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B.R.I's wip thread, SF4 Influenced Gouken and Riot Ken big Gouken Update (Read 7179 times)

Started by bloodriotiori, November 06, 2008, 09:31:55 am
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B.R.I's wip thread, SF4 Influenced Gouken and Riot Ken big Gouken Update
#1  November 06, 2008, 09:31:55 am
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Copy pasted from MI:

I've been working on this for a few weeks now.  I have yet to play SF4, but i have watched MANY videos of Gouken in action, and i think i've done a good job converting that to mugen.  Gouken plays like he appears to in the SF4 videos, although some things will likely not be 100% accurate as i have not played it yet heh, but if you look up any video of gouken in action, you will see that the moves i'm showing in this WIP video are pretty darn similar.  The PULSATING FLASH WILL COME OUT BEFORE FINAL RELEASE AND THE VOICES WILL CHANGE AND SOUNDS WILL BE ADDED.

Gouken has a few mugen twists and personal touches since i like adding my own little twists to characters, but for the most part i've tried to capture what i've seen in the videos and make it reality in this character   Here are the things that gouken can do:

- Hadouken

(He has 2 that go straight, and 1 that goes up at an angle, the weak punch one goes slower then the medium punch one, the angled one goes up at moderate speed)

- Tatsumaki Senpu Kyaku

(Unlike Ryu, Ken, and Akuma, Gouken's goes straight up, i've made it so he goes forward a different distance on each strength of this move, but the actual attack itself is almost all straight up, you shall see in the video)

- Dashing Punch

(supposed to be his dashing palm but i did not feel like editing sprites lol, in sf4 he does this sort of asura warp esque dash and then palm thrusts you in the chest, here he dashes and ducks, and then punches you, each version goes further forward and takes slightly longer to unleash the punch)

- Demon Flip

(3 strengths = 3 different distances traveled.  If no button is pressed, he will do the sliding kick, if any kick button is chosen, he will do a dive kick, if you press x+a, he will do a neck/body kick, that if it connects, he will flip off you with a forward moving backflip, and come down on you with a misogi/ground pound attack, the demon flip slide can also hit grounded opponents if timed properly)

- Air Tatsumaki Senpu Kyaku

(just like Evil Ryu in cvs2, gouken flies straight forward with this attack, each strength will pull him forward faster and further, but no matter which strength you choose, it will always do only 1 hit, this move is great for covering a full screen of distance quickly) (this is not shown in the video, it will be in the next one though, i forgot to record it)

- EX Hadouken

(Gouken fires a very slow moving straight fireball, and then immediately fires a fast moving angled one.  Ultimately you want to trick your opponent into jumping over the straight, only for them to not see the angled one in time, if you are at the right distance and this happens, they will jump into the angled one and then slam down on the straight one)

- EX Tatsumaki Senpu Kyaku

(Gouken goes further forward then any other hurricane kick he does before moving straight up, this one hits the same amount of times as his hard version, but it also gives you a small wall bounce from the opponent as they crack off the side of the screen, it requires proper distance and timing to take advantage of, but once you master it, it gives you great combo potential.

- EX Dashing Palm

(Gouken moves forward very quickly but instead of lunging his hand back, he hits you with a fast punch to the ribs, that hits quicker then his other dashing punches, and then continues pushing you forward and then drills you with a straight punch to your face, very mean sounding and looking move, also the perfect followup to his EX Tatsumaki)

- EX Demon Flip

(Normally the strength chosen determines how far you flip, but the EX version auto tracks to your opponent's position.  It also enchances all 3 followup moves.  If you do the sliding kick, it will increase the damage dealt, if you do the dive kick it will increase damage, and stun for a few additional ticks, which allow you a slightly better combo followup if you're fast.  If you do the x+a move, it will almost ALWAYS hit them because you'll be right near them when you do it, and it also increases the damage done by both hits)

- EX Air Tatsumaki Senpu Kyaku

(Normally he flys forward very very quickly, but with the EX version, he barely moves at all.  If he connects with ANY hit of this move, he will go into a 2-3 hit combo that ends with him cracking his opponent upside the head and them flying away.  It can be used to stop in mid air so as not to fall into a fireball, or to trick the opponent into thinking you can't hurt them from where they're at, it has many uses, it's up to you to find them) (also not in the video, forgot to record as well)

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That's it for Gouken's special moves, he also has the Focus Attack from SF4 (working on improving it, it's a start at least):

- You can hold down the command for up to a certain amount of time, every so many ticks, gouken "charges" to the next level of the move.  After a while he will automatically do the attack at the strongest level.

* the weakest level of charge gives you a very fast kick that can be blocked and does not stun.
* the first level of charge gives you a blockable kick that will stun them for a little while if you connect.
* the full charge will give you an unblockable attack that stuns them long enough for you to do pretty much w/e you want.

- If you are hit 2 times while charging this move, you will lose your "focus" and get hit and lose life = to the first hit you absorbed plus w/e damage the move that caused you to lose your focus would have done.  This part has yet to be implemented but it will be before the final release.

- You can dash cancel during the charge of this move, at the cost of 500 power, you can also dash cancel AFTER you land the kick, at a cost of 500 power.  If i am incorrect that you can dash cancel after the kick connects, PLEASE let me know, i will adjust it, i need to know for sure.

- You can cancel the Focus Attack into several of his attacks (it's up to you to figure out which ones) at the cost of 500 power, you can then do any level of the charge that you wish, this is costly to your power bar but it makes for some very tricky attacks and unique opportunities to hit them.

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Gouken will have 1 super and 1 ultra attack.  The ultra attack will work off a seperate meter called the revenge meter (i pray to god i can get a bar to use for this, i've been trying, i may end up just going with palfx flashes or something, we shall see).  This will not use any power from your super/ex bar, but can only be filled up by absorbing hits with the Focus Attack, or taking damage from opponent's attacks.



Well that about sums it up, if you have ANY questions/comments/feedback (keep it constructive), please post in here, i hope to obtain as much as i can so i can improve him as much as i can  Without further adu..adue...however you spell it, here is the video:

http://www.youtube.com/watch?v=NL-NsbCb3EE

I don't know how to embed videos on this site, sorry.
Last Edit: January 18, 2009, 07:23:58 pm by bloodriotiori
Re: Street Fighter 4 Gouken
#2  November 06, 2008, 10:42:08 am
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This just looks like alex's gouken edited.
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Re: Street Fighter 4 Gouken
#3  November 06, 2008, 04:40:10 pm
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1-Do you pretend to give him a SF4 look? If a totally new look will take to long for you, what do u think about only giving him a long hair?

2-Will u give him some permanent standing pose, or he will have the same 2 standings like alexlexus's Gouken?

3-I suggest you to dont give him Gouki exclusive moves, like Shun Goku Satsu, Misogi, Kongou Kokuretsu Zan.

4-Wich hitsparks u will use? Totally new ones or already existing? What about SF3 hitsparks?  ;D

5-He need some slow movement when charging his focus attack, he looks to static.

I like what I saw in the videos, the anti-air tatsumaki looks awesome and nice projectile sprites for hadouken  ;)
Re: Street Fighter 4 Gouken
#4  November 06, 2008, 04:50:18 pm
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This just looks like alex's gouken edited.
THE YOUTUBE VIDEO said:
I've been working on this for a few weeks now, this is an edit of Alexus's Gouken with his permission.
thanks for the detective job
Re: Street Fighter 4 Gouken
#5  November 06, 2008, 06:15:39 pm
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1-Do you pretend to give him a SF4 look? If a totally new look will take to long for you, what do u think about only giving him a long hair?

2-Will u give him some permanent standing pose, or he will have the same 2 standings like alexlexus's Gouken?

3-I suggest you to dont give him Gouki exclusive moves, like Shun Goku Satsu, Misogi, Kongou Kokuretsu Zan.

4-Wich hitsparks u will use? Totally new ones or already existing? What about SF3 hitsparks?  ;D

5-He need some slow movement when charging his focus attack, he looks to static.

I like what I saw in the videos, the anti-air tatsumaki looks awesome and nice projectile sprites for hadouken  ;)

1. I'm a baddd baddd sprite editor lol, i'll consider long hair or a sf4 look but it's not on my top list of things to do heh, i'd just make him look bad :)

2. Ya he's probably going to have that "power" stance or an edited one permanently, since the whole reason alexus gave him that stance in the first place was to honor reu and sf4.

3.  He will NOT have gouki exclusive moves, he only will have the attacks that are shown in the sf4 videos (plus my slight twists that i added to them) :)

4.  As you can see, i put new hitsparks in for his normal moves, not sure if people will like them, the video quality is meh...so it's hard to see them, and i kept the ones alex was using for the special attacks, all in good time ^_^

5.  The only problem with changing that focus stance is that it might interfere with the way he can do it, that stance uses vars that work off of specific movements, but i'll see if i can throw in a small "movement" or something heh.  My top concern is getting the move to work right, but of course i'll ultimately try to make it look a bit smoother :)


Lol Titlin, i ignore posts from people who can't be bothered to read information provided for them, and Big Boss is well known for not paying attention :)

But just for those people who can't be bothered to read the description on the video:

THIS GOUKEN IS AN EDIT OF ALEXUS'S GOUKEN, WITH HIS PERMISSION
Re: Street Fighter 4 Gouken
#6  November 06, 2008, 06:22:26 pm
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this already looks more 100% then lexusus
but then again different styles different opinions
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Re: Street Fighter 4 Gouken
#7  November 06, 2008, 10:43:28 pm
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 o_O hasnt a shoryuken in sf4?, what a rare twist
Re: Street Fighter 4 Gouken
#8  November 07, 2008, 04:47:11 am
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o_O hasnt a shoryuken in sf4?, what a rare twist

heh nope, no shoryuken in sf4, and i have a theory why:

Gouken originally did not want ryu and ken to learn the shoryuken as it "unlocked the dark hadou" and all that, and would cause them to want to kill, and the shoryuken itself would kill if used.  Gouken said only to use it in the utmost emergency...therefore...since it's his ultra attack, and you can only use ultra attacks in sf4, by getting hit and taking damage to fill up the revenge meter, it makes sense that you'd have to be in trouble to be able to use it :)

that's just my theory anyways lol.
Re: Street Fighter 4 Gouken
#9  November 07, 2008, 04:54:12 am
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That is actually preety close to the Ryu Final and Street Fighter Alpha Manga, which seem to be inspiration for a lot of backstory on SFIV, specially from the Ansatsuken.

According to those, the Shoryuken techniques are the first step to the Dark Hadou (Murderous Intent, on the actual canon). they are not actually Dark Hadou Techniques (like the SGS), but its usage eventually leads to it. Gouken actually forbid Ken or Ryu from practicing it.

Ryu obeyed his master. Ken however didn't. As Gouken feared that Ryu could become possessed by the dark hadou, he asked Ken to kill Ryu if that ever happened. Ken, not wanting to kill his best friend, decided to disregard all of that "Dark Hadou Bullshit" and so practiced the shoryuken techniques to its perfection, without awakening the dark hadou. If he could do that, Ryu could do too, so ken would not have to kill Ryu.
Re: Street Fighter 4 Gouken
#10  November 07, 2008, 05:02:27 am
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That is actually preety close to the Ryu Final and Street Fighter Alpha Manga, which seem to be inspiration for a lot of backstory on SFIV, specially from the Ansatsuken.

According to those, the Shoryuken techniques are the first step to the Dark Hadou (Murderous Intent, on the actual canon). they are not actually Dark Hadou Techniques (like the SGS), but its usage eventually leads to it. Gouken actually forbid Ken or Ryu from practicing it.

Ryu obeyed his master. Ken however didn't. As Gouken feared that Ryu could become possessed by the dark hadou, he asked Ken to kill Ryu if that ever happened. Ken, not wanting to kill his best friend, decided to disregard all of that "Dark Hadou Bullshit" and so practiced the shoryuken techniques to its perfection, without awakening the dark hadou. If he could do that, Ryu could do too, so ken would not have to kill Ryu.


hehe i actually picked up an old manga sfa book at a convention the other day, and that's where i read about waht i just typed lol.  Plus i kind of always figured that's how it was ^_^
Re: Street Fighter 4 Gouken
#11  November 07, 2008, 05:13:49 am
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the SFA manga is actually one of the inspirations for the SFA storyline itself. even tough the actual facts are not canon,some of its ideas is: Bushin being opposed to dark hadou (and psycho power), the very concept of a "Dark Ryu", among other tidbits.

Anyway, good luck with your wip. I'm hoping to practice with the master a bit before the SFIV release  :sugoi:

vyn

Re: Street Fighter 4 Gouken
#12  November 07, 2008, 05:31:33 am
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not having a shoryuuken and those goofy upward hadoukens are some of the best assets they gave to gouken IMO, oh and the counter moves those rock, i didnt see them in the vid but they will be in right?

and just to make sure... no sgs... right?
Re: Street Fighter 4 Gouken
#13  November 07, 2008, 07:29:21 am
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not having a shoryuuken and those goofy upward hadoukens are some of the best assets they gave to gouken IMO, oh and the counter moves those rock, i didnt see them in the vid but they will be in right?

and just to make sure... no sgs... right?

you will Tony, i just hope he'll end up as good as i am trying to make him :)  I just pray that i'm not totally off on accuracy :(

I agree Vyn, that's why i chose to make him over ryu or ken or akuma, gouken is a shoto sure, but he has some unique moves which is why i like him :)

Those counters will be in, i'm saving them for near the end, i kind of wanted to see if alex could sprite up something similar to the way he attacks them with the counter attacks, if not i'll have to improvise but i like that double punch he does with hands going out both ways :D  But one way or another, gouken will have his 2 counter attacks yes.

I'm also curious, does ANYONE know what that move gouken does in the various videos, where he's falling out of the sky, and the opponent attacks him, and he has a blue flash similar to a focus attack move stop, but then nothing happens after that, i'm really baffled as to what that is lol.

And HELL NO to the sgs hehe, gouken will not have it :D

Vyn, if you're online tommorow i think i might need your help with some things to do with the focus attack, i've got it down pretty good but maybe you can help me perfect it like you did more so on your recent addition to your character that you showed me today :)  I'd appreciate it alot :)  I also made an "ink" effect that i'm pretty happy with, it's not the best it could be but it should get the job done heh.  Hope to tlak to you tommorow and work on it :)
Re: Street Fighter 4 Gouken
#14  November 08, 2008, 06:44:15 pm
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On the Shouryuuken bit, it's also the reason why his super is called "Kinjite Shouryuuken" ("forbidden skill : shouryuuken") I have yet to find a video of him using it to actually know what it looks like, if it's just the regular shouryuuken made stronger or if it has its twist.

Suggestion : remove the big flashy effects like the wind blast on the Tatsumaki, the one that comes from Melty Blood, and replace it for something closer to the leg... And also the background on the ultra. Also, on the Tatsumaki, the startup seems way too slow between the first kick and the "going up" part".

Anyway, it looks interesting enough so far.
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Re: Street Fighter 4 Gouken
#15  November 09, 2008, 01:08:46 am
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On the Shouryuuken bit, it's also the reason why his super is called "Kinjite Shouryuuken" ("forbidden skill : shouryuuken") I have yet to find a video of him using it to actually know what it looks like, if it's just the regular shouryuuken made stronger or if it has its twist.

Suggestion : remove the big flashy effects like the wind blast on the Tatsumaki, the one that comes from Melty Blood, and replace it for something closer to the leg... And also the background on the ultra. Also, on the Tatsumaki, the startup seems way too slow between the first kick and the "going up" part".

Anyway, it looks interesting enough so far.

i've had mixed emotions on that wind fx heh, i had someone mentioned last night about a possible character with wind fx i coud use, i will check it out and see.  Ultimately i'd like to have some swirling wind following him up going around his leg, we'll see what i can find.  Ya i'm gonna possibly speed the startup of the "going up" part of the tatsumaki as well, i've come to realize it is a bit slow, i'll see about reducing the ticks after the first kick makes contact, we shall see :)

That background on the ultra will be gone, that's left over from alexus's and i haven't edited it out yet heh, no worries ^_^

Ya i have yet to see his super too, i really hope we get too soon, i need to know what i'm working with as far as the super.

IMPORTANT QUESTION!!

I learned that you can cancel EX moves with a dash cancel, does anyone know EXACTLY what situations this works in, if you can do it only if the EX move is blocked or at any time you wish, how much bar it takes from the super meter, ect.
Re: Street Fighter 4 Gouken
#16  November 09, 2008, 01:15:07 am
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U could give him a ''zoom effect'' when executing his Kinjite Shouryuuken, just like SF3 Ryu's Shin Shoryuken  ;)
Re: Street Fighter 4 Gouken
#17  November 09, 2008, 03:07:26 am
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Re: Street Fighter 4 Gouken
#18  November 09, 2008, 03:36:05 am
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This looks really cool.  :2thumbsup: Good luck.  The only thing that looks off to me is the hitsparks seem to lag a little, like the animations should start a little sooner than they do.
Re: Street Fighter 4 Gouken
#19  November 09, 2008, 05:41:38 am
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Last Edit: November 09, 2008, 05:48:29 am by MemphisManX
Re: Street Fighter 4 Gouken
#20  November 09, 2008, 08:18:47 am
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Check this out.
http://www.youtube.com/watch?v=hjPro3Ao2yk
Oh, by the way your Gouken looks amazing. Seems like great power without the cheese! Excellent. Can't wait to see it when you release it!

heh ya that's the original video i first saw (first one of him released) that inspired me ^_^

The hitsparks i'm still trying to perfect, it looks a little "laggy" because the first part of the hitspark is VERY tiny, and it juts outward, so that's why it seems to take a little while getting out lol, i'll see what i can do though, it looks ok on screen to me though.  ANyways...

VERBAL UPDATE!!

I got both counter attacks (the high/medium, and the low counter) into gouken today, they work pretty good for the most part   Range is really short cause i had to improvise on sprites, but i have him moving forward after your attack hits him in order to drill you in the chest with his palm, so we'll see how well it plays out heh.  I also made the damage on these low enough that you're just gonna look stupid if you repeatedly spam them, and it becomes easy to stop if you see it coming, so they're best to use sparingly

Still a few things wrong with the focus attack sigh, but i'll try to perfect it before release, the hitoverrride doesn't always last long enough despite having a time trigger, and the ink fx (which i added btw   ) sometimes shows up when it shouldn't because for some reason he's occasionally going into the full charge when i cancel into the focus attack before he should.  Oh well, all great things have bugs in them before they're done right heh, i'll get it as good as i can

You can also now do more gouki esque demon flips wherein you can do a basic attack and have it connect or be blocked, and immediately go into the demon flips, i watched some sf3 videos and tried it with GM's gouki, and that's how it seems to work, and i like it that way so i think it's gonna stay   It's not fast enough to do a combo right off the demon flip but it is great for constantly mixing them up since you have 3 attack options with the demon flips.