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balancing characters A.I and stats (Read 370 times)

Started by LightningZERO, September 22, 2014, 10:27:37 pm
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balancing characters A.I and stats
#1  September 22, 2014, 10:27:37 pm
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Is there a good way to balance charcters A.I and their stats so no charcter has a huge advantage over the other, like in some cases many of my characters are good and none are cheap by any means but some have hypers and supers that they spam the HELL out of  and do major damage (3/4 life loss in some cases) and keep repeating and repeating the same combos to death!
Re: balancing characters A.I and stats
#2  September 23, 2014, 04:31:16 pm
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Sorry to say, but no. There's no way outside of recoding the AI and stats for the characters in question.

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Re: balancing characters A.I and stats
#3  September 24, 2014, 05:56:00 am
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The part about the AI is true that can't be changed unless you re-code it to make it easier
but sometimes, authors include a config file in where you can set the AI difficulty. not all authors do that though

and the stats yes, they can be adjusted, not for a single hyper/super, but the overal character stats
in  your character folder open the cns file usually with the same name as the def file. kfm.cns for example
locate the following part:
Code:
[Data]
life = 1000;Amount of life to start with
power=3000;Amount of storable super meters
attack = 100;attack power (more is stronger)
defence = 100;defensive power (more is stronger)

if you reduce the amount of life, said character takes less hits to be defeated
1000 power equals 1 super meter, don't modify this
if you reduce the attack, the character does less damage to you, incrementing it, will make the character stronger
reducing defense  makes the character squishy, increasin it will amke the character tougher
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Re: balancing characters A.I and stats
#4  September 24, 2014, 06:49:36 am
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To add on to the stats...
Attack and Defence are percentage based.
So changing attack to 150 will mean that they will do 50% more damage.
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Re: balancing characters A.I and stats
#5  September 24, 2014, 12:50:10 pm
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Thank you vgma2 and Dark of Corvus it makes more sense now.
Well this will take awhile! Thx