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Batman: Arkham Knight (Read 7255 times)

Started by San2, March 01, 2014, 03:20:23 am
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Re: Arkham Knight
#41  March 05, 2014, 12:14:55 am
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http://www.neogaf.com/forum/showthread.php?t=779120

Quote
    Last Batman game for Rocksteady, will work on something totally new next.
    There will be a brand new villain, something made by Rocksteady that they say will be the ultimate test for Batman
    Batmobile can be called at any moment with a button.
    The city streets are much wider to allow for the batmobile. You will rocket jump off ramps and do all sorts of cool maneuvers.
    You can eject jump out of the batmobile right into a super fast glide straight through the glass of a building to knock out enemies. They said glass breaking will be a big new thing.
    New moves include being able to use all your gadgets during flight. You now have a counter throw where you counter a guy and throw him into another guy. A new quick ground takedown. A quick backflip where you then throw a batarang in an enemies face.
    For the predator sections you can now chain takedowns of up to four enemies. For instance pop out of a grate and take one guy, jump to the next and so on. You can now enter grates from a distance, he will automatically do a jump or roll to enter them.
    Riddler challenges seem to be car based. The first one has you enter a sort of Riddler race track where you have to activate walls and ramps, when you activate one another closes so as you drive you have to be constantly turning on and off these ramps as you navigate the course.
    Batmobile fires missles and stun guns. It destroys anything it touches so if you bump into cars the cars go flying. It's basically unstoppable.
    Story is that after Joker's death all the criminals decided to work together and their plan comes together this night where they plan to kill batman. The article talks mostly about Scarecrow, he scattered bombs throughout Gotham.
    Oracle will play a larger role, you get to visit her base and talk to her, tons of batman easter eggs included.
    Kevin Conroy is Batman, all the previous voice actors are back.
    Gothom City is 5 times bigger than AC. Split into 3 areas. NO LOAD TIMES at all, entering buildings is seemless.
    They spend a bunch of time talking about how detailed the models are, one character has more polygons than the environment of Asylum.
    Batman will start off with the old batsuit and upgrade at some point in the game.
    It says it is running on their modified Unreal engine.


Quote
    - All quickfire gadgets can now be used during flight.
    - Combat tweaks (note: Not enough time to go over these in detail. for example, you can throw by tilting left towards the opponent and hitting counter)
    - did I mention the screenshots are gorgeous?
    - Arkham Knight isn't just the name of the game.. it's also the name of the [new] villain.
    - Fear Takedowns. ie, burst out of grate, action slows down allowing you to target another goon for another attack and so on. Can be used on groups up to 3 as long as they're close enough together and no one has already spotted Batman.
    - They seem to try to tackle the old school Arkham issue of "open door - black screen loading"
    - The game looks gorgeous. Huge.
    -"This is a single-player game. There is no multiplayer."
    - You can launch into a fast glide from the Batmobile just like the trailer.

    -No more pre-rendered cinematics everything is done in engine
    -The larger riots can have up to 50 people flipping cars and looting stores.

    Characters
    -Things such as Gordon's trench coat and Batman's cape now have Apex cloth physics. They react realistically to changes in wind and movement
    -When it rains rains bead of water run down Batman's suit tracing every groove
    -The wrinkles on Gordon's face crinkle as he talks

    The City
    -The city is as detailed as ever with realistic moving clouds with the moon shining through
    -Halloween characters and balloons litter the street adding a creepy vibe
    -Neon signs of the various shops shine brightly around the city
    -The skyline has helicopters and blimps flying through it
    -Steam puffs out of the sewers in a realistic way
Re: Arkham Knight
#42  March 05, 2014, 02:12:03 am
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Microsoft is making this look like a Xbox One exclusive. If it is then that is VERY interesting.
Let's knock that right on the head.
Quote
Batman: Arkham Knight is based on DC Comics’ core Batman license and will be available exclusively for the PlayStation 4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, and Windows PC.

That's good.

DMK

Re: Batman: Arkham Knight
#43  March 05, 2014, 04:26:37 am
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Oh my god those combat additions, the batmobile. All of it is just freaking wonderful. Hearing about super gliding through a window for takedowns is so fucking awesome!
Re: Batman: Arkham Knight
#44  March 05, 2014, 04:54:17 am
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Sometimes you just need a little less gun.

