I want to put some portraits into the lifebars, since there are none shown in-game.
The [Face] section is empty in the fight.def
Anyone got a clue how to make the portraits visible? I already tried to adjust the portraits' x/y-axis in Fighter Factory...lol i really dont know how to put those fckfaces into that lifebar 
Also googled and searched around but there were only threads to specific lifebars...
How it should look like:

Heres the fight.def:
Spoiler, click to toggle visibilty
;--------------------------------------------------------
[Info]
name = "Lifebar2"
author = "Aztaroh"
;--------------------------------------------------------
[Files]
sff = fight.sff
snd = fight.snd
font1 = font/sys.fnt
font2 = font/timer.fnt
font3 = font/hit.fnt
font4 = font/power.fnt
fightfx.sff = fightfx.sff
fightfx.air = fightfx.air
common.snd = common.snd
;--------------------------------------------------------
[Lifebar]
p1.pos = 160,0
p1.bg0.anim = 5
p1.bg1.spr = 12,0
p1.mid.anim = 15
p1.front.anim = 0
p1.range.x = -23,-124
p1.bg0.layerno = 1
p1.bg1.layerno = 1
p1.mid.layerno = 1
p1.front.layerno = 1
p2.pos = 159,0
p2.bg0.anim = 10
p2.bg0.facing = 1
p2.bg1.spr = 12,1
p2.bg1.facing = 1
p2.mid.anim = 15
p2.mid.facing = -1
p2.front.anim = 0
p2.front.facing = -1
p2.range.x = 23,124
p2.bg0.layerno = 1
p2.bg1.layerno = 1
p2.mid.layerno = 1
p2.front.layerno = 1
[Begin Action 0]
10,0,0,0,1,,A
10,1,0,0,2,,A
[Begin Action 5]
13,0,0,0,1,,AS50D50
[Begin Action 10]
13,1,0,0,1,,AS50D50
[Begin Action 15]
11,0,0,0,1,,A
[Simul Lifebar]
[Turns Lifebar]
;--------------------------------------------------------
[Powerbar]
p1.pos = 108,225
p1.bg0.anim = 25
p1.bg0.layerno = 2
p1.bg1.spr = 20,0
p1.bg1.layerno = 2
p1.front.anim = 20
p1.front.layerno = 2
p1.range.x = 0,-70
p1.counter.offset = 13,4
p1.counter.font = 4,0,0
p1.counter.layerno = 2
p2.pos = 211,225
p2.bg0.anim = 25
p2.bg0.layerno = 2
p2.bg0.facing = -1
p2.bg1.spr = 20,0
p2.bg1.layerno = 2
p2.bg1.facing = -1
p2.front.anim = 20
p2.front.layerno = 2
p2.front.facing = -1
p2.range.x = 0,70
p2.counter.offset = -13,4
p2.counter.font = 4,0,0
p2.counter.layerno = 2
level1.snd = 21,0
level2.snd = 21,0
level3.snd = 21,0
[Begin Action 20]
22,0,0,0,1,,A
22,1,0,0,1,,A
22,2,0,0,1,,A
22,1,0,0,1,,A
[Begin Action 25]
21,0,0,0,1,,AS50D50
;--------------------------------------------------------
[Face]
[Simul Face]
[Turns Face]
;--------------------------------------------------------
[Name]
p1.pos = 29,41
p1.name.font = 1,0,1
p1.name.layerno = 1
p2.pos = 290,41
p2.name.font = 1,0,-1
p2.name.layerno = 1
[Simul Name]
[Turns Name]
;--------------------------------------------------------
[Time]
pos = 160,32
counter.offset = 0,0
counter.font = 2,0
framespercount = 60
counter.layerno = 1
;--------------------------------------------------------
[Combo]
pos = 15,90
start.x = -100
counter.shake = 1
text.text = %iC
text.font = 3,0
text.layerno = 2
text.offset = 0,0
displaytime = 100
;--------------------------------------------------------
[Round]
match.wins = 3
start.waittime = 10
pos = 0,0
round.time = 0
round.sndtime = 0
round.default.displaytime = 50
round1.snd = 0,0
round2.snd = 0,0
round3.snd = 0,0
round4.snd = 0,0
round5.snd = 0,0
round6.snd = 0,0
round7.snd = 0,0
round8.snd = 0,0
round9.snd = 0,0
round1.anim = 30
round2.anim = 30
round3.anim = 30
round4.anim = 30
round5.anim = 30
round6.anim = 30
round7.anim = 30
round8.anim = 30
round9.anim = 30
fight.time = 0
fight.offset = 0,0
fight.anim = 40
fight.snd = 1,0
fight.sndtime = 0
ctrl.time = 70
KO.time = 0
KO.offset = 0,0
KO.anim = 50
KO.snd = 2,0
DKO.anim = 50
DKO.snd = 2,0
TO.spr = 60,0
TO.displaytime = 70
TO.snd = 3,0
draw.spr = 70,0
draw.displaytime = 120
draw.snd = -1
slow.time = 30
over.waittime = 45
over.hittime = 10
over.wintime = 45
over.time = 210
win.time = 60
[Begin Action 30]
30,0,320,0,1
30,0,280,0,1
30,0,240,0,1
30,0,200,0,1
30,0,160,0,1
30,0,120,0,1
30,0,80,0,1
30,0,40,0,1
30,0,0,0,30
30,0,-40,0,1
30,0,-80,0,1
30,0,-120,0,1
30,0,-160,0,1
30,0,-200,0,1
30,0,-240,0,1
30,0,-280,0,1
30,0,-320,0,1
-1,-1,0,0,50
[Begin Action 40]
99999,0,0,0,15
40,0,0,0,5
40,1,0,0,5
40,2,0,0,5
40,3,0,0,6
40,4,0,0,5
40,5,0,0,30
99999,0,0,0,-1
[Begin Action 50]
50,0,0,0,60
50,1,0,0,4
50,2,0,0,4
50,3,0,0,4
50,4,0,0,4
50,5,0,0,4
50,6,0,0,4
50,7,0,0,4
50,8,0,0,4
50,9,0,0,4
99999,0,0,0,-1
;-----------------------------------------------------------
[WinIcon]
p1.pos = 113,38
p2.pos = 201,38
p1.iconoffset = 7,0
p2.iconoffset = -7,0
p1.n.spr = 150,0
p2.n.spr = 150,0
p1.n.layerno = 2
p2.n.layerno = 2
p1.s.spr = 150,0
p2.s.spr = 150,0
p1.s.layerno = 2
p2.s.layerno = 2
p1.h.spr = 150,0
p2.h.spr = 150,0
p1.h.layerno = 2
p2.h.layerno = 2
p1.throw.spr = 150,0
p2.throw.spr = 150,0
p1.throw.layerno = 2
p2.throw.layerno = 2
p1.c.spr = 150,0
p2.c.spr = 150,0
p1.c.layerno = 2
p2.c.layerno = 2
p1.t.spr = 150,0
p2.t.spr = 150,0
p1.t.layerno = 2
p2.t.layerno = 2
p1.suicide.spr = 150,0
p2.suicide.spr = 150,0
p1.suicide.layerno = 2
p2.suicide.layerno = 2
p1.teammate.spr = 150,0
p2.teammate.spr = 150,0
p1.teammate.layerno = 2
p2.teammate.layerno = 2
p1.perfect.spr = -1
p2.perfect.spr = -1
useiconupto = 4