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Batman a telltale game  (Read 45552 times)

Started by Luis Alejandro, December 04, 2015, 03:52:03 am
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Re: Batman a telltale game
#21  March 21, 2016, 08:55:52 am
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So Jmorph, which age group do you think the superhero who cripples criminals for life but is not ok with killing should be targeted toward?
I can't recall off the top of my head *any* version of Batman that knowingly cripples criminals for life. Even hardcore Frank Miller Batman is sure to mention (in narration) how any injuries he causes aren't permanent.

but I mean, that's besides the point. Batman is an insanely flexible character with a magnitude of equally valid interpretations. I'm just personally kinda burned out on hardcore grim and gritty R-rated Batman right now, after the doldrums of Arkham Knight. I was kinda hoping for something more along the lines of The Animated Series or something, but it wasn't a huge surprise that this turned out to be targeting an M-rating. That is what DC is aiming for pretty much everywhere these days.


Renee does exist in the new 52 you know. She's in the Bullock-Centric Detective comics right now. (maybe not anymore, behind like 6 months now)
I was referring more to how she's had her superhero identity taken from her and then forgotten for nearly half a decade, she cameoed a few times in Batwoman (and she was also in a few episodes of Gotham last year, but not in the new season), but it's not nearly enough. She used to be a huge, important character, and was in an almost complete limbo for years. :(

Wrath's gimmick has been somewhat diluted by Prometheus and NoBody, so I don't know if he makes it over them.
And Deadshot and Killer Moth too, at least in their original conception! People love creating Anti-Batman villains, but they never seem to work out!
Re: Batman a telltale game
#22  June 12, 2016, 05:38:32 pm
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New screenshots and game information were just released ahead of E3.

Quote
"We've been hard at work at Telltale creating an all-new iteration of the iconic Batman story that puts players in the suit of billionaire Bruce Wayne, just as much as it will put them behind the mask, deciding how to carefully navigate a complex drama, rich with action, crime, corruption, and villainy lurking around every corner of Gotham City. The complex life and fractured psyche of Bruce Wayne has lent itself to becoming a bold evolution of the signature 'Telltale' role-playing experience, and we couldn't be more excited as we prepare to debut the series to players across the world this summer."

Ooh, I like the sound of that.  A Batman game that puts an equal amount of emphasis on Bruce Wayne.  I don't think that's ever been done before.
Re: Batman a telltale game
#23  June 12, 2016, 05:46:09 pm
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tory baker as batman again doesnt sound bad at all to me, its nice to see him in a serious batman role for once
Re: Batman a telltale game
#24  June 13, 2016, 02:53:15 am
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Not that enthused by the Batman design, but the parts of it that are visible look decent enough. And Catwoman's top is zipped all the way up, so it's hard to complain!
Re: Batman a telltale game
#25  June 13, 2016, 03:00:09 am
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There should a choice to have Batman ask her to lower the zipper and then that's how it stays the entire season

Like Clementine's hoodie
We the best
We will cut a frowny face in your chest, little wench
I'm unmentionably fresh, I'm a mensch, get correct
I will walk into a court while it wrecks, screaming "Yes!
I am guilty motherfuckers, I am death."
Hey, you wanna hear a good joke?
Nobody speak, nobody get choked
Re: Batman a telltale game
#26  July 19, 2016, 08:31:32 pm
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:D
Re: Batman a telltale game
#27  July 20, 2016, 06:15:10 am
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This...is...good!
Re: Batman a telltale game
#28  July 28, 2016, 04:22:52 am
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Telltale's Batman game will include a new feature never before seen in a Telltale adventure game:

Multiplayer

Quote
Crowd Play allows people who can see your screen to be part of the story using their own mobile device or PC! By having your friends or family join a Crowd Play session, everyone gets to vote on choices made in the game. See how your choices and feelings differ from each other and compare results!

There are two modes of use. One mode that enables the lead player to override the crowd’s decisions at their own will; and a crowd control mode where the audience will always overtake the decisions of the player by following the majority choices. Having both options allows for different dynamics when playing as a group, so we definitely recommend experimenting with your friends.