SNT

Re: Arkham Knight
#45  March 05, 2014, 05:07:19 am
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    -Things such as Gordon's trench coat and Batman's cape now have Apex cloth physics. They react realistically to changes in wind and movement
    -When it rains rains bead of water run down Batman's suit tracing every groove
    -The wrinkles on Gordon's face crinkle as he talks
    -The city is as detailed as ever with realistic moving clouds with the moon shining through
    -Halloween characters and balloons litter the street adding a creepy vibe
    -Neon signs of the various shops shine brightly around the city
    -The skyline has helicopters and blimps flying through it
    -Steam puffs out of the sewers in a realistic way
Damn I hope my computer's gonna be enough to handle this.  Hell, even if low settings makes it PS3-era I can deal.  Not really in the position to splash out on a new console...
Hibernating.
Last Edit: March 05, 2014, 05:18:38 am by SNT
Re: Batman: Arkham Knight
#46  March 07, 2014, 06:42:13 pm
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Rocksteady is making the final game of the "Arkham Trilogy"? With two GOTYs as one of their accolades with the previous entries, you know that this is going to be good.

GOH

Re: Batman: Arkham Knight
#47  March 07, 2014, 06:49:28 pm
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Thanks a bunch Robot Master.
Re: Batman: Arkham Knight
#48  March 07, 2014, 06:51:59 pm
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Uche finally get's his big break in advertisement.

Yeah, that works.

No witty quotes though.
Re: Batman: Arkham Knight
#49  March 07, 2014, 08:19:38 pm
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This also confirms we can expect at least 2 sequels from other developers in an attempt to cash out on the franchise
Re: Batman: Arkham Knight
#50  March 15, 2014, 03:47:47 am
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8 new screenshots in this NeoGaf thread. Love that Batman doesn't seem quite as roided up as he did in the previous games.

SNT

Re: Batman: Arkham Knight
#51  March 15, 2014, 04:37:06 am
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Game Debate have a tentative System Requirements for PC:

Quote
Core i5-750 Quad 2.66GHz / Phenom II X4 965
GeForce GTX 560 / Radeon HD 6950
4 GB RAM
Windows 7
DirectX 11

Feels like they're undershooting it a little, my PC can cream that and it's only middling now.
Hibernating.
Re: Arkham Knight
#52  March 15, 2014, 04:55:04 am
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Re: Batman: Arkham Knight
#53  March 15, 2014, 05:09:10 am
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I don't know what people expect of a Harley design honestly. Her original design in the show was never anything to write home about, and I've always thought of her as the Joker's slut even back then. Seems like natural progression, the only thing I don't like about new designs is the emphasis on the black/blue and red, but even that I can get over
Re: Batman: Arkham Knight
#54  March 15, 2014, 05:12:18 am
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Her original design in the show was never anything to write home about, and I've always thought of her as the Joker's slut even back then. Seems like natural progression
Even if it was the "natural progression" (it's not! she's not the Joker slut, she's his abused girlfriend), that's still a shitty reason to take away everything from her old design and replace it with boring grungy stuff.


     Posted: March 15, 2014, 07:05:27 am
Here's a really good article from that site and author I always link to about Harley Quinn and how she's a very tricky character to pull off, and how she's been misused as a character a whole bunch. It's well worth the read.

SNT

Re: Arkham Knight
#55  March 15, 2014, 07:50:58 am
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...but that won't make Arkham City Harley any less dumb looking!
Hey, I actually like City Harley.

I guess it depends on what you're looking for in a Harley design; some people look for the domino mask, I look for the form-hugging clothes.  Asylum and Knight both have skirts, Asylum has a lot I don't like about it but that's the one problem I have with Knight.  It's like putting a loincloth on Catwoman, you just don't do it.
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Re: Batman: Arkham Knight
#56  March 15, 2014, 01:38:26 pm
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I like City Harley a lot as well. I didn't like Asylum Harley. I'm a massive fan of Harley, probably my favorite DC character. ._.
Re: Batman: Arkham Knight
#57  March 15, 2014, 04:34:50 pm
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Yeah I guess in comparison to almost every other outfit Harley has had besides her classic one, it does pretty well. I just really miss that domino mask and her hat!
Re: Batman: Arkham Knight
#58  March 15, 2014, 06:38:46 pm
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The miniskirt made sense in Asylum, she was dressed like a nurse. And she still had the domino mask and white facepaint.
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Re: Batman: Arkham Knight
#59  March 27, 2014, 05:47:59 pm
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Re: Batman: Arkham Knight
#60  March 27, 2014, 08:28:44 pm
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Spoiler, click to toggle visibilty
conscious dreamers can be treasurer to their own currency
im a conscious dreamer
therefore i can be treasurer to my own currency

i can be the mind controller