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BATSU ICHIMONJI 3D BETA 1.0  (Read 4610 times)

Started by dragon972, February 25, 2013, 12:03:55 am
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BATSU ICHIMONJI 3D BETA 1.0
New #1  February 25, 2013, 12:03:55 am
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 AFTER a another biG Work i made it BATSU ICHIMONJI 3D  , i realize that character 4 my futur mugen game

 " CAPCOM X SNK PLAYMORE " 



 Batsu have a gameplay and sprites ( Looong and tiring rip ...) based on rival school 2 " project justice "

with a lot of crazy combo



 MOVELIST:

qcf + p

dp +p

qcf +k ( air )

qcf,qcf + p (LVL3) (AIR)

DOWNLOAD LINK



BATSU3D.RAR
http://caraibandragonfury.over-blog.com/


Lot of updates COMING SoooN as possible ;p

neXt Kyo Kusanagi and Ash Crimson 3D
Last Edit: February 26, 2013, 11:27:22 am by dragon972

GLB

Re: BATSU ICHIMONJI 3D BETA 1.0
#2  February 25, 2013, 04:26:37 am
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Haven't tested it, but the sprites are pretty freakin' cool.

In the video at 0:22 something looks off about his projectile effect, maybe it's just me.
Re: BATSU ICHIMONJI 3D BETA 1.0
#3  February 25, 2013, 09:28:39 am
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The effort is really nice, but this still needs a lot of work.

First, the good point : your sprite ripping is MUCH BETTER than for SF4 Ryu. There are much less dots everywhere.
However, there are still a few noticeable ones around the character, and you should really work on this, as it gives an unpolished look to the character.

You should also add a readme and credit the KOFZ creators, since it looks like you used their code to build yours (which is fine).

Feedback :
- Big portrait needs cleaning up. Lots of white dots on the contours.
- Small portrait could get transparency for the background.
- Most of the animations are misaligned. Neutral jump isn't centered properly, all basic attacks have the feet moving strangely, etc.
- You're using badly indexed/shared hitsparks from the KOFZ game. Please replace them altogether, or use the Mugen default's ones (which you're doing in the Lv3 or dragon punch move anyway).
- Lv3 deals very few damage.
- Doesn't seem to play much like Project Justice. What kind of gameplay are you going for ?
Re: BATSU ICHIMONJI 3D BETA 1.0
#4  February 25, 2013, 12:55:02 pm
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This doesn't look bad, i might give it a try.
Let's see how your Batsu can handle against the PSX Batsu.
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Re: BATSU ICHIMONJI 3D BETA 1.0
#5  February 25, 2013, 01:01:04 pm
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The Idea of a 3D ''Capcom vs SNK Playmore'' Is epic, and I love the concept! but I do agree what the others said about Ryu!
You should make a topic regarding the ''CvSP'' I'd love to see the roster that is planned, and the stages as well! :)
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Re: BATSU ICHIMONJI 3D BETA 1.0
#6  February 25, 2013, 02:08:36 pm
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He plays well.

Not from Project Justice like i hoped but still well.

the Misalignment is really getting to me. You did a good job on ryu's alignment, so I was hoping you would have the same here.

Re: BATSU ICHIMONJI 3D BETA 1.0
#7  February 25, 2013, 09:41:33 pm
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- Doesn't seem to play much like Project Justice. What kind of gameplay are you going for ?
I think, Dragon wanted to give Batsu custom gameplay, like he did with Ryu.
They both are, together with Ash, for a full game he is making.
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Re: BATSU ICHIMONJI 3D BETA 1.0
New #8  February 26, 2013, 12:51:50 am
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4 the gameplay

At the beginning i think about make a project justice gameplay

4 bouton
chain combo
1 air launcher

but finally it's just impossible make the same gameplay because project justice is a real 3d game like tekken


Last Edit: February 26, 2013, 11:12:35 am by dragon972