The patch took longer than I expected, due to preparations for college tomorrow. But here it is:http://www.mediafire.com/download.php?nmfjkgtzzlnThis only applies to the Combo-able version, replace the current Const-1 and common1-1 files with the new ones.Trip state has been altered as well, as I have seemed to have forgot to edit it before this patch.
mkkay trying him out(btw college is such a bitch )idk if it did something wrong but.. nothing happens to axel when hes hit, hes unhittable? wtf..
Luis Alejandro said, September 10, 2009, 10:37:22 pmmkkay trying him out(btw college is such a bitch )idk if it did something wrong but.. nothing happens to axel when hes hit, hes unhittable? wtf..Hmmm..that's weird. So any attack goes straight through him? I'm sure the NotHitBy is set to AT. I'll check through.Edit: found the problem.Find this in Statedef -2Quote[State gethit]type = nothitbytrigger1 = 1value = SAC,ATRemove the SAC part. Keep the comma in.
thats not the problem dude, tho i think it is another loli accidently added const-1 to his states and constants directory, when it should just be to his constantsim trying him out right now ok hes comboable now but hes still missing required sprites:who is snorlax crushing lol?
Luis Alejandro said, September 10, 2009, 10:56:39 pmok hes comboable now but hes still missing required sprites:http://img4.imageshack.us/img4/2772/snorl.pngwho is snorlax crushing lol?Thanks for showing me this, i'll get right on it. Next update should have both missing anims fixed, and new lose animations.
The patch for the lose animation and missing sprites is now ready.http://www.mediafire.com/download.php?zotuvyv0nozIf by any chance Axel gets into a throw state, I made sure he will work with it.Right now, it's set to Hit State settings, you'll need to change it to the combo-able version if you wish to choose that.
Axel Gear has been updated with a new intro.He soon appears from the darkness...Download Link: http://www.mediafire.com/download.php?zlanmxq4hmzThis has been added to all setting files, enjoy.
Forgot to add intro to const-1 settings http://www.mediafire.com/download.php?ymowhzzgimnPlease re-download.
Nice new intro. I see the sound file almost doubled its size because of the intro ! Concerning the lose animation, just an idea, but maybe you could make him fade out while he explods.Anyway, this character seems as perfect as it can be.
Inglourious CyBasterd said, September 14, 2009, 01:39:22 pmNice new intro. I see the sound file almost doubled its size because of the intro ! Concerning the lose animation, just an idea, but maybe you could make him fade out while he explods.Anyway, this character seems as perfect as it can be. Thanks for the comment About the sound file, it's to do with converting the SNES music to WAV, Audacity doesn't seem to have an option to change to Mono (?).And about the lose animation, consider that done Download Link: http://www.mediafire.com/download.php?ymzojomtz3iThe AI has also been updated, it will use the weak roll attack at a certain distance, randomly comboing into a special move whenever it can.
Alright, this could be the very last update of Axel Gear now. It's been fun making him, and I hope you'll enjoy the last update I have for him.Download Link: http://www.mediafire.com/download.php?vizjomlt1g1QuoteWhat's added?- Air A/B/C attacks that were missing- Ability to combo airial kicks- Added a Launcher, so you can pursuit the knocked up opponent- AI altered again, this time it's more aggresive- Intro has been made shorter. I felt it was too long- New Win animation- Can link Air X attack, into Heavy Air Kick- Smaller File SizeVideo: http://www.youtube.com/watch?v=E5CB7m5zeCwEnjoy