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Battle Ground [Update] (Read 1479 times)

Started by Flamekyo, July 08, 2009, 06:21:47 am
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Battle Ground [Update]
#1  July 08, 2009, 06:21:47 am
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... Pulse Lifebars Re-Make :twisted:  60%
Last Edit: July 08, 2009, 11:11:50 pm by flamekyo
Re: Battle Ground
#2  July 08, 2009, 06:50:46 am
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Quick feedback for quick stage.

  • Moon looks like a giant ball of chalk. I really have no idea why people are using a concrete texture and an elliptical tool to make a moon.
  • Why is there reflection and shadow at the same time?
  • verticalfollow = .75 floortension = 60
  • Somebody else will fill you in on the rest.

Quality over quantity.

-Hank
Re: Battle Ground
#3  July 08, 2009, 08:14:48 am
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Code:
[BG 1]
tilespacing = 0, 0


Whats this even here for? There's a few there that don't even belong.
Moon stage phase needs to get the hell out its way over done (No reference to you flamekyo)
Interactive Stage W.I.P Click Below


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I give my life not for honor but for you
Re: Battle Ground
#4  July 08, 2009, 01:43:18 pm
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Yea..the moon behind the floor with that being there, there should be some type of glow on the floor.  Maybe you could raise the moon up a bit.
Re: Battle Ground [Update]
#5  July 08, 2009, 11:13:02 pm
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Yea..the moon behind the floor with that being there, there should be some type of glow on the floor.  Maybe you could raise the moon up a bit.

I raised the moon a little bit and also made two different colors for them too.
... Pulse Lifebars Re-Make :twisted:  60%
Re: Battle Ground [Update]
#6  July 08, 2009, 11:25:56 pm
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Update and other versions up.

I also put the old Reptile and Sub-Zero chars up, since IIRC you said I can host the old stuff too, since the Freewebs is not in great shape.
Re: Battle Ground [Update]
#7  July 08, 2009, 11:29:17 pm
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  • Imagination is Everyting....
    • flamekyo.mugen-infantry.net
... Pulse Lifebars Re-Make :twisted:  60%