So... It's a mob rule system where however many people vote on actions and dialogue choices.  Sounds like a great way for your friends to completely ruin your playthrough.
Re: Batman a telltale game
#29  July 28, 2016, 04:51:15 am
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That sounds crazy/awesome.
Re: Batman a telltale game
#30  August 04, 2016, 06:47:25 am
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So hey, the first episode came out today, and I thought it was fucking great!

let's do that comparison of choices thing we did in The Walking Dead and The Wolf Among Us threads:
Spoiler: choices and what not (click to see content)
Re: Batman a telltale game
#31  August 04, 2016, 06:58:48 am
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May I ask opinions on how good you think the game is?  As I said before in this thread, I'm somewhat cautious to them doing a Batman game, especially with Batman just being everywhere so often to the point of being sick of seeing him, but I'm still game to at least give it a shot if it's legitimately good.  Or at least not Grimdark Batsex whatever nonsense.  I just finished the 30th Anniversary Back to the Future game recently, done Wolf Among Us, first Walking Dead and Borderlands.  Holding off on Walking Dead 2 until interest in zombies ever returns and Game of Thrones until I deicide if I'm actually going to watch the confusingly highly rated show about LotR porn to make any sense of the game.  So I could use a new adventure, and my other option besides this is Life is Strange.

The news on somewhat multiplayer function is nice, these Telltale games I've grown accustomed to almost always playing with another family member, voting between choices, but have they actually fixed their game engine?  Or is everything still buggy as hell and prone to freezing on multiple occasions?
Re: Batman a telltale game
#32  August 04, 2016, 06:59:56 am
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Re: Batman a telltale game
#33  August 04, 2016, 07:04:51 am
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I meant in somewhat more detail without going into spoilers, but yes, I saw that afterwords too.  Apologies.
Re: Batman a telltale game
#34  August 04, 2016, 07:06:24 am
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lets put it this way:

if jmorphman likes a batman videogame thats not arkham then it must be really, really good.
Re: Batman a telltale game
#35  August 04, 2016, 07:44:03 am
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May I ask opinions on how good you think the game is?
Really, really good. I had a blast, and they really captured so much of what I enjoy about Batman. The Arkham games did a great job capturing the feeling of being Batman in terms of combat, gadgets, stealth, and the traversal through the city (except the Batmobile. That Arkham Knight Batmobile shit was awful), but as I look back on the series now, I can't help but feel like they really dropped the ball in almost every other aspect. The writing and story was all garbage, the character interactions never quite felt right, and the few nods at the detective side of Batman always felt pretty half-assed: you never really solve anything, you just play point-and-click while the Batcomputer reconstructs a crime scene or whatever.

The Tellale game is a very welcome course correction from all that. I mean sure, the combat is all quicktime events, and you can't glide through the city on your cape whenever you want, but it does such a great job at capturing all the other aspects of both Bruce Wayne and Batman that the Arkham games never really managed that I can't really complain. It's exploring sides of Batman that most games don't really cover, and I think that's very cool!

I went into this a bit in the spoiled part of my previous post, but I was really really really happy about the characterization of Batman in this game (the player can override this through their choices, of course). It's presents a Batman that's very far away from my least favorite interpretations of Batman: the block of wood who feels no emotions besides anger. It reminds me a lot of the way Batman is characterized in the Batman and Detective Comics relaunches, as part of DC Rebirth: the creative teams have managed to strike a balance between Batman showing empathy to his allies and feeling emotions besides rage, while still keeping the more unique aspects of Batman's personality that make him stand out from other heroes (the obsessiveness, his hard-ass nature, etc.)

The news on somewhat multiplayer function is nice, these Telltale games I've grown accustomed to almost always playing with another family member, voting between choices, but have they actually fixed their game engine?  Or is everything still buggy as hell and prone to freezing on multiple occasions?
I noticed some of the same types of bugs that I've encountered in previous games, and I've heard a lot of people have been running into some big issues on PC (I personally didn't encounter anything game-breaking, at least)
Re: Batman a telltale game
#36  August 04, 2016, 08:11:18 am
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I'm around halfway through the first episode right now and this definitely feels a lot better than the last Telltale thing I played. I'll do a full post in an hour or two when I've finished it.
Re: Batman a telltale game
#37  August 04, 2016, 08:19:43 am
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The same bugs lingering on is a shame, but otherwise alright, I'm liking what I'm hearing.  Thanks.

