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Attacks that are too fast to block? (Read 297 times)

Started by DNZRX768, December 24, 2011, 04:29:56 pm
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Attacks that are too fast to block?
#1  December 24, 2011, 04:29:56 pm
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I was updating Pikachu (again) when a thought struck me:

You see, I adjusted Pikachu's Lighting Lance so it would hit around 10 ticks after the button combination is inputted.

Is that too fast for a normal person to react and block?
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Re: Attacks that are too fast to block?
#2  December 24, 2011, 04:31:43 pm
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There's no such thing as a move that's too fast to block.  It depends on the reaction of the player because of how blocking works in most fighting games.
Re: Attacks that are too fast to block?
#3  December 24, 2011, 04:33:50 pm
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Unless the attack activates at time = 0, a player should be able to block the attack without problems. A 10 tick start-up is pretty easy to see coming.
Re: Attacks that are too fast to block?
#4  December 24, 2011, 04:39:52 pm
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Not related to the thread but I will make a comment about Rajaa's post.

If you code an attack so that the hitdef activates in the 1st frame of the 1st animelem, a bug in Mugen makes this attack unblockable.

Some people know about this bug, some don't. That's why it's valid to tell it again.
Re: Attacks that are too fast to block?
#5  December 24, 2011, 04:45:43 pm
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The problem is that the move's startup does not have a different sprite or indicator that the attack is coming.

Should I include an indicator (i.e. blinking colors?)
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Re: Attacks that are too fast to block?
#6  December 24, 2011, 06:00:50 pm
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In this case, yes. Edit a sprite, put an FX or something.
Re: Attacks that are too fast to block?
#7  December 24, 2011, 08:13:40 pm
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If you can't block the attacks, walk through them..of course characters with super armor only  :sugoi:

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