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Bardock Z2 (Inspired-YOSHIN WIP THREAD) (Read 29593 times)

Started by Yoshin222, December 22, 2017, 01:01:49 am
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Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#1  December 22, 2017, 01:01:49 am
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I've never really done a thread like this, at least not one where i really understood how to handle it. I now know precisely what is required in order to create a character, and this is one i've been intent on making for a while now. While i know I still have a lot to learn, i hope to do as such thanks to feedback during this. With that out of the way, heres what i have so far

PROGRESS LOGS
Spoiler, click to toggle visibilty
---------------------------------------------------------------------------------------------------------------------------------------------------------
Visual Stuff (Sprites, palletes, etc)
Spoiler, click to toggle visibilty

Gameplay Stuff
Spoiler, click to toggle visibilty

After all of this, i'd like to ask 2 favours from anyone reading this. If you have any gameplay ideas, don't be shy. While of course Bardock will eventually be completed either way, i'd really like to talk with you all, get ideas going. You may think of something 10x better than i could think of, anything within reason is acceptable, and everything will be noted. Secondly,

BARDOCK PALLETE TEMPLATE
Spoiler, click to toggle visibilty
This is Bardocks Pallete Template. If you enjoy creating palletes, feel absolutely more than free to share them here. I give you my word that every last one will be added (within reason of course XD)
Here is everything i have so far, feedback and criticism is of course welcome, as i know that i still have a ton to learn and improve on. The help would be appreciated ^^;

Cliffside Portait

 
Idle (MORE DONE THAN THIS, BUT NOT FINISHED)


Dash Collision Sprite (WIP)


PS: Should also mention that i'm going to be using the EXPLOD Buffering system for Bardock, as it genuinely is a better way to handle commands than Mugens default, massive respect to the creators. If you're curious as to what that'd be like, might i suggest joining the HDBZ Discord, where Gohan has it implemented to test it out

Personal HDBZ Frame data Template made by yours truly (Will be using this for Bardock, open in Notepad)
Spoiler, click to toggle visibilty



Last Edit: May 05, 2018, 10:41:18 am by Yoshin222
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#2  December 22, 2017, 03:08:53 pm
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Nice,keep it up!!
~ A swift blade makes monsters tame. ~
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#3  December 23, 2017, 04:28:04 am
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Always excited to see more Z2 projects! Looking good.
http://mugenguild.com/forum/topics/quacks-fighting-gameish-spriteland-129571.0.html
My art thread ^

LunchPolice is my name on other forums. You can still call me Quack here, though.
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#4  January 05, 2018, 12:36:46 am
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Topics not gonna die XD Dug up this ancient thing in my USB. NOT NEARLY done, but kinda neat. Will finish this at some point
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#5  January 05, 2018, 07:06:34 am
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Topics not gonna die XD Dug up this ancient thing in my USB. NOT NEARLY done, but kinda neat. Will finish this at some point
That hair is gold. xD
Good luck with the project anyhow :)

Keep it real, keep it original
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#6  January 05, 2018, 07:09:49 am
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Obvious placeholder is obvious XD
But thank you
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#7  January 06, 2018, 05:41:00 am
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This could serve as a possible reference for his Portrait art. I wish you the best..!
Spoiler, click to toggle visibilty
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#8  January 06, 2018, 05:44:13 am
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I am very steadfast on drawing my own stuff as much as possible. I started Bardock as a sort of learning experience after all. But i thank you for the suggestion nonetheless
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#9  January 08, 2018, 10:26:21 am
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Idles finished. I made an edit or two since this but this is the general idea. It isn't perfect, but i think it'll do

EDIT: Will now be keeping a progress log to keep track of what i get done. Check first post
Last Edit: January 08, 2018, 10:48:15 am by Yoshin222
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#10  January 18, 2018, 12:29:36 pm
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Dash collision sprite done. Also tweaked some system stuff related to the Focus Attack, namely that dash cancelling from it now uses the EXPLOD buffering method instead of Mugens default command parsing
EDIT: I updated it (drew his other arm, forgot to do so before) And i know the dash collision is a bit buggy, i assume its an EXPLO issue, alng with the fact he can't win as he freezes. This is due to him not possessing a grab yet
Last Edit: January 18, 2018, 01:02:00 pm by Yoshin222
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#11  January 18, 2018, 01:20:40 pm
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Haven't done any sort of palette making in what seems to be over 2 years now, I decided to throw these two together cause I was bored and had some spare time on my hands. Based off that Bardock Movie Special a few years back.


