away from my country to reside, I could never get any concise ideas for what country I'd exactly move in as apparently every country happens to have something in them (like in their law/politics/society) that makes it a bit less than ideal for me. One of the closest ideas I've ever had for that may probably be England's Sheffield, if only because as an aspiring game developer one of my (extremely unlikely, considering it involves an IP from a certain infamous company, who by the way isn't that known for giving away their IPs either) ideas being a game partly set there, and I'd hope I would take the opportunity to learn as much about that place's history as I could, then hopefully getting ideas of what of I'd learn would work well for at least a level or something.
How long it had taken you to process Beavis' sprite set the way you wanted?

Will Shadow Kouma get another updat with your current characters?
  • While I did my very first Beavis sprite around January of 2013, real work on Beavis's spriteset didn't start until around early November of 2013, and judging from the timestamps of my workfiles I've still been keeping, I've been working on the sprites up until December 21st (yes, I was even working on the sprites few hours before I firstly released the character). I hoped I would be around as fast with Butt-Head, but not only did various factors - most of which I had little control of - greatly impeded my motivation (which is a bit odd considering I don't remember my time during the development of Beavis being anything but rough), not to mention I started working on him much later than I initially planned (hoped to start him around Febuary, ended up making my first animation on june). By the way as of this post I'm so close with the completion of Butt-Head that I'm trying to focus on giving Beavis a sort of minor-ish update, but I'd rather not tell on when I'd exactly release these characters, my luck with keeping my personal deadlines that I've felt I only further jinx it everytime I promise anything :P
  • My motivational problems certainly contribute to my uncertainy on whenever I'd ever feel like giving Shadow Kouma an update, but I certainly considered that. Whenever that would happen around the time I'd feel like packing it quits and giving most of my characters like a 'final' update, or much earlier, at this point I'm not able to guarantee absolutely anything
1 question = How the Fuck could you Code you characters with that kind of Fucked up?
I barely remember how I've managed to progress as far as I did when it comes to coding, so the closest I have for an idea would involve referring to the engine's documentation a lot, thinking about for what extraordinary purposes can everything in the engine be used for, and I'd guess my programming background helps a lot as well.
Spoiler, click to toggle visibilty
Thoughts on Shaq Fu 2 without a doubt being based on your character, and I base this off of nothing?
I'd believe that theory more if only A Legend Reborn actually kept the versus fighter genre rather than apparently moving into the beat'em up territory. A bit of a shame, my Shaq would have certainly proven that another fighting game attempt that is just done right is possible, I dunno if Big Deez weren't that aware of my stuff or did they just not have confidence in themselves to make a good fighting game (considering there aren't much in a way of American companies that are actually competent with doing fighting games, I can't quite blame them.). Who knows, there's always a matter of how Shaq Fu 2 itself would perform on it's own and some of the things they boast about in previews do sound pretty promising, whenever they'd be able to execute them would be another matter (also I wouldn't mind if the tone would be more subtler).
Last Edit: November 03, 2014, 12:53:36 am by The_None

Xan

Re: Ask The_None
#2999  November 03, 2014, 12:58:49 am
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-Who's that guy in your avatar?
-What gave you the idea to pose as your brother, rather than just somebody else entirely?
-How's life been for you?
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Ask The_None
#3000  November 03, 2014, 01:11:36 am
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How the hell can you create a character as insane as Omega Tiger Woods and yet are giving the most eloquent goddamn answers of everyone thus far.
Last Edit: November 03, 2014, 01:44:40 am by Gritsmaster