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Autoguard (Read 588 times)

Started by QuickFist, September 12, 2013, 12:23:50 am
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Autoguard
#1  September 12, 2013, 12:23:50 am
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How do I apply autoguard?
Thanks Watta for the sig and avi.
Re: Autoguard
#2  September 12, 2013, 02:56:32 am
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Use a changestate controller that forces the player into a guard state. State 130 is guard state by default, if memory serves.

Example:
Code:
; Stand Guard
[State -1, Guard]
type = ChangeState
value = 130
triggerall = Ctrl
triggerall = StateNo < 160
triggerall = StateType != A
trigger1 = EnemyNear, MoveType = A
trigger1 = P2Dist X <= 100

You may have to adjust the triggers to your needs. But that's basically what you would probably do.  ;)

"You must defeat my flaming
dragon punch to stand a chance."
Re: Autoguard
#3  September 12, 2013, 03:01:29 am
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It's probably not that kind of autoguard. It's probably KOF autoguard.

Code:
[State 1000, Auto Guard]
type = ReversalDef
trigger1 = AnimElemTime(X)  >= 0 && AnimElemTime(Y) < 0
reversal.attr = SCA, NA, SA
pauseTime = 12,12
sparkNo = I dunno
sparkXY = same
hitSound = whatever
numHits = 0
Remember to put a clsn1 on the frame(s) where you want autoguard.
Re: Autoguard
#4  September 12, 2013, 03:09:39 am
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That's the one, thanks JM, and thanks N-Mario anyway
Thanks Watta for the sig and avi.
Re: Autoguard
#5  September 12, 2013, 07:43:10 pm
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Well, next time be more specific. Autoguard meant anything. But the other one posted is more of a Reversal than going into a standard guard state. Though I never played all of the KOF games. But I just assumed autoguard meant going into a normal guard state automatically. ;P

"You must defeat my flaming
dragon punch to stand a chance."