*New Site* (W.I.P)
(Willing to host creations, just hit me up!)
https://cozysquirtlemugen.weebly.com/
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#12  January 18, 2018, 01:30:01 pm
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Hated that special, but kinda dig the colors, thanks dude! Added them in
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#13  January 22, 2018, 03:16:59 pm
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Update, new progress log will be added to first post
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#14  January 22, 2018, 04:16:23 pm
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I'm sure you already have a boat load of palettes but why not.

Spoiler, click to toggle visibilty
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#15  January 22, 2018, 04:23:22 pm
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I do, but of course theres plenty of space on the boat! Adding em in, much appreciated dude
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#16  January 23, 2018, 07:39:23 pm
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Very nice job men!!!

CLICK FOR DEVIANTART´S

Just Looking for some Real Fun...
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#17  January 29, 2018, 12:20:28 am
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Standing turn anim WIP
Been working on Snake Way a lot more recently, so progress has slowed. Make no mistake though, progress is indeed being made :)
PS: @Realra, could you possibly name those palletes? It'd help a lot since i'll be honest, i put them in the place i put submitted palletes, and got confused which were yours XD
Last Edit: January 29, 2018, 12:26:02 am by Yoshin222
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#18  January 29, 2018, 01:24:27 am
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Your progress looks amazing and I hope for the best with your project
Do you have a plan with what his moveset or his general playstyle will be? (Like going super saiyan or if he's more projectile or combo focused)
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#19  January 29, 2018, 12:22:53 pm
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If you enjoy characters like Ryo from KOF, Butt from Garou and Ryu from SF3, then you'll like Bardock as i have him planned. Can't reveal too much yet though, wheres the fun in that ;)

PS: Bardock Super Saiyan ew no lol
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#20  February 03, 2018, 05:16:09 pm
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Some small updates, first off his Dash Collision sprite is actually finished


Second, since i started doing this


I can not only get some much needed coding practice, but i can iron out HDBZ System stuff to be just how i want, and basically import then straight in to Bardock when complete, like for instance, Bardock has most of the required HDBZ Chaining and normals, including crouching and air normals, as well as stuff like Z Counters (bit buggy atm). I chose Goku Black because i shouldn't need to worry about sprites too much, plus some people may like it. In regards to Realras palletes, i'll just label them as "Custom" until told otherwise XD
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#21  February 05, 2018, 01:41:20 am
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In regards to Realras palletes, i'll just label them as "Custom" until told otherwise XD

Now look what you've done, now i have to name my palettes. Such WORK.
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty

EDIT:
Here is another one for you:
Bardock Commando
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#22  February 05, 2018, 01:33:28 pm
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Brilliant, thank you very much
EDIT:  Added
Last Edit: February 05, 2018, 01:36:51 pm by Yoshin222
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#23  February 06, 2018, 06:54:46 am
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Yo Very Nice Project I Want So Much Thi Char Good Luck!!!
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#24  February 06, 2018, 10:47:42 pm
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Some small updates, first off his Dash Collision sprite is actually finished


Ahem... Sorry for being that one annoying guy, but the pixel behind him isn't supposed to be there is it? :)

Looks good, but the face looks a bit doopy.
The mouth looks a little to big and the eyes looks smeared for some reason.

I'll keep an eye on any further updates.  Good luck ;)

Keep it real, keep it original
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#25  February 07, 2018, 12:31:39 am
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Don't apologise! Thank you for the criticism, i wasn't entirely confident in the face either but i can see what you mean. Hopefully this fixes it

Also slowly chipping away at this

I'm taking so long due to this for anyoe interested ;)
Spoiler, click to toggle visibilty
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#26  February 07, 2018, 07:02:43 am
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Looks a way better, but the mouth is still a bit too big. Try making him look a bit more like he's growling, instead of this big ol' smile. ;)

Keep it real, keep it original
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#27  March 11, 2018, 06:23:26 pm
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Been a while, but i promise progress is being made! Turning Anim is mostly complete, an his big portrait has been adjusted a bit, same as Dash Collision. On top of that, Goku Black has some coding stuff done, so Bardock is slowly but surely receiving a good jumping off point in regards to coding. Also made some concept art for various anims. I apologise for the lack of updates, things in life have gotten a bit hectic, but i really do hope to make some progress. Bardock isn't dead, nor will die! (ignore that he is canonically dead)
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#28  March 13, 2018, 12:22:08 am
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My fellow DBvOP comrade, I bring to you: palettes.
DEF

Custom 1

Custom 2

Custom 3

Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#29  March 16, 2018, 02:35:41 pm
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Thanks dude, will save em!

Also feel it only right to show the stuff. Admittedly at the time i held back due to wanting to get back to them + laziness, but i realised that my access to internet being so inconsistent that i straight up can't do that. I apologise and will update whenever i can now





Also, coding Black is going nice, with most of the HDBZ system stuff completed, just need to do throw techs.