I never played the Arkham games.  I just know the detective work was based on Metroid Prime, specifically Samus and her scanning everything.  And I know you enjoy Metroid, thought you'd like it so now I'm curious where it went wrong.  Descriptions of it actually are what hold my interest best to getting me to want to play them eventually.  I played the Mad Max game, which apparently combat and world exploration is exact copy the same game as Arkham except, you know, Mad Max instead of Gotham and it was passable, if nothing special to me personally.

Oh and the story for the second game was supposed to be ground breaking, players were left speechless as the game had the balls to permanently kill off Joker due to poison or old age or something.  Guessing that didn't stick.
Re: Batman a telltale game
#38  August 04, 2016, 09:17:02 am
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I'm actually too tired to finish this right now, so I'll give some hopefully spoiler-free general commentary. I am at the beginning of the detective scene in chapter 4.

First of all, I've encountered no glitches at all so far, unless you count one part where Catwoman's arms clipped through eachother a little. The presentation overall is really improved from past games, too, with some clever placement of QTE buttons making it look and feel neat as hell. It's more of a political story, very heavy on the Bruce Wayne parts, from what I've seen. They're also offering a fresh take on the Penguin that looks really interesting and has my attention.

I'm not sure I'm in love with their take on Harvey Dent yet, but I have no complaints. This is Telltale firing on all cylinders so far. That said, this is my first time playing one of their games before all the episodes are released, and it's hard to give them a real rating until you know the consequences of the choices you make, whether they have impact or there's just the illusion of choice. Game of Thrones in particular had a lot of ignored plot threads and railroading.

I'll come back tomorrow to do a spoilered breakdown of my choices like Jmorph did. Sleep now. I'm just coming off a month where I worked too hard to game at all, which is why I haven't been around. This is literally the first thing I've played since June, or maybe very early July :|
Re: Batman a telltale game
#39  August 05, 2016, 03:44:15 am
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I just know the detective work was based on Metroid Prime, specifically Samus and her scanning everything.  And I know you enjoy Metroid, thought you'd like it so now I'm curious where it went wrong.
I had no idea that it was supposed to be based on Metroid Prime; it didn't really remind me of it at all! I guess I can see the similarities now, though.

But regardless, it just didn't convey the idea of being a detective very well to me. Batman really wasn't doing any deductive work; instead, the Batcomputer projects a holographic simulation of the crime, and you walk around the scene looking for bullet fragments and traces of blood or whatever. As you uncover more evidence, the simulation becomes more accurate and eventually Batman is able to solve the crime. It felt really unsatisfying. And I get it, it's hard to come up with a way to allow a wide variety of players to play as Batman solving a mystery while still keeping it accessible: Batman is the world's greatest detective who faces down some of the most difficult and intractable mysteries, but the player sure isn't a master class detective. But I think Telltale was able to balance all that, and they aren't really doing anything that radically different than the Arkham games, at that! Batman, not the player, is doing all the heavy deductive reasoning in the Telltale game, but the player still contributes beyond just walking around the crime scene, looking for evidence; the player must also draw connections between the uncovered clues and the environment. It felt pretty satisfying to me!

Oh and the story for the second game was supposed to be ground breaking, players were left speechless as the game had the balls to permanently kill off Joker due to poison or old age or something.  Guessing that didn't stick.
It stuck, but I wouldn't really call it ground-breaking. It was really dumb, though!

At the end of the game, Batman feels more emotionally wrought over the death of the Joker—a mass murdering psycho who has brought untold suffering upon the world, who not only fatally poisoned himself, but also, through his own incompetence, destroyed the antidote Batman was going to give him—than he does for the death of Talia al Ghul—his long-time lover, with whom he has a long complicated relationship with, and WHO THE JOKER LITERALLY JUST MURDERED—and the last scene of the game is Batman sorrowfully carrying out the not the body of Talia, but instead the Joker's corpse, in a full-ass Pieta scene!

SNT

Re: Batman a telltale game
#40  August 05, 2016, 05:23:41 am
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Thinking of getting this, it'd be my first Telltale game. So does the $25 I'm paying just buy this episode, or is it a season price?
If you're hosting your stuff on 4Shared, you might as well not release it at all.