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Aztaroh's Lifebars (No Portraits) (Read 346 times)

Started by ownji, March 18, 2012, 07:44:24 pm
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Aztaroh's Lifebars (No Portraits)
#1  March 18, 2012, 07:44:24 pm
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  • Omae wa mou shindeiru.
I want to put some portraits into the lifebars, since there are none shown in-game.
The [Face] section is empty in the fight.def
Anyone got a clue how to make the portraits visible? I already tried to adjust the portraits' x/y-axis in Fighter Factory...lol i really dont know how to put those fckfaces into that lifebar -_-
Also googled and searched around but there were only threads to specific lifebars...

How it should look like:


Heres the fight.def:

Spoiler, click to toggle visibilty
Re: Aztaroh's Lifebars (No Portraits)
#2  March 18, 2012, 09:00:13 pm
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Open any other lifebar def and see what info is missing here

Quote
[Face]
[Simul Face]
[Turns Face]

Should be like this for example

Spoiler, click to toggle visibilty
Re: Aztaroh's Lifebars (No Portraits)
#3  March 18, 2012, 09:16:26 pm
  • *
  • Omae wa mou shindeiru.
Thank you!

I will try it out now...

the screenpack is for 1vs1 only, so no tornado-tag fights :0 thanks anyway!
hope it'll work

*EDIT*

Hmm, the portrait wont show up anywhere on the screen...i gave the portrait the same coords like the lifebar on fighter factory as well...i must be missing something, arhhhhh

Spoiler, click to toggle visibilty

heres maybe an explanation of how to add portraits? its in spanish tho...

Spoiler, click to toggle visibilty
Last Edit: March 18, 2012, 09:45:18 pm by ownji

GOH

Re: Aztaroh's Lifebars (No Portraits)
#4  March 21, 2012, 11:55:23 am
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  • Never give up your dreams. Go back to sleep.
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It looks like you have to add those states into the character itself. The readme says something about not using the default portraits, but it uses explods instead.