Plus i think some hit states were updated in 4.2b iirc, i will adjust accordingly
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#30  March 29, 2018, 05:01:50 pm
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Bardock can TURN AROUND

wowamazefingermeyes
Also tweaked his idle a final time, i'm content with how big he is now. Progress is slow but it IS being made i assure you
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#31  April 08, 2018, 12:36:17 am
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Member how i said i had a sprite from Kercy to use for a power charge?

Usin it
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#32  April 08, 2018, 06:36:29 am
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Well done man, I'm following your work from the beginning, i know that my comment may not help much, but this bardock project is on the right way.
That base template of power charge animation looks good.
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#33  April 09, 2018, 12:30:21 am
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Appreciated dude, hope to improve as i go along
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#34  April 23, 2018, 05:10:05 pm
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Along with that, made this HDBZ Frame Data template thing that'll be added to the first post if anyone's interested
Spoiler, click to toggle visibilty
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#35  April 24, 2018, 09:38:51 pm
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Sketched a ST.MP, rough and unfinished of course but the idea is there
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#36  April 26, 2018, 11:03:03 pm
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IMPORTANT!!!

I finished implementing Z Counters in to Black, and imported the code in to Bardock. He seems to sort of pause the screen momentarily, allowing you to counter with normals. This is a glitch, but the more i look at it the more i like it. I kinda want to keep this, but i understand that this could be REALLY strong. I'd sincerely like to hear input on this, how should it be tweaked? Should it stay at all? While this is my character, ultimately its ya'll who'll play him XD
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#37  May 05, 2018, 10:35:44 am
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A small update. First off

This is his ACTUAL finalised pallete template. The eyes were separated from the teeth, and additional shades were added for the inside of his mouth. But don't fret! I went ahead and applied this change to every pallete submitted thus far as well as ones i made (theres 41 palletes if you include his template sweet buttery jesus thanks)
On top of that, power charge is coming along nicely but is still pretty early, working on get hits, and sketched a new animation (hint, people on Discord suggested it to me ages ago, and i liked it so much i decided to straight up do it)
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#38  May 05, 2018, 03:42:43 pm
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cool, are you going to post the sketch?
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#39  May 05, 2018, 07:30:42 pm
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I will, but its still pretty early
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#40  July 02, 2018, 10:22:16 pm
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Ok, first off
Its been 6 weeks. I am very sorry, i just sorta lost track of time, had a lot on my plate
Second, that doesn't mean Bardock is dead, or that i haven't been working on him at all! In fact, theres a lot of unfinished stuff done for him, and after Black is out and my drawing tablet arrives, progress will get ludicrously faster. That being said, what i've done

Practised coding with Black, but after doing so, realised coding and spriting Bardock simultaneously would take way too long, i will hopefully have found someone by the time he has more stuff. Beta is here
http://mugenguild.com/forum/topics/goku-black-z2-unofficial-yoshin-wip-thread-183575.0.html

Second, revamping a lot

Was given a lot of feedback for the idle, including some tips, and i've taken them to heart. This thing won't be animated for ages yet,  want to do that last (as suggested by HDBZ Discord members)
Also redoing his old sprites to fit the new one, Stand Turning has been redone, and Dash collision is nearly there

Thirdly, have a lot of WIP stuff. Too early to show, but these include
-All standing normals
-Neutral jump
-Stand to Crouching
-Stand blocking
-Stand get hits
among others

Lastly, another thank you to everyone who submitted palletes, its once again appreciated. Bardock probably won't get a barrage of updates for a little bit yet, but make no mistake He is nowhere near dead, and i intend to get a lot of work done in the coming months. Have a good one
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#41  July 03, 2018, 02:23:56 am
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Cool to see progress, you're always improving!
http://mugenguild.com/forum/topics/quacks-fighting-gameish-spriteland-129571.0.html
My art thread ^

LunchPolice is my name on other forums. You can still call me Quack here, though.
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#42  July 14, 2018, 03:01:08 am
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Got a Tablet recently, and intend to get back in to Bardock in a big way. Currently working on this
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#43  July 19, 2018, 01:35:34 am
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Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#44  July 19, 2018, 02:24:19 am
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I was wondering, how did you draw the sprites before the tablet?
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#45  July 20, 2018, 12:28:19 am
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MS Paint. I still use that but animating and such using a Tablet and Photoshop is personally proving to be DRASTICALLY easier. I mainly use MS Paint for sprite cleanup now since its simple and does what i need it to do quickly and easily

Also update
Last Edit: July 20, 2018, 12:32:56 am by Yoshin222
Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)
#46  July 20, 2018, 05:22:48 am
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Truly interesting.