Hey this is quicker than I thought it would be. Good job on Batsu.
-Why is his S.HP and S.HK more safe then his S.MK?
-Run dust repeats during run, and run sounds are off.
-I think your specials need to be more distinguished for the different button presses. Why would someone use the LP version of the Kiai Dan if the HP version has the same starup time, better velocity, more damage, and goes farther?
-Anim 255 -sprite group 300 woul,d be a great overhead, but it seems to not even used at all.
-Why does Gut's Upper have so many dust fx's?
-The sprites in your sff could be cropped, uncropped sprites can slow down your frame rate and give you smaller sff's.
-small jump anims are the same as regular jumps, also no small jump land anim causes a debug error.
-Super Guts Upper ground fiire fx stays on screen way after the move/hit has been removed when guarded.
Spoiler, click to toggle visibilty-Super Guts Upper does 265 chip damage???
-Hitsparks on the Super Guts Upper Projectile are backwards.