Alright then, I've got some more work done on Axel Gear, and I feel he's ready for a beta release.Please be sure to read the readme file inside the folder.http://www.mediafire.com/download.php?vizjomlt1g1 Final VersionPreview video: http://www.youtube.com/watch?v=TtBlH6E9bMAFeedback, suggestions are all welcome.
A walk animation needs to be sprited. Use Sparksters sprites for referance.More later.I'm gonna steal Cybaster's format.-Needs a standard small portrait. Or any portrait, for that matter. But you knew that. -Hell, it just needs more sprites in general. Four animations does not a good character make.-The base sprites have more then what you're using. Take advantage of that. Sheet you're using, includes some form of walk sprite./Sheet that involves him moving VIA Jet Pack. Will require some editing, but it'll help.Some ideas; due to the lack of sprites:-Sparkster as a helper.-Mech Boss from Stage 5 As a Hyper.-Giant Beam From Stage Six (while inside the floating mech) as a hyper.
Navaldeus said, August 30, 2009, 11:16:38 pmA walk animation needs to be sprited. Use Sparksters sprites for referance.More later.I'm gonna steal Cybaster's format.-Needs a standard small portrait. Or any portrait, for that matter. But you knew that. -Hell, it just needs more sprites in general. Four animations does not a good character make.Yeah, the walk animation is one of the things I need to work on, that will be included in the next update.With the small portrait, I was having trouble getting one to work without getting weird colors.And yes, it does need more sprites, I admit. I will certainly work on getting more sprites.Edit: Thanks for the sprites, they'll come in great use.
Not bad, glad to see you decided to make Sparkster's rival. Can't wait to see how he shapes over the next updates.
The second beta of Axel Gear is ready to go.http://www.mediafire.com/download.php?mvmdtnwoy4dNew move info is in the read me file.Screenshots belowWalk/Walk back/Run animations addedBack Dash addedYou can summon Sparkster to aid you in battle!New Super: Homing Energy SlashNew Hyper: Laser BlastFeedback is all welcome, fire away Video: http://www.youtube.com/watch?v=TtBlH6E9bMA
downlading right now, feedback in a few.hes a pretty solid character my man, only found debug spam when you do his projectile super.
Luis Alejandro said, September 04, 2009, 03:59:45 amdownlading right now, feedback in a few.hes a pretty solid character my man, only found debug spam when you do his projectile super.Checking back at it, it's to do with the angledraw (I think) of the projectile super. I'll see what I can do to fix it.
I have to say, this is quite a vast improvement over the first beta you made. I love the supers, not to mention the helper. Great progress! I'd have to say he's ready for my VG-themed mugen now!
mugenmillenium2134 said, September 04, 2009, 03:07:52 pmI have to say, this is quite a vast improvement over the first beta you made. I love the supers, not to mention the helper. Great progress! I'd have to say he's ready for my VG-themed mugen now! Thanks, i'm glad you like it!
Xinos said, September 04, 2009, 05:30:56 pmRandomish said, September 04, 2009, 05:21:10 pmThat doesnt look rightHow so?Its the colours they dont look right
I can remove the hitsparks, no problem.If you meant colors by the laser beam, that's how the laser looked like in Rocket Knight Adventures.
Alright guys, third beta is out, and this time, Axel has AI!This is purely experimental as i've never handled AI before, so let me know how you think of the AI.More palettes are in this version too.http://www.mediafire.com/download.php?illqnt2zix2You could say this is a pre-release to the final version.
Perhaps you should add some color seperation: Yellow eyes look a little odd.The Ai tends to spam the ground projectile; and it barely uses any hypers.I don't think I've ever seen it actually use a normal attack.But it's pretty damn good.
Navaldeus said, September 04, 2009, 10:30:14 pmPerhaps you should add some color seperation: Yellow eyes look a little odd.The Ai tends to spam the ground projectile; and it barely uses any hypers.I don't think I've ever seen it actually use a normal attack.But it's pretty damn good.Right, i'll take that into account, and i'll see what I can do, thanks for your feedback.
looks like an interesting char. i'll try him outalso, maybe you should edit the first post to include the latest version so people don't have to scroll down just to get it
2-D said, September 04, 2009, 11:35:10 pmlooks like an interesting char. i'll try him outalso, maybe you should edit the first post to include the latest version so people don't have to scroll down just to get itAh yes, good idea, thanks for that