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Axel Gear (Final Update) (Read 7538 times)

Started by Xinos, August 30, 2009, 11:08:48 pm
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Axel Gear (Final Update)
New #1  August 30, 2009, 11:08:48 pm
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Last Edit: September 15, 2009, 07:08:39 am by Xinos
Re: Axel Gear (First beta)
#2  August 30, 2009, 11:16:38 pm
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A walk animation needs to be sprited. Use Sparksters sprites for referance.

More later.

I'm gonna steal Cybaster's format.

-Needs a standard small portrait. Or any portrait, for that matter. But you knew that.
-Hell, it just needs more sprites in general. Four animations does not a good character make.
-The base sprites have more then what you're using. Take advantage of that. Sheet you're using, includes some form of walk sprite./Sheet that involves him moving VIA Jet Pack. Will require some editing, but it'll help.

Some ideas; due to the lack of sprites:

-Sparkster as a helper.
-Mech Boss from Stage 5 As a Hyper.
-Giant Beam From Stage Six (while inside the floating mech) as a hyper.

 
Last Edit: August 30, 2009, 11:43:17 pm by Navaldeus
Re: Axel Gear (First beta)
#3  August 30, 2009, 11:25:25 pm
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A walk animation needs to be sprited. Use Sparksters sprites for referance.

More later.

I'm gonna steal Cybaster's format.

-Needs a standard small portrait. Or any portrait, for that matter. But you knew that.
-Hell, it just needs more sprites in general. Four animations does not a good character make.


Yeah, the walk animation is one of the things I need to work on, that will be included in the next update.

With the small portrait, I was having trouble getting one to work without getting weird colors.

And yes, it does need more sprites, I admit. I will certainly work on getting more sprites.

Edit: Thanks for the sprites, they'll come in great use.
Last Edit: August 30, 2009, 11:34:23 pm by Xinos
Re: Axel Gear (First beta)
#4  August 31, 2009, 06:16:53 pm
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Not bad, glad to see you decided to make Sparkster's rival.  Can't wait to see how he shapes over the next updates.
Re: Axel Gear (Second beta)
#5  September 04, 2009, 02:38:38 am
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Last Edit: September 04, 2009, 11:46:10 pm by Xinos
Re: Axel Gear (Second beta)
#6  September 04, 2009, 02:40:37 am
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A thousand times more valid a character.

More feedback in a bit.
 
Re: Axel Gear (Second beta)
#7  September 04, 2009, 03:59:45 am
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downlading right now, feedback in a few.

hes a pretty solid character my man, only found debug spam when you do his projectile super.
I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.
Last Edit: September 04, 2009, 04:07:04 am by Luis Alejandro
Re: Axel Gear (Second beta)
#8  September 04, 2009, 04:13:01 am
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downlading right now, feedback in a few.

hes a pretty solid character my man, only found debug spam when you do his projectile super.

Checking back at it, it's to do with the angledraw (I think) of the projectile super. I'll see what I can do to fix it.
Re: Axel Gear (Second beta)
#9  September 04, 2009, 03:07:52 pm
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I have to say, this is quite a vast improvement over the first beta you made.  I love the supers, not to mention the helper.  Great progress!  I'd have to say he's ready for my VG-themed mugen now!
Re: Axel Gear (Second beta)
#10  September 04, 2009, 04:27:33 pm
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I have to say, this is quite a vast improvement over the first beta you made.  I love the supers, not to mention the helper.  Great progress!  I'd have to say he's ready for my VG-themed mugen now!

Thanks, i'm glad you like it!  :)
Re: Axel Gear (Second beta)
#11  September 04, 2009, 05:21:10 pm
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That doesnt look right
Welcome to the House of Fighting.
Re: Axel Gear (Second beta)
#12  September 04, 2009, 05:30:56 pm
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Re: Axel Gear (Second beta)
#13  September 04, 2009, 05:34:05 pm
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Welcome to the House of Fighting.
Re: Axel Gear (Second beta)
#14  September 04, 2009, 05:34:21 pm
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I agree, remove the hitsparks for the laser beam

EDIT: okay, colours too then xD

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Re: Axel Gear (Second beta)
#15  September 04, 2009, 05:40:28 pm
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I can remove the hitsparks, no problem.

If you meant colors by the laser beam, that's how the laser looked like in Rocket Knight Adventures.
Re: Axel Gear (Third Beta)
#16  September 04, 2009, 10:17:52 pm
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Alright guys, third beta is out, and this time, Axel has AI!

This is purely experimental as i've never handled AI before, so let me know how you think of the AI.

More palettes are in this version too.

http://www.mediafire.com/download.php?illqnt2zix2

You could say this is a pre-release to the final version.
Last Edit: September 04, 2009, 11:43:20 pm by Xinos
Re: Axel Gear (Third Beta)
#17  September 04, 2009, 10:30:14 pm
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Perhaps you should add some color seperation: Yellow eyes look a little odd.

The Ai tends to spam the ground projectile; and it barely uses any hypers.

I don't think I've ever seen it actually use a normal attack.

But it's pretty damn good.
 
Re: Axel Gear (Third Beta)
#18  September 04, 2009, 10:44:31 pm
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Perhaps you should add some color seperation: Yellow eyes look a little odd.

The Ai tends to spam the ground projectile; and it barely uses any hypers.

I don't think I've ever seen it actually use a normal attack.

But it's pretty damn good.

Right, i'll take that into account, and i'll see what I can do, thanks for your feedback.
Re: Axel Gear (Third Beta)
#19  September 04, 2009, 11:35:10 pm
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looks like an interesting char. i'll try him out

also, maybe you should edit the first post to include the latest version so people don't have to scroll down just to get it

Re: Axel Gear (Third Beta)
#20  September 04, 2009, 11:42:43 pm
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looks like an interesting char. i'll try him out

also, maybe you should edit the first post to include the latest version so people don't have to scroll down just to get it

Ah yes, good idea, thanks for that  :)