YesNoOk
avatar

Axel Gear (Final Update) (Read 7538 times)

Started by Xinos, August 30, 2009, 11:08:48 pm
Share this topic:
Re: Axel Gear (Final Version)
#41  September 10, 2009, 10:23:39 pm
  • ***
    • UK
The patch took longer than I expected, due to preparations for college tomorrow. But here it is:

http://www.mediafire.com/download.php?nmfjkgtzzln

This only applies to the Combo-able version, replace the current Const-1 and common1-1 files with the new ones.

Trip state has been altered as well, as I have seemed to have forgot to edit it before this patch.
Last Edit: September 10, 2009, 10:35:36 pm by Xinos
Re: Axel Gear (Final Version)
#42  September 10, 2009, 10:37:22 pm
  • ******
    • Bolivia
    • www.justnopoint.com/dshiznetz
mkkay trying him out(btw college is such a bitch  >:( )


idk if it did something wrong but.. nothing happens to axel when hes hit, hes unhittable? wtf..
I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.
Last Edit: September 10, 2009, 10:44:16 pm by Luis Alejandro
Re: Axel Gear (Final Version)
#43  September 10, 2009, 10:47:59 pm
  • ***
    • UK
mkkay trying him out(btw college is such a bitch  >:( )


idk if it did something wrong but.. nothing happens to axel when hes hit, hes unhittable? wtf..

Hmmm..that's weird. So any attack goes straight through him? I'm sure the NotHitBy is set to AT. I'll check through.

Edit: found the problem.

Find this in Statedef -2

Quote
[State gethit]
type = nothitby
trigger1 = 1
value = SAC,AT

Remove the SAC part. Keep the comma in.
Re: Axel Gear (Final Version)
#44  September 10, 2009, 10:56:39 pm
  • ******
    • Bolivia
    • www.justnopoint.com/dshiznetz
thats not the problem dude, tho i think it is another lol
i accidently added const-1 to his states and constants directory, when it should just be to his constants

im trying him out right now  :sugoi:

ok hes comboable now but hes still missing required sprites:



who is snorlax crushing lol?
I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.
Last Edit: September 10, 2009, 11:56:08 pm by Luis Alejandro
Re: Axel Gear (Final Version)
#45  September 11, 2009, 12:21:22 am
  • ***
    • UK
Re: Axel Gear
#46  September 11, 2009, 03:05:14 am
  • ***
    • UK
The patch for the lose animation and missing sprites is now ready.

http://www.mediafire.com/download.php?zotuvyv0noz

If by any chance Axel gets into a throw state, I made sure he will work with it.

Right now, it's set to Hit State settings, you'll need to change it to the combo-able version if you wish to choose that.
Re: Axel Gear
#47  September 12, 2009, 10:28:51 pm
  • ***
    • UK
Re: Axel Gear Updated (New Intro)
#48  September 13, 2009, 12:57:58 am
  • ***
    • UK
Re: Axel Gear Updated (New Intro)
#49  September 14, 2009, 01:39:22 pm
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
Nice new intro. I see the sound file almost doubled its size because of the intro ! o_O

Concerning the lose animation, just an idea, but maybe you could make him fade out while he explods.

Anyway, this character seems as perfect as it can be. :)
Re: Axel Gear Updated (New Intro)
#50  September 14, 2009, 11:13:49 pm
  • ***
    • UK
Nice new intro. I see the sound file almost doubled its size because of the intro ! o_O

Concerning the lose animation, just an idea, but maybe you could make him fade out while he explods.

Anyway, this character seems as perfect as it can be. :)

Thanks for the comment :)

About the sound file, it's to do with converting the SNES music to WAV, Audacity doesn't seem to have an option to change to Mono (?).

And about the lose animation, consider that done ;)

Download Link: http://www.mediafire.com/download.php?ymzojomtz3i

The AI has also been updated, it will use the weak roll attack at a certain distance, randomly comboing into a special move whenever it can.
Last Edit: September 15, 2009, 01:50:34 am by Xinos
Re: Axel Gear Updated (New Intro)
#51  September 15, 2009, 07:03:50 am
  • ***
    • UK
Alright, this could be the very last update of Axel Gear now. It's been fun making him, and I hope you'll enjoy the last update I have for him.

Download Link: http://www.mediafire.com/download.php?vizjomlt1g1

Quote
What's added?

- Air A/B/C attacks that were missing
- Ability to combo airial kicks
- Added a Launcher, so you can pursuit the knocked up opponent
- AI altered again, this time it's more aggresive
- Intro has been made shorter. I felt it was too long
- New Win animation
- Can link Air X attack, into Heavy Air Kick
- Smaller File Size


Video: http://www.youtube.com/watch?v=E5CB7m5zeCw

Enjoy  :thumbsup: