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Started by Mineko C. Lucky, February 02, 2009, 09:03:09 am
Re: When Cicadas Cry - Rena sprites - Please Comment
#41  February 17, 2009, 11:26:55 am
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Well, FurudeRika says not to stretch pictures because it will distort the images. If you can't see clearly then, save the pic or something and magnify it by twice, as you say.

Or do you mean I draw twice that size? Maybe not, it's a bother to draw three extra pixels for one pixel or hi-res. One character I make is actually going to have twice the sprites of any other character. I've only finished the STANDING sprite for NORMAL Rena.


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Re: When Cicadas Cry - Rena standing Animation 90%
#42  February 20, 2009, 10:30:29 am
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Ok, I'm almost ready for now though I want to ask if there is any other program other than FF that can do sprite animation previews?

Oh great... I don't know how to make palettes at all, I'm stuck. Anybody, anyone, teach me how please. I clicked everywhere in FF and I lost track.


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Last Edit: February 20, 2009, 10:49:15 am by Lucky Charat
Re: When Cicadas Cry - Rena standing Animation 90%
#43  February 20, 2009, 05:05:59 pm
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I use graphics gale for most of my sprite related activities. the only thing I use FF for is to add sprites to the mugen sprite file.
Re: When Cicadas Cry - Rena standing Animation 90%
#44  February 20, 2009, 05:13:59 pm
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Re: When Cicadas Cry - Rena standing Animation 90%
#45  February 20, 2009, 05:33:06 pm
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Ok, I'll check the resources thread.


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Re: When Cicadas Cry - Rena standing Animation 90%
#46  February 20, 2009, 05:35:26 pm
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google --;
Re: When Cicadas Cry - Rena standing Animation 90%
#47  February 20, 2009, 05:42:51 pm
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Okay then, thanks for your reply. I'll check in late morning later. *yawn*

Does graphics gale do auto-apply palettes or something?


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Re: When Cicadas Cry - Rena standing Animation 90%
#48  February 20, 2009, 07:17:07 pm
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Re: When Cicadas Cry - Rena standing Animation 90%
#49  February 21, 2009, 04:01:03 am
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i see, thanks for the answer
Re: When Cicadas Cry - Rena standing Animation 60%
#50  February 23, 2009, 06:13:45 am
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Okay, I've downloaded Graphics Gale(Free) and I meddled with it and there's a reduce colour option but I can't/don't know how to use it. Animation turns out to be a fiasco FAIL so it's back to half of the drawing board.

Frederica, how to make palettes if you are in this position?


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Re: When Cicadas Cry - Rena standing Animation 60%
#51  February 23, 2009, 04:17:37 pm
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I open two instances of gfx gale, in one I open the sprite, the toehr does not matter as long as it's open; I copy the colors one by one from the sprite to the second gfx gale then save the palette.

To do that I normally have to configure the copy and paste palette colors shortcuts in the advanced preferences.
Re: When Cicadas Cry - Rena standing Animation 60%
#52  February 24, 2009, 01:31:47 pm
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Thanks for the comment. I still got problems, it's very embarassing but I don't even know how to transfer the colours into the palette.  What a novice idiot I am.

Update : I decide to colour her hair more orange now because the more I see the anime the more I feel that shade's I got is for Keiichi's and not Rena's.
Forget it my mistake.

Frederica I'm dummy :( I can't see where's the advanced preferences at all I need a more detailed explanation give me an example of how to copy and paste at least one colour palette please. :(


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Re: When Cicadas Cry - Rena standing Animation 60%
#53  February 25, 2009, 05:56:42 pm
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Get graphics gale:

go to file - preferences.

then select the key tab.

scroll down about thirty percent you will see the palette commands. set a shortcut for copy rgb value, paste rgb value as well as save and load palette.

to make a new palette right click on the color you want to add to the palette so it gets selected, then copy the rgb value using the shortcut you just made; in another window paste that rgb value. keep on doing that until you have all the colors you want, then save the palette , again using the shortcut.
 
for the color that you want to be transparent you make sure you paste it in the upper left corner of the palette.

gfx gale only works with png,bmp and it's native files, so get something like irfanview to convert to pcx. I just started testing working directly with pngs and loading them in fighter factory, it seems like it works properly if your pngs are perfectly palettized.

to apply the palette to the sprites just reduce it's color depth to 256 colors by clicking on all frames- color depth. once you have reduced it, just load the palette using the shortcut you made previously.
Re: When Cicadas Cry - Rena standing Animation 60%
#54  February 27, 2009, 10:48:11 am
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Thanks a lot, I've finished making the palettes I can now focus completely on the animations. I will finish it in about three days I guess.

Wait a sec, what's the difference between choosing the colours in the pcx and manually adding it into the palette and reducing the palette to 256 colours?

And does it matter if the remaining unused colours are left as is?

About animations whats your way to preview animations using Graphic Gale, when you have different images from stand 1 to 6?


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Last Edit: February 27, 2009, 11:03:42 am by Lucky Charat
Re: When Cicadas Cry - Rena standing Animation 60%
#55  February 27, 2009, 05:07:43 pm
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gfx gale allow you to create layered animations, has a preview window and you can set it to show stuff in 1/60s of a second, you can almost make a sff and air file in there.
Re: When Cicadas Cry - Rena standing Animation 60%
#56  February 28, 2009, 07:34:12 am
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Now I'm stuck as heck. :S
1. I moved the stand sprites to FF in bmp format, turns out there's no palette, why? I tried shared palette, auto crop, everything I can. I can't convert the pcxs at all, message says "sprite does not exist".

2.I don't know how to animate the pictures using Graphics Gale and Fighter Factory  :S Another Problem.

3.Sometimes when adding the frames into FF the frames turn out exceptionally weird.

A very sticky start actually, keeps slowing down my progress sharply.


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Last Edit: February 28, 2009, 02:01:17 pm by Lucky Charat
Re: When Cicadas Cry - Rena standing Animation 70%
#57  March 01, 2009, 08:16:54 am
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Move from Graphics to here.


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OZ

Re: When Cicadas Cry - Rena standing Animation 60%
#58  March 01, 2009, 08:50:14 am
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Now I'm stuck as heck. :S
1. I moved the stand sprites to FF in bmp format, turns out there's no palette, why? I tried shared palette, auto crop, everything I can. I can't convert the pcxs at all, message says "sprite does not exist".

2.I don't know how to animate the pictures using Graphics Gale and Fighter Factory  :S Another Problem.

3.Sometimes when adding the frames into FF the frames turn out exceptionally weird.

A very sticky start actually, keeps slowing down my progress sharply.

As for the palette issue, I don't have Graphics Gale, so someone else will need to help you in this respect.

I just make palettes via FF. Not the right way to do it, but it's a way.
FF has a function for making palettes.


As for number two; animate?
You want to make a moving image of your character?
I'm guessing you're doing this just to show character progress, or to observe the whole animation in motion.
To do this, just make a gif.

As for 3; yeah that happens.
Especially when you have palette and pcx issues.


Hopefully you'll be able to muddle through this.
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Re: When Cicadas Cry - Rena standing Animation 70%, Problem
#59  March 01, 2009, 09:41:54 am
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1.Well, can you give me an example of making one colour in the palette in FF so I can have progressions?

2. Yeah, I want to observe in motion to check any problems in the folds of her dress, ribbons, hands etc.

I need a tutorial also on how to make an animated picture. Using the Filmstrip View to check the pictures really drains too much life from me.  :S

I'll keep trying to get out of this quicksand business.


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Re: When Cicadas Cry - Rena standing Animation 70%, Problem
#60  March 01, 2009, 09:45:38 am
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If you can get the sprites into FF then you can animate them in the .air and just play the animations.

Although it uses paintshop pro, try my tutorial on my site. I hate using FF for pallete manipulation cos it's really pretty shit at it. You HAVE to use a proper program. PSP is one of the friendliest i find.


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