YesNoOk
avatar

Batman by Red Hood  (Read 3148 times)

Started by dakidbanks, May 08, 2014, 05:10:27 am
Share this topic:
Batman by Red Hood
#1  May 08, 2014, 05:10:27 am
  • avatar
  • ***
RED HOOD said:
Hello everyone, it's may 7,
it's now time to celebrate mmv and batman's birthday   :bat:

MMV has been created 2 years ago, and batman in may 1939.
FIRST, i would like to thank everyone that helped me with their support on this forum you have all been the more active here in your posts in the wip thread and it's really a big help when you know so many people are behind you.
Now before you can play with it, i would like you to read this carefully, this char is the first of my project that you will see more in the days to come, i just want you to know that i like positive feedback and i will learn from your negative feedback.
Because this is the first char i have fully coded, there must be some errors here and there, so if you could explain what the problems are, please do so with screenshots, a lot of explanations, and posting the sprites or what the code should be.
If you don't do this, i will repeat the same and same errors in the next ones, because if i knew how to do this i would do it.
Now let's go back to the char himself: BATMAN.

This is not the final version, an update should come by the end of the year , i think with the superman intro now deleted, and a lot of other things.
here are the crédits:

credits to those that i took some of:

dcvsmarvel template from buyogg, and some of zvitor's. AI moves by colosse.
thanks for coding to mike mugen tutorials
thanks for batman's design sprites to capcom (captain america and cable, urien mostly), alucard, spiderbat.
some white rabbits parts (running mostly comes from emma frost by xfields)
thanks to betatesters: cybaster, tumatae and colosse.

thanks to the kind comments that keep you going on: colosse, tumatae, cravd, skillfranck, Angelus_Silverhead, DARK!!, carpa5,
Spartan, XXDreamBrotherXX, Beto, Nova prime, DukeNukem 2417, Fightfan, wingnut, yolomate, Hypersonic, Ax, 3stars,
ZaikoNEONElementz, TRUEMicah, Cybaster, DONATELLO, Joulz, Jmorphman, readytofight, rodrigue,riklaionel, arsène Lupin,
deadpool,metamutant, Anarky, E.NIGMA, and a little guy named volzilla.


http://www.sendspace.com/file/g27wj3


now let's enjoy the party  :jokelaugh:


Original post: http://mugenmultiverse.fanbb.net/t3483-happy-birthday-batman-new-52-release
Re: Batman by Red Hood
#2  May 08, 2014, 05:25:10 pm
  • avatar
  • *
    • Honduras
    • gjvasquezp@hotmail.com
Looks great,

Gonna try it out for feedback
Re: Batman by Red Hood
#3  May 08, 2014, 05:26:43 pm
  • ***
  • Take That. !
the sprites are nice gonna test this one Thanks for Sharing.
RALSH.
I think the only H-Character I ever got was that Black Raiya edit and she had a super that forced the foe to suck her cock while classical music played.
Re: Batman by Red Hood
#4  May 08, 2014, 09:57:56 pm
  • *****
  • The guy that does the dirty work.
    • Bosnia and Herzegovina
    • lukijan1@hotmail.com

  • Online
Red Hood has a profile here,you should have waited for him to post it himself but whatevs
Re: Batman by Red Hood
#5  May 08, 2014, 11:38:22 pm
  • avatar
  • ***
Red Hood has a profile here,you should have waited for him to post it himself but whatevs

He can still post it here... all they have to do is merge this topic with his if he does choose to post it here but regardless... how am I suppose to know he has a profile here?
Re: Batman by Red Hood
#6  May 09, 2014, 06:01:00 am
  • avatar
  • *
    • USA
    • stev1mj1s11@gmail.com
this char feels incomplete.. simple feedback from the first five minutes of testing
Re: Batman by Red Hood
#7  May 09, 2014, 07:37:14 am
  • *
    • rready@ciffreobona.fr
i'm a genius, check my body :)
Re: Batman by Red Hood
#8  May 10, 2014, 09:50:41 pm
  • *****
    • Puerto Rico
    • www.youtube.com/user/Darkflares
No, not until he explains why it feels incomplete anyway.

Send me a PM if you decide to add me on PSN, so I don't mistake you for a random Friend whore.
Re: Batman by Red Hood
#9  May 11, 2014, 01:52:15 am
  • ***
  • 5 Years at MFG I deserve a medal!
    • USA
    • http://mugencoder.com/authors/view/kanbei
My M.U.G.E.N. Coder page *Credit to MattRaiser for the awesome sig.*
Link: http://mugencoder.com/authors/view/kanbei
Re: Batman by Red Hood
#10  May 12, 2014, 12:55:25 pm
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
It's incomplete because it's not complete. Best feedback ever, plzthnxbye.

Anyway, it's been a long time I've beta-tested this character. Can't even remember when ! :ninja:

Will test him for real later, but at least one of the supers lacks hitsounds, hittime and maybe hitsparks, IIRC.
Alignment, without being fantastic, is not horrible.
Re: Batman by Red Hood
#11  May 12, 2014, 03:05:17 pm
  • *****
  • 11 years of MFG and counting :)
    • Brazil
    • www.brazilmugenteam.com
Quote
It's incomplete because it's not complete. Best feedback ever, plzthnxbye.
lol
Quote
Alignment, without being fantastic, is not horrible.
Horrible? No. But need much work? yes

The good thing is that the author listen to the feedback :)

lets go to feedback. "+" are good points, "-" are bad points. I will try to be neutral because I hate Batman :)

+ I like the edits, over all. But some needs fixes.
+ the transition from standing to backwalk is very cool
+ Grappling hook is a nice idea! (but should be a little quicker)
+ put him against Mr. Infinity's Deadpool to see a funny intro
+ Nice air kicks

- There are some misaligned sprites, let me list some:

- anim 200 (you have two options: to use the front leg as a base or to use the back leg as a base). if you choose the front leg, then his foot can't move up or down, since its enduring all the body weight. At the AIR, put those values as Y axis and you will see: -1,-3,-1,0,-2
- 201: the last frame should be moved upward by one pixel
- 210: take a look that his front foot is always two pixels bellow the axis (which is cool), so the foot in all frames can't go bellow that point. Use 0,-2,-1,-2,-2,-3,-1 at the air (in fact, at the sff aligment).
plus, the move has a too big starting time, so its not easy to hit and delays the whole combo.
Here is what I did:
Spoiler, click to toggle visibilty

-220: now he is just one pixel bellow the axis? you should pick one value one (with few exceptions). Or 2 pixel bellow, OR 1 pixel bellow.
The move starts too slow, so you can connect the combos with it. Maybe he can slide a bit, to make it easier to combo.Here is what I did:
Spoiler, click to toggle visibilty
and many other anims


- Many hitsparks are misaligned, see:



- this kick hits low and p2 move his head back? Change the ground.type = High to ground.type = trip.
This move needs a bigger recovery time (put 6 as delay in the last 3 frames)

- Aerial attacks should not have that quick recovery time. You can, with a neutral jump, hits the p2 3 times just with the weak kick.

- aerial hard kick could be longer (the last frame could be like 20 in delay) and needs a transition frame.

- Batrangs should spin, because they are weird now.

There are more to say, but I don't have time.

Overall, I like the the char. It has great potential.
Keep the good work